[Release] Headlights v1.2
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- Norby
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[Release] Headlights v1.2
You can find your favorite ambient level on the dark side of objects and set it during flight.
Need Oolite 1.81.
See [wiki]Headlights[/wiki] in the wiki.
Need Oolite 1.81.
See [wiki]Headlights[/wiki] in the wiki.
Last edited by Norby on Fri Jan 01, 2016 9:33 pm, edited 2 times in total.
- Cody
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Re: [Release] Headlights v1.0 - for Oolite 1.81
Very good, Norby - I'll try that out this weekend.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Headlights v1.0 - for Oolite 1.81
May I also point out the presentation of the results? Very helpful!
- Norby
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Re: [Release] Headlights v1.0 - for Oolite 1.81
Thank you. You can compare the center of the station with the upper right part which is sunlit. I think settings over 2 surely too much due to make more light than the sun.
Settings below 1 can help to feel that you are in the dark space but if too dark then you can not see anything, depending on your monitor's brightness and your gamma seetings. Even the same player should use different settings on different machines to get similar brightness.
Settings below 1 can help to feel that you are in the dark space but if too dark then you can not see anything, depending on your monitor's brightness and your gamma seetings. Even the same player should use different settings on different machines to get similar brightness.
Re: [Release] Headlights v1.0 - for Oolite 1.81
Thank you Norby, just what I wanted
I set it to 4.0 as default, to have a cartoonish feeling.
I've noticed something: in the readme, it is written:
When I use the equipment, the stored value is then used as base to work with.
I set it to 4.0 as default, to have a cartoonish feeling.
I've noticed something: in the readme, it is written:
But when I load a savegame, the value used is the one mentioned in the planetinfo.plist, even though I'm using 1.81.After you set your lights dock and save your game, this will be stored in your savegame. Then you can remove the equipment to reduce the length of your primable list, your setting will be remain.
When I use the equipment, the stored value is then used as base to work with.
Re: [Release] Headlights v1.1 - from Oolite 1.81
Well, thank you Norby
Glad to have been of help
Glad to have been of help
- Norby
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Re: [Release] Headlights v1.2
Headlights v1.2 contain new modes:
- switch between default and high level (on/off),
- decrease default level,
- increase default level,
- save the current level as high level (min. value: 2).
In this way you can find ships visually if you turn on-off repeatedly to highlight objects over the stars.
Using the mode (b) key you can set these levels if the preset values (1 and 4) are not the best for you.
- switch between default and high level (on/off),
- decrease default level,
- increase default level,
- save the current level as high level (min. value: 2).
In this way you can find ships visually if you turn on-off repeatedly to highlight objects over the stars.
Using the mode (b) key you can set these levels if the preset values (1 and 4) are not the best for you.
Re: [Release] Headlights v1.2
To expand a bit, this new feature implements a pretty convincing "IR vision" switch, which is very useful in order to spot other ships, canisters, stations sometimes (for when you don't have yet the advanced compass). Especially useful for those who enjoy their Ooniverse dark.Norby wrote:In this way you can find ships visually if you turn on-off repeatedly to highlight objects over the stars.
Thanks for this great addition.
- Cholmondely
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Re: [Release] Headlights v1.2
Does mooching about with one's headlights blaring out and lighting up entire planets from well outside orbit attract the boogums? One rather imagines it should! One ought to be deluged by hordes of everything nasty and/or curious this side of the solar system!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
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Re: [Release] Headlights v1.2
To prevent getting seem by the wrong spacemen (or how do you spell specimen?) it is handy to have the pocket size black hole which you can place between you and the ones you want to hide from.Cholmondely wrote: ↑Mon May 24, 2021 1:27 pmDoes mooching about with one's headlights blaring out and lighting up entire planets from well outside orbit attract the boogums? One rather imagines it should! One ought to be deluged by hordes of everything nasty and/or curious this side of the solar system!
There is another theory saying if you are inside the black hole you can still see what is going on outside.
Sunshine - Moonlight - Good Times - Oolite