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Split: ADCK's updated Behemoths

Discussion and information relevant to creating special missions, new ships, skins etc.

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JensAyton
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Post by JensAyton »

Well, I can’t magically divine the nature of your lighting issues, but Obj2DatTex.py has now been updated to copy smooth group IDs directly from the obj without renumbering them.
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Frame
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Post by Frame »

Ahruman wrote:
Well, I can’t magically divine the nature of your lighting issues, but Obj2DatTex.py has now been updated to copy smooth group IDs directly from the obj without renumbering them.
Cool that works.

Wings/max whatever al-ready segmented the smooth groups for you, why do it again... But I suspected that a number larger than 256 would cause mayhem, which is why I my modification included a little crude if() things. appreantly that is one of things that has changed.. :-)...

Regard to the lightning issues... I'll send you a link to the ship OXP where the lightning issues occur..

Cheers Frame....
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Post by ADCK »

Later today I'll be releasing this.

Just need to work out the documentation.

Here's a teaser pic of some behemoths I spawned:P

(click for bigger view)
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Post by ADCK »

Click on pic for bigger view.

Image

Image

These are some images from my upcoming destroyer, it's slightly smaller than a behmoth and has no dock. The texture isn't finished (no windows, not seamless) yet.
The thing at the front is actually a massive cannon, from which the rail-gun like bullets will fire.
Designed to have the same role as the frigate in Gal Navy, only rarer.
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Post by Disembodied »

Looks pretty brutal! One thing, though: "destroyer", to me, suggests a relatively small ship used for general convoy duty and the like. Although this is smaller than a behemoth, given its unique armament maybe it needs a different name? Something like "ogre", maybe?
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Post by DaddyHoggy »

ADCK wrote:
Click on pic for bigger view.

Image

Image

These are some images from my upcoming destroyer, it's slightly smaller than a behmoth and has no dock. The texture isn't finished (no windows, not seamless) yet.
The thing at the front is actually a massive cannon, from which the rail-gun like bullets will fire.
Designed to have the same role as the frigate in Gal Navy, only rarer.
Same principal as the A-10 Thunderbolt - we have this gun and this much ammunition for it - please build an aeroplane around it...
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Apparently I was having a DaddyHoggy moment.
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Post by Loxley »

Disembodied wrote:
Looks pretty brutal! One thing, though: "destroyer", to me, suggests a relatively small ship used for general convoy duty and the like. Although this is smaller than a behemoth, given its unique armament maybe it needs a different name? Something like "ogre", maybe?
True a destroyer is a relatively small warship, although it's still larger than the frigates we already see on fleet duty. Escort duty would be more likely undertaken by frigate or corvette class ships.

Given it's intermediate size maybe some variant of "cruiser" might be an appropriate term?
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Post by ADCK »

Scale is always a problem, the big problem in Behemoths is that the behemoths are relatively small ships, cause when you think in terms of modern sea ships, aircraft carriers are massive, some 100's of times larger than the aircraft they carry, while a behemoth is only about 10x larger than a cobra... Perhaps I should make a super-behemoth, thats 10x larger than the current behemoths :P
Loxley wrote:
True a destroyer is a relatively small warship, although it's still larger than the frigates we already see on fleet duty. Escort duty would be more likely undertaken by frigate or corvette class ships.

Given it's intermediate size maybe some variant of "cruiser" might be an appropriate term?
Again another scale problem, the Long-Range-Cruiser in my Bulk-Haulers OXP is something like 4x the size of a behemoth, and was considering retrofitting one of them for military use hehe.
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