Ring Racer OXP
Moderators: winston, another_commander
- pagroove
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We should have a leaderboard per class here.
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Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
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Tried it a few times in an ASP1 but I crash evertime even if I fly through a ring at dead slow speed. Can you make the rings so that you cannot crash? So a sort of projected course?
EDIT
Must be the ship. I'il try another ship first
EDIT
Must be the ship. I'il try another ship first
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
OXP now updated for v1.73, and due to the credit crunch and to encourage smaller teams, the entry fee has been capped at 2000 credits.
Download from the link in the first post, or from the links below.
Download from the link in the first post, or from the links below.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Captain Patrick
- Competent
- Posts: 42
- Joined: Tue Jun 22, 2010 6:14 am
Re: Ring Racer OXP
I had the mission to run my third race at Ceesxe, was greeted as a ring racer by the "Q" buoy, ran the race and received confirmation of 10 rings passed, but timer never started and no new time or mission was recorded at the end.
From Latest.log, these lines seem relevant:
From Latest.log, these lines seem relevant:
Let me know if any further info is needed.17:59:13.437 [log.header]: Opening log for Oolite version 1.75.3 (PPC-32 test release) under Mac OS X Version 10.4.11 (Build 8S165) at 2011-12-14 17:59:13 -0800.
Machine type: PowerBook6,8, 1280 MiB memory, 1 x PowerPC G4 (7450) @ 1500 MHz.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
17:59:15.902 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:59:16.125 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
<snip>
/Applications/Games/Oolite 1.75.3 f/AddOns/Ring Racer 1.21.oxp
<snip>
17:59:32.561 [script.load.world.listAll]: Loaded 99 world scripts:
<snip>
RingRacer 1.20
<there seems to be a version discrepancy here, even though re-loaded today; snip>
18:00:27.288 [Ring Racer]: Linear race started near Ceesxe
18:00:27.601 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (RingRacer 1.20): TypeError: worldScripts['Welcome Information Script'].welcomeTimer is undefined
Re: Ring Racer OXP
Thargoid, I've had an idea: how about adding some NPC racers to the track?
With the Ship Storage Helper, the player could be even fitted in the same ship as his opponents (my ideas include Sidewinders, Mambas and Fer-de-Lances) and the opponents' speeds and exact tracks could be randomized a bit.
Could be fun, almost like Anakin's race in Star Wars.
With the Ship Storage Helper, the player could be even fitted in the same ship as his opponents (my ideas include Sidewinders, Mambas and Fer-de-Lances) and the opponents' speeds and exact tracks could be randomized a bit.
Could be fun, almost like Anakin's race in Star Wars.
Re: Ring Racer OXP
I like this idea!Zireael wrote:Thargoid, I've had an idea: how about adding some NPC racers to the track?
With the Ship Storage Helper, the player could be even fitted in the same ship as his opponents (my ideas include Sidewinders, Mambas and Fer-de-Lances) and the opponents' speeds and exact tracks could be randomized a bit.
Could be fun, almost like Anakin's race in Star Wars.
Future idea: When they eventually allow us to own multiple ships and if anyone ever does do the ship upgrade idea (regarding pitch/roll/yaw, speed, etc) you could limit ring racing to a single "stock" ship but allow NPCs (and the player) to upgrade it. Space NASCAR
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Re: Ring Racer OXP
I need to get my head around the new JS AI's first, but it's certainly something that could probably now be done and could make it a bit more "interesting" to do a race...
I'll add it onto the list.
I'll add it onto the list.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Ring Racer OXP
Thargoid wrote:I need to get my head around the new JS AI's first, but it's certainly something that could probably now be done and could make it a bit more "interesting" to do a race...
I'll add it onto the list.
With luck there will be some spectacular NPC crashes too Don't work out the bugs TOO much when you start fixing it. There should be at least one incompetent pilot on the circuit
(hell, get someone to program an AI that will occassionally "accidentally" crash into another ship )
--
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean
http://www.noahchinnbooks.com/
Re: Ring Racer OXP
As well as the JS "strategic" AI, for a proper racing AI you'll probably need to use the frame-by-frame [wiki]OXP_Scripted_AI[/wiki] as well. There's a very basic demo OXP that adds some Vipers to orbit the planet, using the frame-by-frame AI to keep them on the orbital course far more precisely than "destination" can do. Getting them to go through the rings safely will be trickier...Thargoid wrote:I need to get my head around the new JS AI's first, but it's certainly something that could probably now be done and could make it a bit more "interesting" to do a race...
Re: Ring Racer OXP
Having this same issue, with the same ring race in Ceesxe, and exactly the same error in the log:Captain Patrick wrote:I had the mission to run my third race at Ceesxe, was greeted as a ring racer by the "Q" buoy, ran the race and received confirmation of 10 rings passed, but timer never started and no new time or mission was recorded at the end.
Has anyone ever managed to finish the third ring race and get their next mission location and time?20:27:43.055 [Ring Racer]: Linear race started near Ceesxe
20:27:43.096 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (RingRacer 1.20): TypeError: worldScripts['Welcome Information Script'].welcomeTimer is undefined
20:27:43.096 [script.javaScript.exception.unexpectedType]: C:\Program Files (x86)/Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.RingRacer.oxz/Scripts/ringRacer_systemScript.js, line 94.
Reports of my death have been greatly underestimated.
- Norby
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Re: Ring Racer OXP
If you uninstall Welcome Mat OXP then you will avoid this error.
Alternatively I made a fix of this bug, please test it if you have time: uninstall Ring Racer in the expansion manager but keep Welcome Mat, download the fixed version and put into your AddOns folder. If no more problem then I can request the upload of the fix into the manager.
Alternatively I made a fix of this bug, please test it if you have time: uninstall Ring Racer in the expansion manager but keep Welcome Mat, download the fixed version and put into your AddOns folder. If no more problem then I can request the upload of the fix into the manager.
Re: Ring Racer OXP
Welcome Mat patch version tested and successful for the Ceexse Ring Course, Norby. It worked and I got my time and the next course system at the end. I think we've got a winner.
Anyone else want to give it a whirl?
Anyone else want to give it a whirl?
Reports of my death have been greatly underestimated.