Norby wrote:Redspear wrote:I think this kind of approach has the problem that it creates more work for the system populator.
I tested in my Gallery OXP, my i3 can add about 100 ships in a second, so player will suffer a small delay at hyperjump if we do all at once. A smother solution is to add the visible ones only and spread out other additions in small groups in the first few seconds, in this way I think there will be no noticeable delay.
The whole idea is an answer to cim's question when asked a solution without adding ships later like Elite does (which is already available in [wiki]DeepSpacePirates[/wiki] OXP).
Well, if you're testing it then that's got to help
I always thought that DeepSpacePirates added stuff just outside the lane (i.e. soon after you've veered off it, after which you could travel for ages and not encounter anything???. I think I've misunderstood how it works, when I get the chance I'll take another look at it. Thanks
Dawn Trader wrote:This is a personal view only:
I have been looking and reading... we have enough pirates thank you very much. Space is and should be basically empty with a small probability of encounter. To force me to stay in the space lanes means that I would not have a chance to explore and find some of those hidden bases, asteroids, etc.
You said it's a personal view, so I'll try to bear that in mind...
Would you like that 'small probabilty of encounter' just in the lanes or would you like it everywhere? Because at the moment (without oxps) it's only in the lanes.
Forcing anyone to do anything doesn't sound like fun, and maybe some of the suggestions have headed towards that but this started out trying to address the core game dicrepancy between the lane (encounters) and off-lane (no encounters at all). This is highlighted by the 'cheat' of going off lane as soon as you reach the system and then torusing in, encounter-free, every time.
Dawn Trader wrote:I find it disturbing that there are so many that want to change the flavor of the game. These people are not satisfied with keeping OOlite as OOlite but want to make it into something it ain't. You can make these as an OXP but do not change the core. As a hard core believer in the game, Find something else to do that enhances the game without becoming legalistic over how space is used or how ships from other games are infesting this game. Not interested in frontier, star wars, etc .
'nough said.
What constitutes the 'flavor of the game'? I suspect it might mean different things to different people.
As Commander McLane eloquently put it recently, 'Oolite is the spiritual successor to Elite'.
I would agree with that and yet we have fuel injectors, passenger bays and cargo contracts; and weren't those last two things from Frontier? ...along with being able to trade in your ship to buy another? They certainly weren't from elite and yet they have been widely accepted as part of Oolite.
What was the first working release of Oolite? How does it compare to 1.77 or 1.79?
Oolite has changed, it continues to change. I would have thought that one of the key purposes of this forum would be to discuss how it could continue to develop and then to decide if it should develop in any of those directions.
Right now, 'these people', are discussing various alternatives to see if we can find something that could work a bit better than the current situation. Along the way we'll probably see all sorts of ideas only to rule out most of them as unworkable, impractical or even ideas that might make things worse. That's one of the great things about a forum: If you've got an idea then many others can mull it over and give you some feedback. Maybe it goes somewhere good, maybe (often) it doesn't, but it's the discussion that helps that process and (when reaching a general consensus) makes it productive.
Dawn Trader wrote:As a hard core believer in the game, Find something else to do that enhances the game without becoming legalistic over how space is used or how ships from other games are infesting this game.
By 'becoming legalistic', do you mean telling people what they can and can't do?...
Enhancing the game is, I think, the goal; but then that tends to mean changing it in some way doesn't it?
What unites us all is that we care about the game.
For some it's reliving Elite as they wish it had been when they first played it, for others, it's just a damn fine space game. One of it's greatest areas of appeal is just how easily moddable it is. Much of this can be done through oxps but not all of it.
Your Ooniverse, your way. Thank you Giles!
Hopefully we can all respect that, including your wish not to be forced to stay in the lanes.