https://www.box.com/s/40599934a30d3ceecf6f






Moderators: winston, another_commander
roles
key, and you should be fine. The ship is probably not meant to be an escort.Ohh, that simple?Commander McLane wrote:Remove "escort" from theroles
key, and you should be fine. The ship is probably not meant to be an escort.
I assume the third entry is to do with the Slug OXP as well as I haven't seen that one before.19:38:50.602 [shipData.load.begin]: Loading ship data.
19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list.
Parse failed at line 23 (char 928) - unexpected character (wanted '=')
19:38:50.778 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: scarred-alloy
19:38:51.218 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Piranha-player" does not have a corresponding shipdata.plist entry, ignoring.
The first and last point to a problem in PiranhaV1.1.oxp. Its shipdata.plist contains a fatal syntax error which makes the whole plist unreadable for your computer. The error message points to line 23 of the plist, but it's also possible that the actual error is higher up. The third ("WARNING") is a secondary problem: because the shipdata.plist is invalid and discarded wholesale, there is no shipdata for the Piranha-player, which gets noticed when the ship shows up in shipyard.plist.DredgerMan wrote:19:38:50.602 [shipData.load.begin]: Loading ship data.
19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list.
Parse failed at line 23 (char 928) - unexpected character (wanted '=')
19:38:50.778 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: scarred-alloy
19:38:51.218 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Piranha-player" does not have a corresponding shipdata.plist entry, ignoring.
I didn't mess with Oolite's shipdata.plist as such, just opened it to compare the escape pod entry there with the one for Neolite. But I used Notepad ++ and am pretty sure I didn't save the Oolite plist anyway.Commander McLane wrote:The first and last point to a problem in PiranhaV1.1.oxp. Its shipdata.plist contains a fatal syntax error which makes the whole plist unreadable for your computer. The error message points to line 23 of the plist, but it's also possible that the actual error is higher up. The third ("WARNING") is a secondary problem: because the shipdata.plist is invalid and discarded wholesale, there is no shipdata for the Piranha-player, which gets noticed when the ship shows up in shipyard.plist.DredgerMan wrote:19:38:50.602 [shipData.load.begin]: Loading ship data.
19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list.
Parse failed at line 23 (char 928) - unexpected character (wanted '=')
19:38:50.778 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: scarred-alloy
19:38:51.218 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Piranha-player" does not have a corresponding shipdata.plist entry, ignoring.
The second error message is odd. The scarred-alloy is part of Oolite itself, so it shouldn't be missing, unless you have messed with Oolite's own shipdata.plist.
Do you have Neolite still installed? I guess it'll be the culprit.DredgerMan wrote:I didn't mess with Oolite's shipdata.plist as such, just opened it to compare the escape pod entry there with the one for Neolite. But I used Notepad ++ and am pretty sure I didn't save the Oolite plist anyway.
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"scarred-alloy" = {
"like_ship" = "neo_alloy";
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"scarred-alloy" = {
"like_ship" = "alloy";
"like_ship" = "neo_alloy"
). I suspect a c&p-error.Thanks, Commander, I'll amend it at my end. Who klnows, I might just end up with an error free version of Neolite.Commander McLane wrote:Do you have Neolite still installed? I guess it'll be the culprit.DredgerMan wrote:I didn't mess with Oolite's shipdata.plist as such, just opened it to compare the escape pod entry there with the one for Neolite. But I used Notepad ++ and am pretty sure I didn't save the Oolite plist anyway.
EDIT: Yep. There is a bug in the shipdata.plist of Neolite_Core_Replace_1.1.1.oxp.must beCode: Select all
"scarred-alloy" = { "like_ship" = "neo_alloy";
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"scarred-alloy" = { "like_ship" = "alloy";
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15:15:35.182 [files.notFound]: ----- WARNING: Could not find texture file "FA_Tanker_normalmap.png".
15:15:36.245 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:36.245 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
15:15:36.255 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:36.255 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
15:15:37.566 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xffcf1b0>{"Griffin Two"} to "traderAI.plist" - could not load file.
15:15:37.622 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:37.622 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
15:15:37.633 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:37.633 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
15:15:38.248 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:38.248 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
15:15:38.259 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:38.259 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
15:15:38.622 [files.notFound]: ----- WARNING: Could not find texture file "FA_Sunracer_normalmap.png".
15:15:38.672 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:38.672 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
15:15:38.682 [files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
15:15:38.682 [shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
15:15:38.893 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'NSPOSIXErrorDomain 111' (outStream status: 7, inStream status: 7)."
15:15:38.893 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
15:15:38.893 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
15:15:40.206 [Flightlog]: Kills Store set to player score
15:15:40.667 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
15:15:40.735 [loading.complete]: ========== Loading complete. ==========
15:15:43.365 [files.notFound]: ----- WARNING: Could not find texture file "FA_Sunracer_normalmap.png".
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15:15:24.340 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "asad_gunship_player" does not have a corresponding shipdata.plist entry, ignoring.
AH well, it looks like you are going to have to go through your ship oxp's and find out which one/ones it/they are!mandoman wrote:I've done that before, and I still get shader errors. I'll dump it and see what happens.
I take it back, I've already removed it from AddOns, and that Latest.log was post removal. There must be ships I still have installed that use Neolite, and am getting errors because I removed the Neolite oxps. Also, I keep getting this error, but have no idea what oxp has the ship mentioned.
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15:15:24.340 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "asad_gunship_player" does not have a corresponding shipdata.plist entry, ignoring.