Hi, I finally waited 1.77 with my patch for second equipment button
And I want to present OXP for which it all began. Targeter is upgrade to the ship Target System to cycle targeting between hostile or pacific ships and cargoes.
It is more expensive and complicated alternative for "Target System Memory Expansion".
TL: 12, price: 3100 Cr.
Requires equipment: Scanner Targeting Enhancement, Multi-Targeting System
use keys: Shift+n for select, than b for mode change and than n for cycle targeting.
I think you may be the very first person to create an OXP which makes use of the 'b' key!
I'll definitely check this out.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
I hope my OXP will show example of using second equipment button and other developers will use it
That is certainly one of the reasons I'm interested in examining it! (Apart from the usefulness of the equipment itself, of course)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Internally, Oolite stores Tech Levels beginning with 0, which equates to TL1. So 5 means TL6, etc. So if you want the EnemyTargeter to be available at TL 11 and up, you need to specify it as '10' in the equipment.plist.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
> beginning with 0
hm... as for me - usually numbered from zero hide in implementations... and use it in external textual description file...
so ok, I understand.