[Split] Convoys OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

[Split] Convoys OXP

Post by Norby »

Split from the Larger Convoys topic in Suggestion Box

Ok, Convoys OXP is available in the manager under the Mechanics category. Now more freighters can fly in the same group to create large convoys occasionally. Small ships also make large formations sometimes to defend themselves, as well as pirates, hunters and police, especially in bad governments. Even miners and shuttles can be seen in formation. :)

The central ship in a convoy is the leader, named like "Boa Leader". This ship is stronger than others because often hold aft laser and better shields. Defeating fugitive leaders pay high bounties.

Moreover Convoys OXP contain a patch for Escort Formations which was written before Oolite 1.79 therefore missed many new ship roles.

Please test it (so find convoys with leaders) and report your feelings.
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1377
Joined: Thu Aug 27, 2015 4:24 pm

Re: Larger convoys

Post by cbr »

Nice idea!

I would think larger convoys would be seen more in less safe area's, safety in numbers?

8)
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Larger convoys

Post by Norby »

cbr wrote: Mon Jul 24, 2017 12:08 pm
I would think larger convoys would be seen more in less safe area's, safety in numbers?
Exactly. The wiki say that the number of ships will be between "min" and "max", with "max" more likely in Anarchy systems and "min" more likely in Corporate States.
gizmo
Deadly
Deadly
Posts: 157
Joined: Mon Nov 22, 2010 2:40 pm
Location: aboard the "Kiss of Time"

Re: Larger convoys

Post by gizmo »

Nice idea ... but I'm not sure if it works as intended.

I just stumbled (in a dictatorship) across a convoy consisting of 5 Boas and 2 Asps - strange combination.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16055
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Larger convoys

Post by Cody »

Question: does hub count have any bearing on the amount of traffic in a system?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Larger convoys

Post by Norby »

Cody wrote: Mon Jul 24, 2017 1:38 pm
Question: does hub count have any bearing on the amount of traffic in a system?
The populator is not changed so the amount of fleets is the same, just a few groups contain more ships.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Larger convoys

Post by Norby »

Freighter Convoys OXP is also available in the manager. This add more ships into a group but without gameplay changes to fit into the Ambience category. You can install it next to Convoys OXP which create only small convoys in safe systems. If you use these together then you will have larger freighter convoys in the best systems too. But if you want to use only cosmetic packages then install Freighter Convoys alone.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Larger convoys

Post by Norby »

gizmo wrote: Mon Jul 24, 2017 12:57 pm
I just stumbled (in a dictatorship) across a convoy consisting of 5 Boas and 2 Asps - strange combination.
Yes, the corresponding lines allow this strangeness, although not so often:

Code: Select all

	{ "role" = "[boa]"; min = 1; max = 5; },
	{ "role" = "escort-medium"; min = -2; max = 6; },
	{ "role" = "escort-heavy"; min = -3; max = 4; },
Usually in the average governments somewhat less boa and more escorts are predicted but rarely possible to see Boas even without escorts.

Of course we can fix this by increasing the "min" values of escorts but I think better if we leave this as is, because the original goal is to make some new fleets which was not seen before.
gizmo
Deadly
Deadly
Posts: 157
Joined: Mon Nov 22, 2010 2:40 pm
Location: aboard the "Kiss of Time"

Re: Larger convoys

Post by gizmo »

Of course we can fix this by increasing the "min" values of escorts but I think better if we leave this as is, because the original goal is to make some new fleets which was not seen before.
If it is expected, although seldom, it's fine by me.
Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 609
Joined: Sun Jul 21, 2013 12:26 pm

Re: Larger convoys

Post by Astrobe »

This reminds me that once I looked for a way to get a random number in a normal ("bell curve") distribution (PRNGs provide a uniform distribution). It seems to me that a number of OXPs try to approximate it using methods more or less... empirical.

BTW thanks Norby for the tip.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4622
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Larger convoys

Post by phkb »

Norby, I don't know if this is expected, but I get these messages in my log file:

Code: Select all

09:01:40.902 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xd399f5a0>{"Anaconda Leader" position: (19268.7, 22635.7, 145432) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:01:41.521 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe5b4bf60>{"Python Leader" position: (20052.1, 23534.9, 145022) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:01:42.013 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe5b4ccf0>{"Boa Class Cruiser Leader" position: (20227.7, 24568.7, 144484) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:02:23.716 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x55c08010>{"Shuttle Team Leader" position: (-40640.4, -9979.31, 507908) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:02:23.730 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x55c03c40>{"Worm Team Leader" position: (-40490.6, -10197.6, 508167) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
09:02:23.831 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x55c107b0>{"Transporter Leader" position: (-40234.7, -9554.16, 507618) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
Last edited by phkb on Wed Jul 26, 2017 8:28 pm, edited 1 time in total.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Larger convoys

Post by Norby »

Thank you, fixed by v1.1 both in Convoys and Freighter Convoys. Moreover:
-Pirate leaders show the assigned bounties in their names.
-More variations for many convoys.
-New red lookout for Thargoid Queen, the leader of the largest alien convoy.

A nice formation:
Image
User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 573
Joined: Sun Jul 19, 2015 1:09 pm

Re: Larger convoys

Post by gsagostinho »

Looking really great, Norby!! :shock:
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4622
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Larger convoys

Post by phkb »

Indeed, looking very good!

Although I'm not sure about putting the bounty amount into the ship name. It's a bit of an immersion breaker in my view, as by default no other offender or fugitive has their bounty displayed that way. Plus, there's also the [EliteWiki] Bounty Informer and the [EliteWiki] Bounty Scanner which do the same job for all ships, but would end up duplicating the same information (I suspect - I'm not sure because I don't use them in my Oolite universe!).
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4622
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Larger convoys

Post by phkb »

And this is still happening:

Code: Select all

10:14:35.185 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xcf7a4a70>{"Anaconda" position: (31812.7, 22161.6, -24249.6) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
10:57:01.441 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xd31e71f0>{"Boa" position: (-34087, -9243.02, 227707) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
10:51:45.363 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xec57e9a0>{"Python" position: (-5246.58, 453.492, 117514) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
10:51:45.260 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xd429e220>{"Boa Class Cruiser" position: (-6125.07, 1729.67, 117600) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} 
requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
Post Reply