Bug in New Cargoes in combination with Adder Start

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RGVV
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Bug in New Cargoes in combination with Adder Start

Post by RGVV »

Good day,

Discovered a bug in New Cargoes in combination with Adder Start (Adder with 1.000 credits and 5 TC cargo bay extension at Lave).

I'm loading entertainment systems in Aona destined for Lave. On offer is 88 TC and I choose deliberately the "Buy up to 100 TC" option. I do this with the expectation that it would fill up to 5 TC max (and not 88 TC).

To my surprise the "Currently carried" figure changes from 0 to 24 TC (which is impossible because the Adder can only carry 5 TC). The credits shows the remaining amount after buying the 24 TC.

And what's the function of the "Hold" data? It says "0/5 TC" all the time, whether I'm loaded to full capacity or sell everything, the "Hold" figure never change.

Didn't test any further yet with other ships.

Robert.
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Re: Bug in New Cargoes in combination with Adder Start

Post by Cholmondely »

RGVV wrote: Thu Jan 21, 2021 5:53 am
Good day,

Discovered a bug in New Cargoes in combination with Adder Start (Adder with 1.000 credits and 5 TC cargo bay extension at Lave).

I'm loading entertainment systems in Aona destined for Lave. On offer is 88 TC and I choose deliberately the "Buy up to 100 TC" option. I do this with the expectation that it would fill up to 5 TC max (and not 88 TC).

To my surprise the "Currently carried" figure changes from 0 to 24 TC (which is impossible because the Adder can only carry 5 TC). The credits shows the remaining amount after buying the 24 TC.

And what's the function of the "Hold" data? It says "0/5 TC" all the time, whether I'm loaded to full capacity or sell everything, the "Hold" figure never change.

Didn't test any further yet with other ships.

Robert.
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Re: Bug in New Cargoes in combination with Adder Start

Post by andrax_iON »

Had a similar issue a coupla weeks back, bought from NewCargoes immediately after game start & wound up with 26TC of 'default' commodities in the hold plus 36TC of Qubeenian Gargle Blasters (not bad for a CobbieIII with cargo bay expansion + pax berth).

Uneducated guess is it's related to the missing 'Speciality Cargoes' option in F4, reported in spara's master class; cim's musing at the time being that perhaps "some things in startUp should be in startUpComplete".

My simple workaround is to not buy from NewCargoes until after first launch - not tested, but casual observation suggests everything works as intended from that point.

cheers!
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