Yes, and if someone doesRedspear wrote:e.g. Can 'unused' be set as a role?
system.addShips("unused",1)
, you'll get one of them. If you just don't want them to appear, then roles="shuttle(0)"
is safer.Moderators: winston, another_commander
Yes, and if someone doesRedspear wrote:e.g. Can 'unused' be set as a role?
system.addShips("unused",1)
, you'll get one of them. If you just don't want them to appear, then roles="shuttle(0)"
is safer.I wouldn't dareThargoid wrote:I should hope not!Redspear wrote:I haven't touched the Thargoids.
Ah, so 'unused' is a name, not a property and I may as well have assigned them the role 'Bert' or 'Gertrude'. It's the value of (0) that prevents them appearing.cim wrote:Yes, and if someone doesRedspear wrote:e.g. Can 'unused' be set as a role?system.addShips("unused",1)
, you'll get one of them. If you just don't want them to appear, thenroles="shuttle(0)"
is safer.
Thanks ZireaelZireael wrote:I love your Neolite tweak, Redspear!
Coolmossfoot wrote:I like the idea for those Neolite name and stat tweaks! I might use it and modify the names for a more consistent sounding pantheon, though. I'm thinking birds of prey (or large birds for cargo ships) as an analog to snakes, but with a few New Zealand birds out of respect for SimonB) .
Haast's Eagle would have been good but just doesn't sound right since unless you know the species it sounds like Haast is the guy who designed the Eagle ship . I also wanted them to be mostly generic sounding the same way the stock ships are (when I first bought Elite the only ship that threw me was the Fer De Lance, which I didn't recognize as a snake and thought was some kind of french sailing vessel ).Redspear wrote:Coolmossfoot wrote:I like the idea for those Neolite name and stat tweaks! I might use it and modify the names for a more consistent sounding pantheon, though. I'm thinking birds of prey (or large birds for cargo ships) as an analog to snakes, but with a few New Zealand birds out of respect for SimonB) .
It's easy enough to personalise and the names in particular require very little programming skill to change.
Mossfoot, you may wish to consider Haast's Eagle https://en.wikipedia.org/wiki/Haast%27s_eagle after which I named(/renamed) the Neolite Asp https://en.wikipedia.org/wiki/Poukai (although you've kind of got that covered with your cobras...)
I've attached condition scripts to mine so that they are only available on planets with particular inhabitants (e.g Crab only available on lobster worlds, Caecelian on frog planets, Moa only on Bird habitations etc.) thus my choice of a varied naming 'scheme'.
If you come up with any more name ideas then please let us know
Thanks.
True, that's why I plumped for its legendary name.mossfoot wrote:Haast's Eagle would have been good but just doesn't sound right since unless you know the species it sounds like Haast is the guy who designed the Eagle ship .
That was the first time I'd heard of an FdL too (and a Krait come to think of it).mossfoot wrote:I also wanted them to be mostly generic sounding the same way the stock ships are (when I first bought Elite the only ship that threw me was the Fer De Lance, which I didn't recognize as a snake and thought was some kind of french sailing vessel ).
In that case might sidewinders be a bit small to be vultures?... Just a thought.mossfoot wrote:Also you might notice I tried to match up names with their stock counter parts either sounding similar (Krait, Kite - Boa, Moa) or appropriate ability compared to role (ie Gecko - Buzzard since it's mostly a pirate ship - Sidewinders - Vultures too, but since they are also escort, you can picture them circling around waiting for an opportunity ).
Yeah, that works.mossfoot wrote:I chose Martial Eagle because the name gets across that it's a more badass version of the Eagle suitable for military engagements (and it is a real life badass Eagle as well).
I think there might be some confusion here...mossfoot wrote:I assume the script you included didn't have such limitations on location availability? I haven't had a chance to see them in-game to see how well the script provided works, but am looking forward to it.
Ah, Yeah, switch the Vulture and Buzzard (Buzzards are smaller, Vultures sound more perfect for a pirate-only ship). I'll update my list with what I think is appropriate, just in case others like the idea. Added "Sparrows" for various shuttles (lander and winged)Redspear wrote:In that case might sidewinders be a bit small to be vultures?... Just a thought.mossfoot wrote:Also you might notice I tried to match up names with their stock counter parts either sounding similar (Krait, Kite - Boa, Moa) or appropriate ability compared to role (ie Gecko - Buzzard since it's mostly a pirate ship - Sidewinders - Vultures too, but since they are also escort, you can picture them circling around waiting for an opportunity ).
I like the Boa/Moa switch
Folks may wish to consider that some of the names you currently suggest are used by other oxps for different ships (e.g. eagle, falcon, kestrel, osprey). However, they're all very fine names IMO so this may or may not be a problem.mossfoot wrote:I'll update my list with what I think is appropriate, just in case others like the idea.
Thanks for the test and confirmationmossfoot wrote:Just confirming the renaming seems to have worked fine. Flew to a high tech system and saw most for sale with the new names.
I take it these also get rotated around for random encounters?
