Thanks a lot to both of you!
The second model looks like some kind of deep-space monitoring station. I can imagine them being deployed in regions where Thargoids are more of a menace (eg, the edges of each sector).
This is a very good idea! I just think that there should be a good reason for players to go there, as some times I have see dockables that I don't ever bother entering. Perhaps certain specific goods could be cheaper while all others are much pricier, including equipments. I will probably need look for some help with that once the model is done, if anyone is interested.
As for the first model, I am quite decided to make it a lunar and/or gas giant outpost, since there is nothing in orbit of either of those.
cbr wrote:
What a beasts to uvmap
Tell me about it!
I would start by uv mapping a 8 sided cylinder as a first venture into uvmapping
or a cube
Yeah, I have been watching and reading a lot about it, and with simple models it's all fine. The issue is that these models are not made out of a single object but of many of them, but I would like to learn how to UV-map all of them into a single texture (I am considering to use some shaders). Also, I need to learn what exactly is the colour palette and the different materials for, and if there is any use for those in Oolite. So it might take some time, but hopefully I will get there
(edit: ah, and thanks for the video!)