[WIP] System Guard Navy

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Post Reply
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

[WIP] System Guard Navy

Post by montana05 »

The 2nd module of Galactic Navy Extend: System Guard Navy

the 1st module Galactic Navy Extend
and the 3rd module Mercenaries
could be found here.

This part introduces some new ships, mainly modifications of others or mixtures between Hard and Sniper OXP.
FeudalStates, Commies and Dictators adding additional features.


Functions
========

Introduction of the System Guard Navy (SGNS) to Oolite:
depending on the system OXP's installed you will encounter them more or less, as long as your status is clean not much to worry

Additional ships:
most types of system governments offer new ships, some depending on the OXP's installed. There are communist assassins,
Feudal raid parties and Dictator drug convoys you could run in on your journeys

Specific escape pods for every ship:
depending on the ship mass a number of escape pods with GNS officers are waiting to be rescued


New ship variations
=================

Image
Navy Frigate (Galactic Navy)

Image
Constrictor Scout (based on an early prototype of the Constrictor)

Image
Constrictor Scout SG (based on an early prototype of the Constrictor and the Constrictor SG with less sniper guns)

Image
Navy Viper Interceptor

Image
Navy Viper Pursuit

Image
Gecko 'Dragon Class' (inspired by Green Gecko and Gecko Renegade)

Image
Navy Sidewinder Escort

Multi-Governments:
------------------------

Image
Vortex

Image
Navy Stingray Mark II-S

Image
Python Monitor

Image
Krait Defender

Dictator/Junta-Governments:
------------------------------------

Image
FunnelWeb Class BattleCruiser (based on the Ionics FunnelWeb)
well armed and equipped with catapult decks holding up to 6 escorts

Communist-Governments:
--------------------------------

Image
Boa BattleCruiser (an invention of the Peoples Navy Shipyards in Communist systems)

Image
Flint Boa BattleCruiser (a Boa ClassCruiser with a lot firepower and a Hard Armour)

Image
Flint Asp Mark II (the nightmare of every critic of the party, fast, a lot firepower and a Hard Armour)

Medical Corps:
------------------

Image
Medical Boa

Image
Moray Medical Boat


Insignia:
========

Image
System Guard Navy (originally designed for HIMSN)

Image
Galactic Navy Support for System Guard Navies

Image
System Guard Navy (Feudal systems)

Image
System Guard Navy (MultiGovernment systems)

Image
System Guard Navy (Imperial Dictator systems)

Image
System Guard Navy (Junta Dictator systems)

Image
System Guard Navy (Communist systems)

Image
System Guard Navy Medical Corps


Software
========

Required:
BigShips OXP, without you will never see some ships
Galactic Navy Extend, adds most of the ships

Recommended:
Email System OXP, a better solution for incoming messages
Sniper Gun, unlocks some ships
HardShips, upgrades some of the ships
Commies, uses Peoples Navy ships and add some new
Dictators, uses Imperial/Junta Navy ships and add some new
Feudal States, uses Feudal ships and add some new for the Royal SGN


Legend
======

The System Guard Navies (SGN) started as part of the re-organization of the Galactic Navy after the slaughter
of 3 carrier-groups in interstellar space. They are a joint force between local Navies and the
Galactic Navy. The opportunity to buy war ships at reduced prices made the SGN attractive to most
local system governments. While mainly consisting out of local ships the Galactic Navy send some support
like medical ships, minesweepers and Constrictor Scouts.

In peace times the SGN supports Galcop and act as defense (and attack) fleet for the local system
government, rumors have it that even assassins, pirates and smugglers are using the SGN-identification-
code. However, in case of a Thargoid invasion a Galactic Navy officer is taking over command to lead the
ships into battle.


Personal remarks:
===============

Some people will tell that the System Guard Navies are to strong but long history is telling that certain governments
like dictators, communist and feudal will do everything to build a powerful military, even if their people suffer, and attack if
there is a chance. Keeping this in mind and include the idea of a joint force facing an enemy from outside the known
space I believe fleets would look like that, probably even stronger.
Last edited by montana05 on Sat Feb 22, 2020 2:40 pm, edited 30 times in total.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
BlackWolf
---- E L I T E ----
---- E L I T E ----
Posts: 289
Joined: Thu Feb 15, 2018 9:30 am
Location: Texas

Re: [WIP] System Guard Navy

Post by BlackWolf »

Very nice.
Creativity is a gift, use it well.
UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1244
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: [WIP] System Guard Navy

Post by UK_Eliter »

Looks good to me (and I speak as someone whose idea of a new ship is to take an existing one and then retexture it!).
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [WIP] System Guard Navy

Post by Smivs »

UK_Eliter wrote: Sat Feb 24, 2018 12:17 am
and I speak as someone whose idea of a new ship is to take an existing one and then retexture it!.
Nowt wrong with that - I've made a career out of it! :D
Commander Smivs, the friendliest Gourd this side of Riedquat.
Post Reply