[Release] GalNavy additions (was Adck's Behemoths Redux)

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[Release] GalNavy additions (was Adck's Behemoths Redux)

Post by spara »

These oxps enhance and add variation to the GalNavy oxp by Nemoricus and/or Behemoth oxp by Aegidian.

I started by ripping open the broken Adck's Behemoths oxp and salvaging and repackaging models from it. After that I have been retouching and fixing other GalNavy related oxps to revive them.

Download from wiki.
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Original post:

I've been reading through Oolite novels and as a result Galactic Navy and Behemoths are starting to feel more and more part of the Ooniverse for me. It's a shame that the graphics of those oxps are so outdated that they just don't fit in any more (personal preference of course :D). Adck's Behemoths remedies that, but unfortunately it's not advisable to use it. So I tore it a part, removed all the extra stuff, took away all scripting, fixed the obvious errors I encountered and left in only ships that are used in the aforementioned oxps. Then I wrote a shipdata-overrides file that replaces the original models from Behemoths and Galactic Navy. As a result, my eyes stopped bleeding and all is well again in my Ooniverse :mrgreen:.

Enjoy.
Last edited by spara on Fri Oct 18, 2013 6:21 pm, edited 22 times in total.
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Re: [Release] Adck's Behemoths Lite 1.0

Post by DaddyHoggy »

Sensible - well done!
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Re: [Release] Adck's Behemoths Lite 1.0

Post by Duggan »

A Wonderful Job, I love what you have done with the Thargoids and also very much like the new Secom Stations, though in all honesty , I don't now what to praise the most as the whole of the appearance of the Galactic Navy oxp seems to have benefited so much from the respray.

I note that ADCK 's behemoth oxp is showing as broken in the wiki. with that in mind I am using the behemoths that do work. It is so good to see that the graphics have advanced on these oxps, thank you for your hard work spara:)
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Re: [Release] Adck's Behemoths Lite 1.0

Post by Diziet Sma »

Nice idea! I look forward to checking them out, once I get past this damn 'flu and the training course I'm currently taking.. (what a fun combination that is.. NOT!)
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Re: [Release] Adck's Behemoths Lite 1.0

Post by spara »

Thanks all. When I have some time, I'll try to revive the other Behemoths included in the original Adck's Behemoths oxp. There are some quite nice ones there. It would be shame if those were lost.
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Re: [Release] Adck's Behemoths Lite 1.0

Post by onno256 »

Grabbed It! Been waiting for this one! Thanx!
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Re: [Release] Adck's Behemoths Lite 1.0

Post by submersible »

spara wrote:
Thanks all. When I have some time, I'll try to revive the other Behemoths included in the original Adck's Behemoths oxp. There are some quite nice ones there. It would be shame if those were lost.
Thanks for this. I'd never seen these before and they're quite spectacular.
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Re: [Release] Adck's Behemoths Lite 1.0

Post by Dr.Tripsa »

Thank you!!!!
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Re: [Release] Adck's Behemoths Lite 1.0

Post by onno256 »

@tripsa, BBQ sauce!
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Re: [Release] Adck's Behemoths Lite 1.0

Post by Dr.Tripsa »

onno256 wrote:
@tripsa, BBQ sauce!
Something lost in translation there, I think.
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Re: [Release] Adck's Behemoths Lite 1.0

Post by Smivs »

Hehe, I think he's refering to your avatar, and the usual garnish enjoyed with them upon 'disposal' :D
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Re: [Release] Adck's Behemoths Lite 1.0

Post by BuggyBY »

I noticed that with shaders turned off, some of the Behemoths still look fairly normal while others turn a bright red all over. Is that a bug in the texture handling?
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Re: [Release] Adck's Behemoths Lite 1.0

Post by onno256 »

@Smivs, currently you are wandering my ship as a plump orange cat ;)
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Re: [Release] Adck's Behemoths Lite 1.0

Post by Smivs »

onno256 wrote:
@Smivs, currently you are wandering my ship as a plump orange cat ;)
Me 'ow?
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Re: [Release] Adck's Behemoths Redux

Post by spara »

Here's almost all the models from ADCK's Behemoths oxp. I chose to discard all the 'standard' models as there are nicer ones available and leave only the special ones (like navy ships) in. I have splitted the oxp into smaller oxps so people can choose what they want to add.

* Facelift oxp adds nothing new to the Ooniverse, it's only a graphics update to the Behemoth oxp and the Galactic Navy oxp. This version has an extra military station model and variation in thargoid models. Behemoth type 1 has been upgraded with PAGroove's hires textures.

* Extra behemoths oxp adds two new behemoth types types 3 & 4 and a bunch of named behemoths to the Ooniverse. Requires Behemoth oxp to work.

* Thargoid carriers oxp adds two new thargoid carriers based on the first version of Selezen's thargoid carrier.

* Navy destroyer oxp adds a new ship type to the Galactic Navy. Destroyer is equipped with a rail-gun weapon.

Full credits for the models and textures in these oxps go to Aegidian, ADCK, Nemoricus, PAGroove and Simon B.
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