In fact: new and not working version available for diagnosis!UK_Eliter wrote:New version ready for testing! This one does much more (although the chance of anything being triggered is fairly low - you can change that, though).
URL: http://www.box.com/shared/moreq536ht
A problem I thought I'd solved persists - whereby defence ships don't do what they are told by their AIs and scripts. I've tried all sorts of things, including setting the defenders' AI to the default Thargoid AI, and not using my script - but nothing seems to work. Can anyone help? I'd be very grateful. At wit's end, etc.
If you install the OXP, all witchspace jumps will be misjumps and, upon entering witchspace, there will be fairly near you a . . very large ship. (I don't want to give that much away here. .) That ship will launch a Thargoid warship. But - and this is the problem - it just sails off into the distance!
Download from same link as in previous posts, i.e. http://www.box.com/shared/moreq536ht You'll need the G*** Ship OXP installed. Also, it might be useful to have the Long Range Scanner OXP installed, too - just in case you can't find that ship. Apologies in advance for my probably appalling javascript style/(in)ability.