Homemade Space-Flightsimulator Oolite Cockpit Panel

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SwissMäc
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Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by SwissMäc »

Image
I hope the link keeps working.

Every time you have to press a button, the keyboard remembers you and destroy the imagination of space flight, but no more ! Ha ha.
This is "Flying Prototype One". :lol:

All you need is Wood/Aluminum, a few Buttons and an Arduino. :mrgreen:

Show me yours... 8)
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Gimbal Locke »

Most cool panel!

The only thing we now need is something which prevents gravity from destroying the illusion of being in space. :mrgreen:


Edit: BTW, I think you intended to say that the keyboard reminds you, rather than remembers you.
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Smivs »

Very nice. I like :)
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Shipbuilder »

Great panel :wink:
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Selezen »

Hyperdrive = Sprung
Galactic Hyperdrive = Super Sprung!

Awesome. I love German.
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Commander McLane »

Selezen wrote:
Hyperdrive = Sprung
Galactic Hyperdrive = Super Sprung!

Awesome. I love German.
To me it sounds a tad awkward, to be honest. "Super" doesn't mean anything specific in this context. Note that the words only appear in parenthesis. "Super Jump" (which is the literal translation) would not be understandable on its own. It only works because "Galactic Hyperdrive" tells you beforehand what kind of jump this is about.
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by JensAyton »

Commander McLane wrote:
Selezen wrote:
Hyperdrive = Sprung
Galactic Hyperdrive = Super Sprung!

Awesome. I love German.
To me it sounds a tad awkward, to be honest. "Super" doesn't mean anything specific in this context. Note that the words only appear in parenthesis. "Super Jump" (which is the literal translation) would not be understandable on its own. It only works because "Galactic Hyperdrive" tells you beforehand what kind of jump this is about.
Surely it should be “Intergalaxenübersprungmaschine aktivieren” (for short)?
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Rese249er »

WANT. Wouldn't it be interesting if you could get Arduino to react to certain things like missile launch, condition level, or other things? Maybe even have an assignable panel for OXP equipment! Or... *goes off into the Ooniverse in his head.*
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Commander McLane »

Ahruman wrote:
Surely it should be “Intergalaxenübersprungmaschine aktivieren” (for short)?
I can only guess (or googletranslate) what that would be in Swedish: "Slå På Intergalaktiska Omhoppamaskin"? :lol:
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by CommRLock78 »

Sweet panel SwissMac, very nice indeed :mrgreen: .
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by CommonSenseOTB »

Very cool. 8)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by SwissMäc »

Thank you all ! *bow*
Rese249er wrote:
WANT. Wouldn't it be interesting if you could get Arduino to react to certain things like missile launch, condition level, or other things?
You mean a real Autopilot ? Some simple action are easy, just place a red foil over a photodiode and place it over the red light on the screen, "if red" start some crazy flight maneuver to avoid laser hits. But it kills the fun.

But a big, big red light on top of the screen is cool:
Image
Is there any possibility to readout the Alert Status (A File, a Socket or any Interface (OXP who opens the serial port) ) ?
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Rese249er »

I was imagining more along the lines of "Status went from Yellow to Red; trigger blinking red lights all along the panel and some loudish klaxons."
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by JensAyton »

SwissMäc wrote:
Is there any possibility to readout the Alert Status (A File, a Socket or any Interface (OXP who opens the serial port) ) ?
I can think of three ways to do this:
  • Modify the game. It’s open source, after all.
  • Write an OXP that writes status updates to the log. You’d basically want things like log("SERIAL_OUT", "status: " + newCondition) in your script, then pipe tail -F Latest.log | grep SERIAL_OUT into a tool that talks to the Arduino.
  • Hijack the debug console interface. This would involve implementing the [wiki]Oolite debug console TCP protocol[/wiki] in a tool or on the Arduino, and writing a replacement oolite-debug-console.js script to send the messages you want. (This script completely determines what messages are sent to the debug console and how to respond to input from the console.)
The second option is easiest, but it’s a one-way channel.
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Re: Homemade Space-Flightsimulator Oolite Cockpit Panel

Post by Greyth »

:shock: I so want one of those panels! I'm even prepared to try and say 'Intergalaxenübersprungmaschine aktivieren' 8)
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