Laser cooldown property?

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Re: Laser cooldown property?

Post by Cody »

Layne wrote:
Of course, to be entirely fair, the bad guys would have to get them as well...
<chortles> That's something I'd rather like to see applied to quite a few OXPs - stuff like snipersights and target locks.
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Re: Laser cooldown property?

Post by cim »

Layne wrote:
Of course, to be entirely fair, the bad guys would have to get them as well, and then, *pew pew pew*, there goes your paint job.
NPC laser cooling boosters have been possible since 1.77 (before then NPCs didn't track laser heat) though only for those NPCs with subentity-mounted weapons.
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Re: Laser cooldown property?

Post by Paladin Tux »

Lone_Wolf wrote:
laser settings description

[wiki]LaserCannons[/wiki] and New lasers

tweak those settings to create different types of lasers.

a few hypothetical examples :

set damage to 30k , energy to 256 , shot_temperature to 218 .
Put that on a cobra3 and you get a one-shot laser that is capable of destroying a coriolis station but your cobra will have almost no energy left, and your laser will be cold a long time before you can have enough energy to fire a 2nd shot.

set damage, energy , shot_temperature and recharge_rate all to .1 .
This will result in a continously firing laser that will take very very long to destroy anything.


If you describe what kind of behaviour you expect from a gattling laser, we may be able to figure out something.
Forcing you to fire short bursts of laser. Like a mil laser overheating and cooling down, only faster.
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Re: Laser cooldown property?

Post by Norby »

Paladin Tux wrote:
Like a mil laser overheating and cooling down, only faster.
Are you tried [wiki]Laser Cooler[/wiki] equipment?
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Re: Laser cooldown property?

Post by Paladin Tux »

No, due to technical difficulties I can't get it, but I presume that once you activate it, you then set shotTemperature to a negative number?

Another question: What about the heat limit? Does it have to be 217?
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Re: Laser cooldown property?

Post by Norby »

Paladin Tux wrote:
once you activate it, you then set shotTemperature to a negative number?
Yes, by replacing the laser to another with negative heat and 0 damage until cooled down.
Paladin Tux wrote:
What about the heat limit? Does it have to be 217?
217.6 = 85% of 256.
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Re: Laser cooldown property?

Post by Paladin Tux »

Ummmmm?

217.6 is 85% of 256? Does that help me?
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Re: Laser cooldown property?

Post by Norby »

Paladin Tux wrote:
217.6 is 85% of 256? Does that help me?
No, just a bit more precise and show how calculated, but an OXP can not change it.
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Re: Laser cooldown property?

Post by Paladin Tux »

Then is there another way to make a proper gatteling laser?
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Re: Laser cooldown property?

Post by Layne »

Paladin Tux wrote:
Then is there another way to make a proper gatteling laser?
Offhand, this may be the sort of thing you're thinking of:

Code: Select all

(
		9, 30000, "Chain Laser",
		"EQ_WEAPON_CHAIN_LASER",
		"A rapidly rotating barrel of smaller lasers that fire in sequence.  Very effective in short bursts but quick to overheat.",
			available_to_all = true;
			weapon_info = {
				range = 12000;
				energy = 0.8;
				damage = 15.0;
				recharge_rate = 0.2;
				shot_temperature = 20.0;
				color = "0.75 0.35 0";
				threat_assessment = 0.25;
			};
	)
I haven't tested this out but it should fire off a staccato burst of laser fire with the feel of a Gatling gun, chewing up an enemy ship like a swarm of piranha in a Mongolian buffet. It'll overheat pretty quickly and then cut out. It is probably not the slightest bit balanced and will either be horribly over-powered or ludicrously ineffective. It may force other space pirates to laugh about you behind your back, to your face, or somewhat off to one side while pretending to cough.
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Re: Laser cooldown property?

Post by Norby »

Paladin Tux wrote:
I would heat up the laser and quickly cool it down and continue.
Imho [wiki]Laser Cooler[/wiki] roughly solve this. Most small details are adjustable except that you must keep up firing during cooldown periods.

Even possible to make an uber laser with instant cooldown when a single shot fired with a mega-cooler. So the main question is the exact timings of the heatup and cooldown what you want and I can make a laser for you with a built-in cooler.
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Re: Laser cooldown property?

Post by Paladin Tux »

Is it able to be fully integrated and automated?

So once you fire you just click one more time and it sets it back to zero heat without pressing an other buttons?
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Re: Laser cooldown property?

Post by Norby »

Paladin Tux wrote:
Is it able to be fully integrated and automated?
Try it. :)
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Re: Laser cooldown property?

Post by Duggan »

The Quad cooled Lance and Ferman 180 Military laser might possibly have a Quirium fuel cost if it's do able. failing that , the LF180 remains the beast of choice against the bugs.

Too uber ? the decision is as ever the player's.
10, 60000, "Military Laser",
"EQ_WEAPON_LF_180_MILITARY_LASER",
"Increased power beam laser, developed for Naval use.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 50000;
energy = 1.1;
damage = 60.0;
recharge_rate = 0.1;
shot_temperature = 2.25;
color = "magentaColor";
threat_assessment = 1.0;
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