Can anybody make this docking bay work?

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pagroove
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Can anybody make this docking bay work?

Post by pagroove »

Code: Select all

{

"pagroove_tigershark_mainhull" = 
	{
		aft_eject_position = "0.0 -20.0 -67.0";
		aft_weapon_type = "WEAPON_PULSE_LASER";
		ai_type = "route1traderAI.plist";
		auto_ai = yes;
		cargo_type = "CARGO_NOT_CARGO";
		energy_recharge_rate = 3;
		exhaust = ("-9.8 5.6 -78.5 10.0 10.0 8.0", "9.8 5.6 -78.5 10.0 10.0 8.0");
		forward_weapon_type = "WEAPON_MILITARY_LASER";
		fuel = 70;
		has_ecm = 0.95;
		has_escape_pod = 0.95;
		has_scoop = 0.95;
		likely_cargo = 7;
		max_cargo = 750;
		max_energy = 500;
		max_flight_pitch = 0.1;
		max_flight_roll = 0.35;
		max_flight_speed = 100;
		missile_launch_position = "0.0 -9.0 60.0";
		missiles = 7;
		model = "pagroove_tigershark_mainhull.dat";
		name = "Tigershark";
		roles = "pagroovetigershark bigTrader";
		thrust = 14;
		weapon_position_aft = "0.0 0.0 -85.0";
		weapon_position_forward = "0.0 -4.0 85.0";
		weapon_position_port = "-37.5 -4.0 -40.0";
		weapon_position_starboard = "37.5 -4.0 -40.0";
	subentities = ("pagroove_tigershark_dockingbay  0 0 -995.9887 1 0 0 0");
	shaders = 
		{ 
            "pagroove_tigershark_mainhull_diffuse.png" = 
			{ 
                vertex_shader = "pagroove_tigershark.vertex"; 
                fragment_shader = "pagroove_tigershark.fragment"; 
                textures = 
						(
							"pagroove_tigershark_mainhull_diffuse.png", 
							"pagroove_tigershark_mainhull_normal.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; };
						uNormalMap = { type = texture; value = 1; };
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						isHostile = "hasHostileTarget";						
						hull_heat_level = "hullHeatLevel";
						PaintColor1 = {type = "randomUnitVector"; scale = 0.25;};					
						}; 	
			}; 
		}; 
	};

"pagroove_tigershark_dockingbay" = 
	{
	ai_type = "dumbAI.plist";
	model = "pagroove_tigershark_dockingbay-192x64x250.dat"; 
	name = "Tigershark";
	roles = "docking-slit";
	shaders = 
		{ 
            "pagroove_tigershark_dockingbay_diffuse.png" = 
			{ 
                vertex_shader = "pagroove_tigershark_dockingbay.vertex"; 
                fragment_shader = "pagroove_tigershark_dockingbay.fragment"; 
                textures = ("pagroove_tigershark_dockingbay_diffuse.png"); 
			}; 
		}; 
	};
}
ATM it doesn't work. Can anybody help and maybe teach us how to make docks.?
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pagroove
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Post by pagroove »

It's for this ship.

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aegidian
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Post by aegidian »

It's been a while but perhaps you also need

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isCarrier = yes;
"The planet Rear is scourged by well-intentioned OXZs."

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Killer Wolf
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Post by Killer Wolf »

i put my dock findings in the "things i wish i knew..." thread, might be of help.
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Post by DaddyHoggy »

pagroove wrote:
It's for this ship.

Image
BTW, I wanted to say - a very nice looking ship!!!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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Frame
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Post by Frame »

What the master and commander wrote..

you can also include carrier into the role set

"role1 role2 carrier"...
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Eric Walch
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Post by Eric Walch »

One other important thing is that the string "dock" must be part of the dock-name in the old way of defining subentities. Oolite looks for this string to determine if a subentity is a dock. In the new system of subentities introduced with version 1.73 (See the wiki) any name can be used.
Last edited by Eric Walch on Tue Dec 15, 2009 10:18 pm, edited 1 time in total.
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pagroove
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Post by pagroove »

Code: Select all


"pagroove_tigershark_mainhull" = 
	{
		aft_eject_position = "0.0 -20.0 -67.0";
		aft_weapon_type = "WEAPON_PULSE_LASER";
		ai_type = "route1traderAI.plist";
		auto_ai = yes;
		cargo_type = "CARGO_NOT_CARGO";
		energy_recharge_rate = 3;
		exhaust = ("-9.8 5.6 -78.5 10.0 10.0 8.0", "9.8 5.6 -78.5 10.0 10.0 8.0");
		forward_weapon_type = "WEAPON_MILITARY_LASER";
		fuel = 70;
		has_ecm = 0.95;
		has_escape_pod = 0.95;
		has_scoop = 0.95;
		likely_cargo = 7;
		max_cargo = 750;
		max_energy = 500;
		max_flight_pitch = 0.1;
		max_flight_roll = 0.35;
		max_flight_speed = 100;
		missile_launch_position = "0.0 -9.0 60.0";
		missiles = 7;
		model = "pagroove_tigershark_mainhull.dat";
		name = "Tigershark";
		roles = "pagroovetigershark bigTrader";
		thrust = 14;
		weapon_position_aft = "0.0 0.0 -85.0";
		weapon_position_forward = "0.0 -4.0 85.0";
		weapon_position_port = "-37.5 -4.0 -40.0";
		weapon_position_starboard = "37.5 -4.0 -40.0";
	subentities = ("pagroove_tigershark_dockv1  0 0 -995.9887 1 0 0 0");
	shaders = 
		{ 
            "pagroove_tigershark_mainhull_diffuse.png" = 
			{ 
                vertex_shader = "pagroove_tigershark.vertex"; 
                fragment_shader = "pagroove_tigershark.fragment"; 
                textures = 
						(
							"pagroove_tigershark_mainhull_diffuse.png", 
							"pagroove_tigershark_mainhull_normal.png"
						);
				uniforms =
						{
						uColorMap = { type = texture; value = 0; };
						uNormalMap = { type = texture; value = 1; };
						uTime = "universalTime";
						nearly_dead = "throwingSparks";	
						isHostile = "hasHostileTarget";						
						hull_heat_level = "hullHeatLevel";
						PaintColor1 = {type = "randomUnitVector"; scale = 0.25;};					
						}; 	
			}; 
		}; 
	};

