[Re-release] Long Range Scanner

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Greyth
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[Re-release] Long Range Scanner

Post by Greyth »

Hi, I wanted to do something useful so I had a crack at extending the functionality of Okti's Long Range Scanner. I would appreciate any feedback and will try my best to correct any errors.

The revision can be downloaded from:
http://www.AirWare.webspace.virginmedia ... v0.311.zip
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Re: [Re-release] Long Range Scanner

Post by Rese249er »

*eyebrows raise* This should be interesting. Downloading.
Got all turned around, lost my nav connection... Where am I now?
Switeck
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Re: [Re-release] Long Range Scanner

Post by Switeck »

I rather like how the columns are lined up when searching for ships/items/stations in a system.
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Re: [Re-release] Long Range Scanner

Post by Rese249er »

A good upgrade from the previous version.
Got all turned around, lost my nav connection... Where am I now?
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Re: [Re-release] Long Range Scanner

Post by Greyth »

Thanks guys! :D Glad it's potable!
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Re: [Re-release] Long Range Scanner

Post by Cholmondely »

Switeck wrote: Wed Aug 29, 2012 8:13 am
I rather like how the columns are lined up when searching for ships/items/stations in a system.
Switeck - do you still have a copy of this?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Re-release] Long Range Scanner

Post by Switeck »

Yes...but I've modified it so much I'm not sure what's the original anymore. :lol:

I'm not sure I have the original .zip file for v3.11 of Long Range Scanner...may be on the HDD that died/got formatted/misplaced -- it's been a few years.
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Re: [Re-release] Long Range Scanner

Post by hiran »

Switeck wrote: Sun Jun 11, 2023 3:41 am
Yes...but I've modified it so much I'm not sure what's the original anymore. :lol:

I'm not sure I have the original .zip file for v3.11 of Long Range Scanner...may be on the HDD that died/got formatted/misplaced -- it's been a few years.
We could take whatever you got and stuff it in version control. You current status would then simply be the next version.
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Re: [Re-release] Long Range Scanner

Post by Cholmondely »

hiran wrote: Sun Jun 11, 2023 5:43 am
Switeck wrote: Sun Jun 11, 2023 3:41 am
Yes...but I've modified it so much I'm not sure what's the original anymore. :lol:

I'm not sure I have the original .zip file for v3.11 of Long Range Scanner...may be on the HDD that died/got formatted/misplaced -- it's been a few years.
We could take whatever you got and stuff it in version control. You current status would then simply be the next version.
Hiran - bear in mind that this OXP is a cheat! (But very useful for testing).

In my opinion it wrecks the game, and will do so for many others.

But then of course Telescope was seen as cheat by some, whereas I'd argue that it enhances the game.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Re-release] Long Range Scanner

Post by Switeck »

Here's a compilation of a few Long Range Scanner versions...that I could find. :P
https://wiki.alioth.net/index.php/File: ... rsions.zip

The main thing I use Long Range Scanner for is quick-jumping around the system to observe ship traffic, battles, and to jump near stations to dock quickly.
OBVIOUSLY a cheat, but for the kind of testing I do...the only tool that works well for checking stuff in-system in a hurry!

As for jumping to other systems...I have my own tools. 8)
Among those, both Misjump Inducer and Variable Jump Drive OXPs aren't even cheats...but use with caution. :!:
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Re: [Re-release] Long Range Scanner

Post by hiran »

Sounds like cheats for some people, and like OXP development tools for others.

I believe that deserves a slot on the expansion manager, maybe even a new category.
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Re: [Re-release] Long Range Scanner

Post by Cody »

Cheats for players, tools for devs! The misjump was originally a dev tool.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Re-release] Long Range Scanner

Post by Cholmondely »

hiran wrote: Sun Jun 11, 2023 6:36 pm
Sounds like cheats for some people, and like OXP development tools for others.

I believe that deserves a slot on the expansion manager, maybe even a new category.
There are a number of OXPs which could go in as OXP Development Tools.

*Library OXP's MatFinder
*Library OXP's DevTools

*Library OXP's StarMap Demo
*Library OXP's Animator Demo
*Library OXP's Orchestral Music Demo

Plus these (Stuff for Programmers)

And then there are also the non-OXPs (.dat Converters et al).
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Re-release] Long Range Scanner

Post by Cholmondely »

Switeck wrote: Sun Jun 11, 2023 3:38 pm
Here's a compilation of a few Long Range Scanner versions...that I could find. :P
https://wiki.alioth.net/index.php/File: ... rsions.zip
Thank you for this! It should be interesting to see how it has developed since Okti's version!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Switeck
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Re: [Re-release] Long Range Scanner

Post by Switeck »

Cody wrote: Sun Jun 11, 2023 6:54 pm
Cheats for players, tools for devs! The misjump was originally a dev tool.
Misjumping was a dev tool in the original Elite game?
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