[Release] Random Player/Ship Name 1.0.1

Discussion and information relevant to creating special missions, new ships, skins etc.

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spara
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[Release] Random Player/Ship Name 1.0.1

Post by spara »

This oxp enhances the in-built ship registration interface with random pilot names and ship names. Names are generated using oolites in-built word generator and word lists. Word lists for pilot names are recycled from Random Hits OXP and for ship names from Rescue Stations OXP. If Random Ship Names OXP is installed, then it is used in addition.

The background is recycled from my old Technical Reference Library OXP. Original images used are from mandoman.

Image

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Image

Download from the expansion manager.
Last edited by spara on Sun Apr 26, 2015 9:08 am, edited 4 times in total.
Zireael
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Re: [Wip] Register ship expanded 0.1

Post by Zireael »

Love love love it!
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spara
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Re: [Wip] Ship registration ext 0.2

Post by spara »

New version 0.2

* If Random Hits is installed, it's used to add variation to pilot names.
* Random shipname screen simplified so that there's just one option for new names. Names are randomly selected from trader, hunter and pirate names. A lot nicer to use.
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Diziet Sma
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Re: [Wip] Ship registration ext 0.2

Post by Diziet Sma »

Great concept! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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spara
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Re: [Wip] Ship registration ext 0.3

Post by spara »

Almost ready for release. One more version for testing (0.3). This has been a fun project :D .

* Included word lists from cim's Rescue Stations OXP for random ship name generation.
* Included word lists from LittleBears's Random Hits OXP for random pilot name generation. These are used alongside with Oolite's in-built name generator.
* Background image recycled from Technical Reference Library OXP.

In other words, no need for Random Hits or Rescue Stations. The only optional dependency is Random Ship Names OXP.

The first post has been updated with images.
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spara
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Re: [Release] Random Player/Ship Name 1.0

Post by spara »

Finally decided the name, so it's a release. No other changes from 0.3 than a few file renames.
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ffutures
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Re: [Release] Random Player/Ship Name 1.0

Post by ffutures »

Excellent - will update right away!

later - oops - sorry, I was mixing this up with the random names for other ships thing. Not sure I actually need this, sorry.
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spara
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Re: [Release] Random Player/Ship Name 1.0

Post by spara »

ffutures wrote:
Excellent - will update right away!

later - oops - sorry, I was mixing this up with the random names for other ships thing. Not sure I actually need this, sorry.
You only need it if you have trouble inventing name for your pilot/ship.
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Diziet Sma
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Re: [Release] Random Player/Ship Name 1.0

Post by Diziet Sma »

spara wrote:
You only need it if you have trouble inventing name for your pilot/ship.
That would be me.. some of my Commanders are most unimaginatively named.. :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Switeck
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Re: [Release] Random Player/Ship Name 1.0

Post by Switeck »

These are like vanity license plates.

So as a suggestion...how about making these changes cost credits?
...like 10 or 100 credits per name change.
The "Dangerous"-sounding ones might cost more.

Costs of changing registration information and all.
Bureaucracy is not cheap in the Elite/Oolite universe. :lol:
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spara
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Re: [Release] Random Player/Ship Name 1.0.1

Post by spara »

New version (1.0.1) is up fixing a bug hinted here .

* Now all combinations of self entered and randomly selected player/ship names should be working as advertised.
* Exiting brings you back to the interfaces instead of status screen.
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