[WIP] Mercenaries

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

[WIP] Mercenaries

Post by montana05 »

The 3rd module of Galactic Navy Extend: Mercenaries

the 1st module Galactic Navy Extend
and the 2nd module System Guard Navy
could be found here.

Specially this one still need a lot attention. :lol: The future target is a group(s) of mercenaries fighting together with
the Navies while at the same time raiding systems and attacking Black Monks, Seedy Spacebars or SecCom's.

escape pod payments and awards - done
fighting side by side with Navy Reserve (Galactic Navy OXP) - done
support System Guard Navy (2nd module) - done
occasionally attacks on Black Monk Monasteries, Seedy Spacebars or SecCom's - done
coordinated system attacks - pending
small missions - under consideration


some featured ships
==================

Image
CWC Command (Tigershark from liners)

Image
Titan

Image
Cobra Mark VI

Image
Navy Eagle Ray MT1030

Image
Dragon M

Image
Gecko 'Dragon Class' (inspired by Renegade Gecko and Green Gecko)

Image
Kestrel

Image
Stealth Sidewinder (inspired by the Super Sidewinder)


Legend
======

Cosmic Wild Cards (CWC), lasers for hire, a group of mercenaries made out of ex-navy, ex-assassins, ex-pirates
and adventures. While all of them are excellent pilots they are willing to do every job as long as
there are plenty of Credits. At least there is no known case where the changed fronts after excepting
a contract.

All over the 8 sectors you can find them working for Navies or Galcop or blockading and raiding systems,
destroying Black Monk Monasteries or Seedy Spacebars, sometimes attacking Navy stations as well. Of course
they still work as murder for hire so be careful if you see their ships when you enter a system.

Different to most mercenary groups they own capital-ships as well, a big battlegroup is a serious
threat for less developed systems.

While the group got offices at some systems they mainly operate from ships so keep an eye on your ASC when you
enter a destination, you might see a carrier of them there.
Last edited by montana05 on Sat Sep 14, 2019 3:37 pm, edited 12 times in total.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: [WIP] Mercenaries

Post by Norby »

Wow, the xls in the pack is very promising, there are many nice ships inside! :)
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: [WIP] Mercenaries

Post by montana05 »

Norby wrote: Tue Feb 06, 2018 9:35 am
Wow, the xls in the pack is very promising, there are many nice ships inside! :)
Thank you Norby, I tired to keep a balance between core- and OXP-ships. BTW when you have a little spare time would it be possible to assign Multiple Lasers to Serpent Class Cruiser and Werewolf ? I am still 2 islands away from the next decent town where (hopefully) I could get a new PSU.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: [WIP] Mercenaries

Post by montana05 »

Since I got a bit bored on my last trip while waiting to reach my destination here 1 new skin and 1 new fighter:


Image

Morrigan Class Destroyer

Image

Banshee Class Fighter


If anybody is interested I can make them available to players and include them into the morrigan.oxp, probably as
downgraded but cheaper and easier to find variations.
Scars remind us where we've been. They don't have to dictate where we're going.
Post Reply