Marett Vol2 - new ships

Discussion and information relevant to creating special missions, new ships, skins etc.

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ramon
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Marett Vol2 - new ships

Post by ramon »

Hi all, don't get too excited, this OXP is probably a bit out of date now. (no shaders or anything like that) I was searching through my old oxps working out how to do things again and remembered I had this OXP I developed. If anyone has played the Assassins Guild mission then you would have already seen the Wasp, but this oxp makes it playable. I've also got another ship in the OXP which is a large missle gunship thing. It's only appears around a planet in galaxy 2 (it's a tech 15 one, but I can't remember the name of it).
Here's a picture of the Wasp:

Image

and here's a link to download it.

www.bluelocust.com/inhouse/oolite/marett_vol2.zip
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DaddyHoggy
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Post by DaddyHoggy »

Nice ship!

Any plans to shaderfy?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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ramon
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Post by ramon »

Um, actually that's not a bad idea....but I think I'll shaderfy the Anaconda first, then finish my Asp then maybe come back to these old ones.
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Killer Wolf
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Post by Killer Wolf »

"Any plans to shaderfy?"

i thought the correct verb was "shaderise" :-D
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JensAyton
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Post by JensAyton »

Pah, n00bs. It’s “shaderolificate”.
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ClymAngus
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Post by ClymAngus »

Ahruman wrote:
Pah, n00bs. It’s “shaderolificate”.
We use "colour it in" but then what would we know. www.framestore.com
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