Instead of simply write down my requests about HUD improvements I decided to write an OXP to exemplify why I think that these are usable to make more advanced HUDs. I hope the core developers will check this and players will try it and send feedbacks.
This is a tech demo to make semi-dynamic HUD menus and contain requests for new features to make more dynamic HUDs. The HUD Menu OXP with a menu-making howto will be scheduled after some requests are coded.
A mini game is included if you choose the Oolite misison: you win if no aliens remaining, and the log will contain your combat statictics.
Let's take off and talk with the Nav Buoy!
LogEvents OXP
This script catch all available handlers and write into the Logs/Latest.log to help developing and to review a battle, or find out why the police attacking you suddenly.
Originally maded to log all laser hits earned in the built-in mini game in the HUDRequests OXP, but separated due to it is useful to everybody, while usually realize it after something happened.
Download HUD Requests OXP
Download LogEvents OXP






LogEvents output:

Download HUD Requests OXP
Download LogEvents OXP
More screenshots are uploaded into my box, but better if you play without knowing all of them.