No it answers it fine. But if you are right that some of those names are used elsewhere. I guess that list should have a disclaimer as being a replacement ship-set name for those who don't intend to include Elite2/3 ships (that's where those other ones are used, if I'm not mistaken). And, let's face it, I doubt THAT many people are going to be interested in this little thing But I do think it's a creative way to make better use of the Neolite ships, so good job thinking of it.Redspear wrote:Folks may wish to consider that some of the names you currently suggest are used by other oxps for different ships (e.g. eagle, falcon, kestrel, osprey). However, they're all very fine names IMO so this may or may not be a problem.mossfoot wrote:I'll update my list with what I think is appropriate, just in case others like the idea.
As far as I'm aware Crow and Raven are both currently unused, two birds that are dripping with mythology, and Shrike has come up a few times as a suggestion.
Thanks for the test and confirmationmossfoot wrote:Just confirming the renaming seems to have worked fine. Flew to a high tech system and saw most for sale with the new names.
I take it these also get rotated around for random encounters?
In terms of encounters, I haven't altered the encounter chance included in the Neolites Addition shipdata.plist. So encounter rates should be the same as if you had the Neolites installed alongside the default ship set (i.e. roughly equal chance of a ship from either set appearing). Of course, if you have the Neolites Replace set installed then the default ships will not appear but then my tweak above shouldn't work in that environment.
I'm not convinced that I've answered your question there mossfoot If not, you may need to spell it out for me
Thanks.
Truemossfoot wrote:And, let's face it, I doubt THAT many people are going to be interested in this little thing But I do think it's a creative way to make better use of the Neolite ships, so good job thinking of it.
Well, in Oolite at least, the Kestrel & Falcon aren't the Frontier ships by those names.. they're Star Wars ships..mossfoot wrote:I guess that list should have a disclaimer as being a replacement ship-set name for those who don't intend to include Elite2/3 ships (that's where those other ones are used, if I'm not mistaken).Redspear wrote:some of the names you currently suggest are used by other oxps for different ships (e.g. eagle, falcon, kestrel, osprey).
Config/customsounds.plist
and Scripts/BGS-M.js
customsounds.plist
, we need to add 16 extra lines immediately after line #107, to reference the additional sound files:
Code: Select all
"[bgs_fxChatterG]" = "bgs-m_ambi_chatter10.ogg";
"[bgs_fxChatterH]" = "bgs-m_ambi_chatter11.ogg";
"[bgs_fxChatterI]" = "bgs-m_ambi_chatter12.ogg";
"[bgs_fxChatterJ]" = "bgs-m_ambi_chatter13.ogg";
"[bgs_fxChatterK]" = "bgs-m_ambi_chatter14.ogg";
"[bgs_fxChatterL]" = "bgs-m_ambi_chatter15.ogg";
"[bgs_fxChatterM]" = "bgs-m_ambi_chatter16.ogg";
"[bgs_fxChatterN]" = "bgs-m_ambi_chatter17.ogg";
"[bgs_fxChatterO]" = "bgs-m_ambi_chatter18.ogg";
"[bgs_fxChatterP]" = "bgs-m_ambi_chatter19.ogg";
"[bgs_fxChatterQ]" = "bgs-m_ambi_chatter1A.ogg";
"[bgs_fxChatterR]" = "bgs-m_ambi_chatter1B.ogg";
"[bgs_fxChatterS]" = "bgs-m_ambi_chatter1C.ogg";
"[bgs_fxChatterT]" = "bgs-m_ambi_chatter1D.ogg";
"[bgs_fxChatterU]" = "bgs-m_ambi_chatter1E.ogg";
"[bgs_fxChatterV]" = "bgs-m_ambi_chatter1F.ogg";
Code: Select all
this.chatterPool = ["[bgs_fxChatter0]","[bgs_fxChatter1]","[bgs_fxChatter2]","[bgs_fxChatter3]","[bgs_fxChatter4]","[bgs_fxChatter5]","[bgs_fxChatter6]","[bgs_fxChatter7]",
"[bgs_fxChatter8]","[bgs_fxChatter9]","[bgs_fxChatterA]","[bgs_fxChatterB]","[bgs_fxChatterC]","[bgs_fxChatterD]","[bgs_fxChatterE]","[bgs_fxChatterF]","[bgs_fxChatterG]",
"[bgs_fxChatterH]","[bgs_fxChatterI]","[bgs_fxChatterJ]","[bgs_fxChatterK]","[bgs_fxChatterL]","[bgs_fxChatterM]","[bgs_fxChatterN]","[bgs_fxChatterO]","[bgs_fxChatterP]",
"[bgs_fxChatterQ]","[bgs_fxChatterR]","[bgs_fxChatterS]","[bgs_fxChatterT]","[bgs_fxChatterU]","[bgs_fxChatterV]"];
Sounds
folders, and if you wish to replace Config/customsounds.plist
and Scripts/BGS-M.js
. Just answer <Yes/Ok> to all.Done in BGS-A1.9.1. Nice work Diziet!Diziet Sma wrote:re-bundled into an OXZ
Thank you! I had a feeling you might do that.. was going to suggest it to you, in fact.Norby wrote:Done in BGS-A1.9.1. Nice work Diziet!Diziet Sma wrote:re-bundled into an OXZ