WIP: Ship: Gigantophis v0.1

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
Knotty
Dangerous
Dangerous
Posts: 66
Joined: Sat Jun 09, 2012 11:22 pm

WIP: Ship: Gigantophis v0.1

Post by Knotty »

Hi,
Been back on Oolite recently after some time on KSP
Will get back to the skydiver astronaught (the memories of watching Jedediah Kerman falling from orbit are still too fresh), but wanted to play around with a Playable heavy cargo vessel
Needs proper texturing, but would like feedback to see if people feel it's cargo capacity is out of balance.
Aimed to be proportionally slower and less manoeuvrable than the Anaconda, I've upped the commodities to give them a volume the ship can handle (suspect this comes under "cheating")
Think it's otherwise balanced, even with all the offensive and defensive standard modules it's best to avoid any system were it's likely to experience more than a light heckle... (may hack Thargoid'sHiredGuns to get more ships)
https://app.box.com/s/8biipeipcgbsb5izhpyzvtx63fve4u9q
screenshots
https://app.box.com/s/p66uhk1le7vigln9fu0muazsnzw8cne9
https://app.box.com/s/b2yyvmsmqlzxcdsrj5wv5wj07jric39t
https://app.box.com/s/2zh0jzqt800v6l9i7ocvncn4odl7ac29

Thanks
Post Reply