The Mk II has a new darker and more organic 'skin', and the model has been augmented with a gun and engine nacelles. It now has only two TC cargo but adds two missile pylons, and also has a unique HUD. The ZZ1's 'twitchy' handling has been tamed, making the Contractor even more pleasurable to fly.

Original post
I am pleased to announce the release of a new OXP.
The Contractor ZZ1 is a specialist ship, normally used by Bounty Hunters and Assassins. It is very fast and well armed, and extremely rare. They can be bought, but are only available occasionally on very high Tech-level worlds (12 and above). The base cost is 1,250,000 Cr. All options are available, but the 5 Ton cargo capacity cannot be expanded.
The OXP also introduces the Contractor into the game as a NPC ship.
They will occasionally appear in-game as Bounty Hunters, and (with lots of help and advice from Thargoid) I have written a special AI for them. They will leave you alone if you're Clean, but they will attack if you are an Offender or Fugitive. These attacks will be a bit more persistent than a Pirate attack, but the Bounty Hunter will flee if you fight back hard enough...Bounty Hunters don't earn any money if they're dead! Bounty Hunter Contractors have Military Lasers, Military shields, Naval energy units, fuel injectors and ECM, so they are very tough. Unsurprisingly, they will fight back vigorously if attacked.
Rarely, you may also come across a Pirate Contractor, which will behave just like any other pirate. These may be less well equipped than a Bounty Hunter, but will certainly have Military Lasers as these are standard equipment factory fitted to all Contractors.
You can find more pictures, with full details of the ship, it's specification and history on the Wiki page , or here on my website. Both pages also include a Download link.