Is it compatible with the [wiki]Beer_Cooler[/wiki]?
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
I am wondering if it is possible now to add elements to your HUD via script.
If yes, you could get the chance to obscure your view by adding visual representations of this, the beer cooler, and of course the infamous Tianve sticker...
Should only be visible in front view, though.
Last edited by Commander McLane on Tue Mar 01, 2011 9:58 am, edited 1 time in total.
Is it compatible with the [wiki]Beer_Cooler[/wiki]?
Oh yes, beer is the perfect thing to wash-down jellybabies.
The jellybabies can be a little more annoying though
Hm, I wonder what would happen if the trumbles got into the jb stash...
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
Is it compatible with the [wiki]Beer_Cooler[/wiki]?
Oh yes, beer is the perfect thing to wash-down jellybabies.
The jellybabies can be a little more annoying though
Hm, I wonder what would happen if the trumbles got into the jb stash...
Maybe one could script that Jellybabies attract Trumbles, and thus as long as you have the Jellybabies equipment installed there is a slightly increased chance that one scoops a Trumble pod.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
I am wondering if it is possible now to add elements to your HUD via script.
If yes, you could get the chance to obscure your view by adding visual representations of this, the beer cooler, and of course the infamous Tianve sticker...
Should only be visible in front view, though.
The Vector does it already for ~1 year, at least if shader support is there, and the new Vector uses a few experimental inflight overlays to display characters and instruments with a controlling mechanism that decides where things have to be placed onscreen. If this works well this can become part of Cabal_Common, but as I've said I need the feedback, specially from ATI users and users with limited shader support.
I see they're not anywhere near as prevalent in the cockpit as on the board...
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt