[RELEASE]Romulan Bird Of Prey
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[RELEASE]Romulan Bird Of Prey
This is my rendition of the original Romulan Bird Of Prey, from the very first Star Trek series. It is not an exact copy, but I think I came pretty close.
ADDENDUM:If you install the MandotechAttackShips.oxp, please remove this one from your AddOns folder before starting the game. You will need to hold the Shift key down until the twirling Cobra Mk3 appears. Sorry about any confusion.
https://www.box.com/s/l8ygf8jmkz2dcv1q3bg8
ADDENDUM:If you install the MandotechAttackShips.oxp, please remove this one from your AddOns folder before starting the game. You will need to hold the Shift key down until the twirling Cobra Mk3 appears. Sorry about any confusion.
https://www.box.com/s/l8ygf8jmkz2dcv1q3bg8
Last edited by mandoman on Sun Sep 16, 2012 5:50 pm, edited 4 times in total.
- pagroove
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Re: [RELEASE]Romulan Bird Of Prey
Certainly looks nice! Compliments. I have set the rule for myself that is not inhabited by ships from other sic fi universes so its not for me but it is nicely done .
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Re: [RELEASE]Romulan Bird Of Prey
Thanks. I understand where you're coming from. I'll be releasing a couple of my "Oolite" ships fairly soon.
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Re: [RELEASE]Romulan Bird Of Prey
I really, really like those green exhausts.
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.
Great work
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.
Great work
Re: [RELEASE]Romulan Bird Of Prey
Flashers aren't visible at all to JS (other than being able to turn lights on and off).
The only way to do that kind of thing would be via a shader.
The only way to do that kind of thing would be via a shader.
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Re: [RELEASE]Romulan Bird Of Prey
Thanks Staer9. I wondered about that myself. If it takes shaders to make it work, then it's going to be a while.
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Re: [RELEASE]Romulan Bird Of Prey
added to the [wiki]OXP List[/wiki]
Re: [RELEASE]Romulan Bird Of Prey
Maik, I was going to contact you about that. I'm sorry I didn't know I was suppose to initiate anything. Thanks for putting these ships on the oxp list.
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Re: [RELEASE]Romulan Bird Of Prey
Well, I put stuff into the list when I find the time and ambition to do so... But a personal request to do something in the wiki is always welcome.
Re: [RELEASE]Romulan Bird Of Prey
Well I appreciate it, and will remember to ask from now on. Thanks again.
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Re: [RELEASE]Romulan Bird Of Prey
Mandoman - I've had this oxp installed for some time now but have not yet encountered one in game. Is this a rare ship or limited to certain types of system ?
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Increase the variety of ships within your Ooniverse by downloading my OXPs
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Re: [RELEASE]Romulan Bird Of Prey
Well, I have the chance set at 0.5 percent in shipyard.plist, so it is a bit rare, but most of my ships are the same way. It's a bit of paranoia on my part, as I don't want my oxps flooding everybody's space lanes. If you want, you can open shipyard.plist and increase the chance level. If you have the MandotechAttackShips.oxp installed, you will have to change it in there. I hope you removed the single version of the RomulanBOP.oxp before installing the MandotechAttackShips.oxp. I don't know for sure, but I bet the two in there, or any other two in there, would conflict. Maybe confusing the game so that it doesn't even appear. But you know all this. I should have explained that necessity in my combo pack release notes. Sorry about that.Shipbuilder wrote:Mandoman - I've had this oxp installed for some time now but have not yet encountered one in game. Is this a rare ship or limited to certain types of system ?
Re: [RELEASE]Romulan Bird Of Prey
The chance in shipyard.plist has nothing to do with any chance of seeing them in the space-lanes as an NPC. That chance is how often they appear in the shipyard screen of a station as available to purchase as a player ship (hence the name of the plist).
The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Re: [RELEASE]Romulan Bird Of Prey
Thargoid, what would I do without you? I even knew that from being corrected on it before. I have it assigned the role of Police, so I suppose that is what it will appear as in the game. So you would have to check out the GalCop ships to see if it's out there.Thargoid wrote:The chance in shipyard.plist has nothing to do with any chance of seeing them in the space-lanes as an NPC. That chance is how often they appear in the shipyard screen of a station as available to purchase as a player ship (hence the name of the plist).
The chance of it appearing in the space lanes is down to its assigned role given to it in shipdata.plist, and any assigned weighting that may be given to that role.
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Re: [RELEASE]Romulan Bird Of Prey
If it has a
it will appear with the same frequency as the in-game Vipers (but not Viper Interceptors or Viper Pursuits as they have roles of 'interceptor' and 'wingman' respectively). Have you also given them
because that scanClass has special qualities and might be over-riding any script or AI attached to them.
Code: Select all
roles = "police";
Code: Select all
scanClass = "CLASS_POLICE";
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