It does happen as well, but not because of the station type, but because of spawning from the distance.Commander McLane wrote:I have most of the stuff necessary for a double row of flashers that rotates with the station. However, I'm hitting a wall currently. Whenever I jump into a system with a Coriolis as main station (which could be from one of several station OXPs), my main entity is taking damage fast and exploding unexpectedly, which of course messes up timers and callbacks. I haven't yet found the cause of this. I also haven't checked yet whether this happens with v.0.92 as well.
As it turns out, I can only spawn my main entity if the player is inside a range of 31620m from the main station. Even if I spawn it while docked, and then leave this range, it explodes. Collision detection, again.
31620m is well within aegis range, thus I can't even use
shipEnteredStationAegis
for spawning it. Perhaps that's going to be possible if I increase energy and recharge rate.EDIT: Yes, I can solve the problem with a high energy recharge. Back on track.