"pagroove_tigershark_dockv1" = 
	{
	ai_type = "dumbAI.plist";
	model = "pagroove_tigershark_dockv1-192x64x250.dat"; 
	name = "Tigershark";
	roles = "dock";
      is_dock = yes;
      isCarrier = yes;
      shaders = 
		{ 
            "pagroove_tigershark_dockingbay_diffuse.png" = 
			{ 
                vertex_shader = "pagroove_tigershark_dockingbay.vertex"; 
                fragment_shader = "pagroove_tigershark_dockingbay.fragment"; 
                textures = ("pagroove_tigershark_dockingbay_diffuse.png"); 
			}; 
		}; 
	};
}
Tried some things.

- Tried to use the word dock
- Tried to use roles l

no luck

But can't get it to work. Anyone want to have the ship to try? The advantage is that you get an interesting preview of the ship.
Sorry, I'm more of a creative type than a coder. :cry:
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JensAyton
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Post by JensAyton »

Try putting the isCarrier in the carrier rather than the dock. :-)
Last edited by JensAyton on Tue Dec 15, 2009 10:20 pm, edited 1 time in total.
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Eric Walch
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Post by Eric Walch »

pagroove wrote:
Tried some things.

- Tried to use the word dock
- Tried to use roles l

no luck. :cry:
Try putting:

Code: Select all

isCarrier = yes; 
into the carrier itself instead of in the dock. :roll:
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pagroove
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Post by pagroove »

Eric Walch wrote:
pagroove wrote:
Tried some things.

- Tried to use the word dock
- Tried to use roles l

no luck. :cry:
Try putting:

Code: Select all

isCarrier = yes; 
into the carrier itself instead of in the dock. :roll:
Ok will try tommorow.
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pagroove
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Post by pagroove »

pagroove wrote:
Eric Walch wrote:
pagroove wrote:
Tried some things.

- Tried to use the word dock
- Tried to use roles l

no luck. :cry:
Try putting:

Code: Select all

isCarrier = yes; 
into the carrier itself instead of in the dock. :roll:
Ok will try tommorow.
Still no luck.
For P.A. Groove's music check
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Svengali
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Post by Svengali »

You can try a few things to make it easier for Oolite.

For the main entity
- Rename the carrier from "pagroove_tigershark_mainhull" to "pagroove_tigershark_carrier"
- Give Oolite some more hints (equipment_price_factor, equivalent_tech_level, has_npc_traffic, hasShipyard, is_carrier, ...)
- Set frangible = false;
- Set roles "pagroove_tigershark_carrier"
- Take a look at the quaternion in the subent-declaration, rotate it for your needs, but keep in mind that the positions for X and Y have to be 0
For the subent
- Rename the subent to "pagroove_tigershark_dock"
- Set ai_type = "nullAI.plist";
- Set roles = "pagroove_tigershark_dock";

Some time ago I have started to write a small tutorial for dockable entities http://wiki.alioth.net/index.php/OXP_ho ... e_stations
It's not finished, but some usefull hints are there if you watch the source code mostly the comments (not visible in the normal view).

CheeriO
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pagroove
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Post by pagroove »

Svengali wrote:
You can try a few things to make it easier for Oolite.

For the main entity
- Rename the carrier from "pagroove_tigershark_mainhull" to "pagroove_tigershark_carrier"
- Give Oolite some more hints (equipment_price_factor, equivalent_tech_level, has_npc_traffic, hasShipyard, is_carrier, ...)
- Set frangible = false;
- Set roles "pagroove_tigershark_carrier"
- Take a look at the quaternion in the subent-declaration, rotate it for your needs, but keep in mind that the positions for X and Y have to be 0
For the subent
- Rename the subent to "pagroove_tigershark_dock"
- Set ai_type = "nullAI.plist";
- Set roles = "pagroove_tigershark_dock";

Some time ago I have started to write a small tutorial for dockable entities http://wiki.alioth.net/index.php/OXP_ho ... e_stations
It's not finished, but some usefull hints are there if you watch the source code mostly the comments (not visible in the normal view).

CheeriO

Hey that looks comprehensive. I never saw the tutorial. Thanx!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
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Killer Wolf
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Post by Killer Wolf »

what exactly is the "doesn't work" aspect? is it placing the dock correctly but just not allowing you to dock, or what?
have you tried viewing w/ bounding boxes, the dock (if it's identifying one) will appear as red (ta to Commander McLane for that tip!)
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