Total noob as I am, I can't write it. But I do want to give it a shot,,,
Anybody want to help me with that??

Moderators: winston, another_commander
Ha, that's how I started OXP-ing, modding the Boa 2 into the Clipper (and look where that got me!Hamish wrote:I think I'll start with an existing ship and customize it for myself...
This will work well, but there may also be problems depending on the OXP you choose to 'borrow' parts from. For example if you choose an old OXP some aspects may be out of date. Also the ship you are using may have sub-entities that yours doesn't, or scripts attached to it etc. The point is many of the more modern OXP ships are pretty sophisticated compared to the 'core' ships, so I'd suggest keeping things simple.Norby wrote:- copy a working [wiki]shipdata.plist[/wiki] and [wiki]shipyard.plist[/wiki] file into the Config folder from any playable ship OXP...
You'll need to do this every time you alter something - or you can use theNorby wrote:... start the game with holding down the Shift key...
always-flush-cache
key.
I think you're using Windows, and as Smivs says, Notepad can cause problems. Wordpad is fine, but Notepad++ is free and excellent.Smivs wrote:Just copy them to a text editor (not Notepad though - that breaks things)
You only make a player version and not an NPC. Plus make a unique texture too.Hamish wrote:Question.
How can I make my ship truly unique?
Only I fly it and not some spannermonkey from a backwater Anarchy turned pirate for the weekend...
Hamish - As an example have a look on the link on my signature strip. Select the Galtech Escort Fighter and you can see on the Wiki page the different versions of the same ship. You can use a similar principle and create your own texture for use with the player ship only.Hamish wrote:Question.
How can I make my ship truly unique?
Only I fly it and not some spannermonkey from a backwater Anarchy turned pirate for the weekend...
NPCs get ships based on the roles key in shipdata.plist. If you set roles="player" then only you will get it.Hamish wrote:How can I make my ship truly unique?