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Not in the manager yet, let's see what folks feel about it first.
Moderators: winston, another_commander
I just knew I had seen something like this before, just could not remember whereNorby wrote:Not a bad idea imho. I invented a scale for this what you can consider, bundled into ShipVersion OXP: ShipVersion#Service_Level
I thought about something like this too, but did not actually do anything as it would be tied to a certain HUD. Nice bar anyway. Not sure about the word Hull though as the maintenance level covers other factors tooNorby wrote:My other effort is in [wiki]HUDSelector[/wiki], the included Original HUD present a Hull bar below the scanner.
Well, your ship's condition degrades no matter where you are, so I think it's nice to know the condition level and plan for a visit to a higher TL when needed.ralph_hh wrote:If you could only aks for maintenance while you are in a high tech system...
I hate to see maintenance becom necessary while I hang around in a TL2 Anarchy system.
So, what Do I do with such information?
I put it in an MFDspara wrote:I thought about something like this too, but did not actually do anything as it would be tied to a certain HUD
I agree that this information, if shown in the core game, should be vague. The reason I would like it to show is that currently I feel that it's a bit too hidden factor that really affects the game in ways that are not obvious to all. I can tell about my car if it has scratches, runs erratically and sounds funny. The ship always looks the same and sounds the same no matter what has happened, so some info about the real condition would be nice.another_commander wrote:IMHO, some things should be left unseen in core, such as ship service level and commander reputation. Can anyone tell me the exact service level of their cars, expressed in percentage, or the exact reputation they enjoy in their social circles in a scale from one to ten?
On the other hand, giving this to the player as an OXP is perfectly fine.
Definitely. There's some really nice visual feedback with the engine wake stuttering when you're low on energy: a little feedback (visual, audio, and/or text description) to allow players to gauge their ship's service level would be useful, too.spara wrote:I agree that this information, if shown in the core game, should be vague. The reason I would like it to show is that currently I feel that it's a bit too hidden factor that really affects the game in ways that are not obvious to all. I can tell about my car if it has scratches, runs erratically and sounds funny. The ship always looks the same and sounds the same no matter what has happened, so some info about the real condition would be nice.
This though is something one takes into account when accepting time-critical contracts - if I could 'primp' my ship whenever I wished, some of the risk would be averted.Disembodied wrote:... rather than finding themselves halfway to trouble in a rattly-but-not-quite-due-for-repair-yet vehicle.
Hmmm. Maybe some neat ideas in the Breakable Standard Equipment oxps could be used here. A flickering hud, weird scanner behaviour, the occasional coming out of Torus speed for drive malfunction and a sudden discharge of ships energy banks at the most appropriate time would mean that you really should maintain your ship. This would make a cool oxp for game hardeners.Disembodied wrote:...a little feedback (visual, audio, and/or text description) to allow players to gauge their ship's service level would be useful, too.