[Release] Navigation MFD

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spara
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Re: [Release] Navigation MFD

Post by spara »

Done. New version (1.8 ) is up.

* Nova system recognized correctly. (TL0 and no gov or eco)
* Brackets around the unit on planet/sun distance line.

Image

Thanks Cody. Keep 'em ideas rolling, it's getting better all the time 8) .
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Cody
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Re: [Release] Navigation MFD

Post by Cody »

What? Has Lave gone nova too? <grins>
spara wrote:
Nova system recognized correctly. (TL0 and no gov or eco)
No planet either - should the nova system's planet distance be asterisked?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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spara
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Re: [Release] Navigation MFD

Post by spara »

Cody wrote:
What? Has Lave gone nova too? <grins>
Poor Lave, it has paid the ultimate cost many times today :mrgreen: .
Cody wrote:
spara wrote:
Nova system recognized correctly. (TL0 and no gov or eco)
No planet either - should the nova system's planet distance be asterisked?
Another good point. Fixed in 1.8.1.

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Cody
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Re: [Release] Navigation MFD

Post by Cody »

Thanks... that works fine!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
sprocket
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Re: [Release] Navigation MFD

Post by sprocket »

hello to all...

...I don,t know if there is a link between the background stars/nebula issue I have and the navigation mfd, but I had stars for about the last 24 hrs and in that time I got the combat and navigation mfd, nice addons. at the end I got blowd up pretty good, pod took me to the station. got my ship back and reloaded with goods. left the station and had no stars nor the navigation mfd, had the combat mfd though.

I'm not trying to change subject, just looking for answers. also, not able to paste my logs here for ya to look at, any ideas...?

sprocket...
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Re: [Release] Navigation MFD

Post by Cody »

sprocket wrote:
also, not able to paste my logs here for ya to look at, any ideas...?
You should be able to C&P the log - what's the trouble?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Navigation MFD

Post by sprocket »

cmdr sprocket here...

ok, got the navigation mfd issue fixed, covered, cool...f4, hud-mfd setup...

on the c & p logs, my paste is blocked...circle-line...

sprocket...
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Re: [Release] Navigation MFD

Post by Cody »

sprocket wrote:
... on the c & p logs, my paste is blocked...circle-line...
<scratches head> I've no idea why that is.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Navigation MFD

Post by Disembodied »

sprocket wrote:
on the c & p logs, my paste is blocked...circle-line...
Maybe it's too long? Can you c&p anything at all? If so, can you c&p half of the log, and break it down over two posts?
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Re: [Release] Navigation MFD

Post by Cody »

I'll post this here (It may be caused by me testing the Rift OXP in interstellar space):

Code: Select all

18:51:42.487 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:51:44.113 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:51:56.267 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:51:56.267 [script.javaScript.exception.unexpectedType]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
18:51:59.515 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:51:59.515 [script.javaScript.exception.unexpectedType]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
18:52:02.203 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:52:02.203 [script.javaScript.exception.unexpectedType]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
18:52:02.906 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:52:04.413 [exception]: ***** Exception in pollDockedControls [GUI keys]: NSInvalidArgumentException : Tried to init dictionary with nil value
18:52:08.350 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.8.1): TypeError: hyperSystemObj.sun_vector is undefined
18:52:08.351 [script.javaScript.exception.unexpectedType]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 247.
Damn forum formatting playing-up again.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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gsagostinho
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Re: [Release] Navigation MFD

Post by gsagostinho »

@spara I don't know if this is still being maintained, but here is a small feature request: when using this OXP together with the Torus To Sun, the Estimated Travel Time is wrongly calculated. At every refresh moment, the Estimated Travel Time value is shown as the time that the ship would take with a regular torus (1x) regardless of the current torus multiplier. Would it be possible to somehow compensate for that? Here is Norby's reply concerning the speed calculation.
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spara
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Re: [Release] Navigation MFD

Post by spara »

Phkb has kindly fixed some issues, updated and adopted this OXP. The new version is available from the manager.
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Re: [Release] Navigation MFD

Post by phkb »

Just a quick note on what's in the v1.9.0 update. I fixed a couple of issues in Interstellar space, and I also added a new feature, where you can change the units used on all the distances, from OU to km to m. You'll need the Library OXP to change the setting.
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Re: [Release] Navigation MFD

Post by Cody »

Wiki says:
Distance from WP to planet in target system, distance from planet to sun in target system
Shouldn't the latter part be: distance from WP to sun? Or has something changed?
spara wrote: Sat Dec 19, 2015 5:57 pm
As I originally planned, target system info now includes the length of two important lanes: WP to planet and WP to sun.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Navigation MFD

Post by phkb »

A small update to this OXP. Basically, this fixes an issue where sometimes, if another OXP cancels a witchjump in the playerStartedJumpCountdown world event, the "playerCancelledJumpCountdown" worldevent could actually fire before the playerStartedJumpCountdown in this OXP (and any other OXP that is using both events).

I also added Cavezzi as a display unit. You're welcome, Cholmondely.
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