[RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Discussion and information relevant to creating special missions, new ships, skins etc.

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Paradox
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[RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Paradox »

"Now where did those mangy dock rats stow that 30 tons of liquor?! Come on, I'm on a deadline here!"
"What do you mean they stacked 60 tons of stinking furs on top of the fragile Rygilian Angel Food Cake contract?!"
"They've gone to lunch, and can't unload me for HOW long?!?!

Sound familiar?

Your job is cargo. Our job is giving you the tools to deliver it! Meet the D.T.T Atlas! He's the heavy lifter of the cargo business folks. With our new compartmentalized "Drop-n-Go" detachable cargo pod system, you will know exactly which of the ten bays holds the contract the handlers need to unload. Or, for large single contracts, simply drop the entire pod, pick up another contract, or an empty pod, and your out of the docking bay in less than 30 minutes!
And here is the icing on the cake, Atlas comes with 4 luxuriously appointed and structurally integral passenger berths.
"But I have always been able to have passenger berths!" You say?
Ah but you see my friends, by making these permanent, non-removable, passenger berths an integral part of the main ships hull, and utilizing the Atlas's pre-existing atmosphere/gravity/food systems, you don't need to sacrifice a single ton of cargo space! Thats right folks, Atlas has 4 passenger berths AND 750 tons of completely free cargo space! Need more berths than that? No problem! You can always add or remove additional berths (at the usual loss of 5 tons per berth) in your cargo pod just as before!

Image

Length 170m
Width 88.88m
Height 48.62m
energy_recharge_rate = 3.5;
max_cargo = 750;
max_energy = 525;
max_flight_pitch = .7;
max_flight_roll = 1.0;
max_flight_yaw = 0.7;
max_flight_speed = 200;
max_missiles = 8;
thrust = 12;
4 Structurally Integral Passenger Berths (cannot be removed)
Price 675,000
Tech lvl 9 and up.

To install, just unzip and place the .oxp folder into your AddOns folder.

Released under Creative Commons Attribution-Non-Commercial-Share-Alike 3.0 license yada yada yada... I HIGHLY encourage you to change/modify this ship to meet your needs, I only ask that you give me credit for the original mesh/texture. Thanks and enjoy!

Thank you to Ranthe and Norby for the test flights (they assure me this ship can be manually docked without ruining the paint job... and the ship... and the station...)! And to Smivs, Cim, and Nyarlatothep for developing the Berth Control scripts! They ROCK! :D

GET IT HERE!!!

The "extras" are available in THIS thread.

Paradox
[email protected]

1/30/14 Version 1.1
Fixes problem with npc Atlas's not showing up with cargo pods or escorts.
Changed escorts from 6 to 4.
Last edited by Paradox on Sun Jul 29, 2018 5:02 pm, edited 3 times in total.
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Diziet Sma
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Re: [RELEASE:] D.T.T Atlas

Post by Diziet Sma »

Lookin' good!

(I just got home after 12 hours on the road, so will add this to the Wiki tomorrow..)
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Paradox »

New update, just click the original link in the first post to download V1.1.
Thanks Smivs!
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Smivs »

You're welcome. Glad it's all sorted. :)
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Diziet Sma »

Wiki entires created.. apologies for the delay.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Paradox »

Diziet Sma wrote:
Wiki entires created.. apologies for the delay.
No worries pardner! };]
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Diogenese Senna »

VERY nice.

Can't wait to add it to my Trophy Collection :D
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Paradox »

Diogenese Senna wrote:
VERY nice.

Can't wait to add it to my Trophy Collection :D
Thank you, and good hunting? :D
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Diogenese Senna »

From Captain Diogenese Senna
To DTT Shipbuilders Inc

Regret to inform you that wreckage from DTT Atlas has been discovered in Xeines Orbit. It appears to have had an unfortunate accident involving military lasers.


ADDITIONAL EDIT - Eight hours later

Just come across a second Atlas (which was permitted to live). However, on both occasions the vessel had no pods attached or escort fighters in evidence. Checked version number and I am using 1.1. Possible that this is happenstance but thought I should bring it to your attention considering the above mentioned reason for the update.
Last edited by Diogenese Senna on Sun Feb 02, 2014 4:18 pm, edited 1 time in total.
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Norby »

Welcome Captain Diogenese Senna in this forum!

It seems to nobody detected that you sent your first posts which is rarely happen here. Please accept the warmest welcome of the Oolite community and publish your story in the Introduce Yourself topic if you like. :)
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Stormrider »

I am still running the beta version and i have seen them both with pods/escorts and without, which I like :) seems more realistic, you see truckers deadheading (running empty) sometimes. I'll install the new version, but if you can tweak it so both versions appear i think that would be cool.
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Smivs »

The idea is that you do get both, the problem was that the ones with pods were not appearing. They should be now I think.
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Paradox »

Diogenese Senna wrote:
From Captain Diogenese Senna
To DTT Shipbuilders Inc

Regret to inform you that wreckage from DTT Atlas has been discovered in Xeines Orbit. It appears to have had an unfortunate accident involving military lasers.


ADDITIONAL EDIT - Eight hours later

Just come across a second Atlas (which was permitted to live). However, on both occasions the vessel had no pods attached or escort fighters in evidence. Checked version number and I am using 1.1. Possible that this is happenstance but thought I should bring it to your attention considering the above mentioned reason for the update.
You should now (with the updated version) see the Atlas in 3 configurations. With, and without cargo pods (should be about 50-50), as well as with cargo pods and escorts (less common). I have been testing for about week now, and have seen all three configurations using Oolite 1.77.1 version. I do not test with trunk versions however.
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Diogenese Senna »

It was happenstance ...
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Re: [RELEASE:] D.T.T Atlas UPDATE 1.1 1/30/14

Post by Paradox »

Stormrider wrote:
I am still running the beta version and i have seen them both with pods/escorts and without, which I like :) seems more realistic, you see truckers deadheading (running empty) sometimes. I'll install the new version, but if you can tweak it so both versions appear i think that would be cool.
Well, there was definitely a booboo in the 1.0 version. I can't explain how it worked for you, but I after seeing over 20 in my game without seeing a single one with a cargo pod, I finally fixed it thanks to Smivs. With 1.1, I have seen them without pods, with pods, and with pods and escorts. I too like the idea of seeing them making "dry runs". The "payout" when destroying an empty Atlas should also be much less than shooting with a pod.
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