[RELEASE]Romulan Bird Of Prey

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mandoman
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[RELEASE]Romulan Bird Of Prey

Post by mandoman »

This is my rendition of the original Romulan Bird Of Prey, from the very first Star Trek series. It is not an exact copy, but I think I came pretty close.

ADDENDUM:If you install the MandotechAttackShips.oxp, please remove this one from your AddOns folder before starting the game. You will need to hold the Shift key down until the twirling Cobra Mk3 appears. Sorry about any confusion.

https://www.box.com/s/l8ygf8jmkz2dcv1q3bg8

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Last edited by mandoman on Sun Sep 16, 2012 5:50 pm, edited 4 times in total.
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Re: [RELEASE]Romulan Bird Of Prey

Post by pagroove »

Certainly looks nice! Compliments. I have set the rule for myself that is not inhabited by ships from other sic fi universes so its not for me but it is nicely done :).
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mandoman
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Re: [RELEASE]Romulan Bird Of Prey

Post by mandoman »

Thanks. I understand where you're coming from. I'll be releasing a couple of my "Oolite" ships fairly soon. :)
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Re: [RELEASE]Romulan Bird Of Prey

Post by Staer9 »

I really, really like those green exhausts.
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.

Great work :wink:
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Re: [RELEASE]Romulan Bird Of Prey

Post by Thargoid »

Flashers aren't visible at all to JS (other than being able to turn lights on and off).

The only way to do that kind of thing would be via a shader.
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Re: [RELEASE]Romulan Bird Of Prey

Post by mandoman »

Thanks Staer9. I wondered about that myself. If it takes shaders to make it work, then it's going to be a while. :)
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Re: [RELEASE]Romulan Bird Of Prey

Post by maik »

added to the [wiki]OXP List[/wiki]
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Re: [RELEASE]Romulan Bird Of Prey

Post by mandoman »

Maik, I was going to contact you about that. I'm sorry I didn't know I was suppose to initiate anything. Thanks for putting these ships on the oxp list. :D
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Re: [RELEASE]Romulan Bird Of Prey

Post by maik »

Well, I put stuff into the list when I find the time and ambition to do so... But a personal request to do something in the wiki is always welcome.
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Re: [RELEASE]Romulan Bird Of Prey

Post by mandoman »

Well I appreciate it, and will remember to ask from now on. Thanks again.
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Re: [RELEASE]Romulan Bird Of Prey

Post by Shipbuilder »

Mandoman - I've had this oxp installed for some time now but have not yet encountered one in game. Is this a rare ship or limited to certain types of system ?
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Re: [RELEASE]Romulan Bird Of Prey

Post by mandoman »

Shipbuilder wrote:
Mandoman - I've had this oxp installed for some time now but have not yet encountered one in game. Is this a rare ship or limited to certain types of system ?
Well, I have the chance set at 0.5 percent in shipyard.plist, so it is a bit rare, but most of my ships are the same way. It's a bit of paranoia on my part, as I don't want my oxps flooding everybody's space lanes. If you want, you can open shipyard.plist and increase the chance level. If you have the MandotechAttackShips.oxp installed, you will have to change it in there. I hope you removed the single version of the RomulanBOP.oxp before installing the MandotechAttackShips.oxp. I don't know for sure, but I bet the two in there, or any other two in there, would conflict. Maybe confusing the game so that it doesn't even appear. But you know all this. I should have explained that necessity in my combo pack release notes. Sorry about that.
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Re: [RELEASE]Romulan Bird Of Prey

Post by Thargoid »

The chance in shipyard.plist has nothing to do with any chance of seeing them in the space-lanes as an NPC. That chance is how often they appear in the shipyard screen of a station as available to purchase as a player ship (hence the name of the plist).

The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
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Re: [RELEASE]Romulan Bird Of Prey

Post by mandoman »

Thargoid wrote:
The chance in shipyard.plist has nothing to do with any chance of seeing them in the space-lanes as an NPC. That chance is how often they appear in the shipyard screen of a station as available to purchase as a player ship (hence the name of the plist).

The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
Thargoid, what would I do without you? I even knew that from being corrected on it before. I have it assigned the role of Police, so I suppose that is what it will appear as in the game. So you would have to check out the GalCop ships to see if it's out there.
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Re: [RELEASE]Romulan Bird Of Prey

Post by Smivs »

If it has a

Code: Select all

roles = "police";
it will appear with the same frequency as the in-game Vipers (but not Viper Interceptors or Viper Pursuits as they have roles of 'interceptor' and 'wingman' respectively). Have you also given them

Code: Select all

scanClass = "CLASS_POLICE";
because that scanClass has special qualities and might be over-riding any script or AI attached to them.
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