[RELEASE] Enhanced Misjump

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cim
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[RELEASE] Enhanced Misjump

Post by cim »

I discovered this was possible accidentally while working on something else, and then decided it would make a nice extra cosmetic effect for misjumps.

http://compsoc.dur.ac.uk/~cim/oolite/En ... mp_1.1.zip

To try it, install the OXP, then misjump.

[EDIT: Updated to 1.1 to fix a bug found by Switeck]
Last edited by cim on Sun Dec 18, 2011 8:16 am, edited 1 time in total.
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JazHaz
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Re: [RELEASE] Enhanced Misjump

Post by JazHaz »

Just to check, is this right?
Requires.plist wrote:
{version = "1.7";}
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cim
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Re: [RELEASE] Enhanced Misjump

Post by cim »

JazHaz wrote:
Just to check, is this right?
Requires.plist wrote:
{version = "1.7";}
Not sure. I only tested on 1.7.5, and the wiki didn't have the introduction versions for the few JS methods it uses, so it might not actually work that early. I can skip it forward to 1.7.5 if that's not actually true.
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Re: [RELEASE] Enhanced Misjump

Post by Svengali »

Fixed that for you - 1.75.3 :mrgreen:

I'd think it's not a bad idea to stick with the version you have tested it on.
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Re: [RELEASE] Enhanced Misjump

Post by JazHaz »

I can confirm it works on the current nightly, 1.76.0.4675.

Did a misjump and the jump tunnel rolled very nicely! Makes a misjump feel more real!

I like! :D
JazHaz

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drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Re: [RELEASE] Enhanced Misjump

Post by cim »

Svengali wrote:
Fixed that for you - 1.75.3 :mrgreen:

I'd think it's not a bad idea to stick with the version you have tested it on.
Oh, of course. I've fixed and reuploaded.
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Re: [RELEASE] Enhanced Misjump

Post by maik »

Added to the [wiki]OXP List[/wiki]
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Re: [RELEASE] Enhanced Misjump

Post by UK_Eliter »

Like it. :D And I'm about to release an OXP for testing that's similar . .
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Re: [RELEASE] Enhanced Misjump

Post by Wildeblood »

UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
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Re: [RELEASE] Enhanced Misjump

Post by CommonSenseOTB »

Wildeblood wrote:
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
:lol:
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: [RELEASE] Enhanced Misjump

Post by UK_Eliter »

Wildeblood wrote:
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
Oh dear. Perhaps I'd better (1) change that and (2) beef-up your acknowledgement. I hope that's alright.
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Re: [RELEASE] Enhanced Misjump

Post by cim »

UK_Eliter wrote:
Wildeblood wrote:
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
Oh dear. Perhaps I'd better (1) change that and (2) beef-up your acknowledgement. I hope that's alright.
:lol: Fine with me! You also seem to have copied the this.license from my script (CC-BY-SA 3), and now it doesn't match the license on the license doc (CC-NC-SA 2).

In theory you should match my license; in practice since all you're actually copying from me is a JS template that I copied from the Wiki, and one if() statement to detect misjumps that I can't really claim originality for either, use whatever license you like...
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Re: [RELEASE] Enhanced Misjump

Post by Smivs »

The joy of sharing :D
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Re: [RELEASE] Enhanced Misjump

Post by Switeck »

I'm having a problem with this OXP -- my ship keeps shaking even minutes after having a misjump.
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Re: [RELEASE] Enhanced Misjump

Post by cim »

Switeck wrote:
I'm having a problem with this OXP -- my ship keeps shaking even minutes after having a misjump.
Are there any errors in Latest.log?
Does jumping (normally) back to real space fix it?
Does it happen on every misjump, or just occasionally?
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