This is my rendition of the original Romulan Bird Of Prey, from the very first Star Trek series. It is not an exact copy, but I think I came pretty close.
ADDENDUM:If you install the MandotechAttackShips.oxp, please remove this one from your AddOns folder before starting the game. You will need to hold the Shift key down until the twirling Cobra Mk3 appears. Sorry about any confusion.
Certainly looks nice! Compliments. I have set the rule for myself that is not inhabited by ships from other sic fi universes so its not for me but it is nicely done .
I really, really like those green exhausts.
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.
Maik, I was going to contact you about that. I'm sorry I didn't know I was suppose to initiate anything. Thanks for putting these ships on the oxp list.
Mandoman - I've had this oxp installed for some time now but have not yet encountered one in game. Is this a rare ship or limited to certain types of system ?
The GalTech Industries Corporation - Building ships to populate the galaxies.
Mandoman - I've had this oxp installed for some time now but have not yet encountered one in game. Is this a rare ship or limited to certain types of system ?
Well, I have the chance set at 0.5 percent in shipyard.plist, so it is a bit rare, but most of my ships are the same way. It's a bit of paranoia on my part, as I don't want my oxps flooding everybody's space lanes. If you want, you can open shipyard.plist and increase the chance level. If you have the MandotechAttackShips.oxp installed, you will have to change it in there. I hope you removed the single version of the RomulanBOP.oxp before installing the MandotechAttackShips.oxp. I don't know for sure, but I bet the two in there, or any other two in there, would conflict. Maybe confusing the game so that it doesn't even appear. But you know all this. I should have explained that necessity in my combo pack release notes. Sorry about that.
The chance in shipyard.plist has nothing to do with any chance of seeing them in the space-lanes as an NPC. That chance is how often they appear in the shipyard screen of a station as available to purchase as a player ship (hence the name of the plist).
The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
The chance in shipyard.plist has nothing to do with any chance of seeing them in the space-lanes as an NPC. That chance is how often they appear in the shipyard screen of a station as available to purchase as a player ship (hence the name of the plist).
The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
Thargoid, what would I do without you? I even knew that from being corrected on it before. I have it assigned the role of Police, so I suppose that is what it will appear as in the game. So you would have to check out the GalCop ships to see if it's out there.
it will appear with the same frequency as the in-game Vipers (but not Viper Interceptors or Viper Pursuits as they have roles of 'interceptor' and 'wingman' respectively). Have you also given them