Using "5" in a save game filename
Moderators: winston, another_commander, Getafix
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Using "5" in a save game filename
If I press the number "5" when entering a save game filename, the view switches to the F5 screen. No other numbers do this.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Using "5" in a save game filename
Seems okay here... which version of Oolite and which OS are you running?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Using "5" in a save game filename
Oh, that's odd. OS is Windows 8.1, Oolite 1.80 64bit.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Using "5" in a save game filename
Just tried a new game with "Strict Mode" on, and same issue. So that should eliminate any OXP issues I would think.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Using "5" in a save game filename
Are you using the 5 key on the numbers row or the 5 key on the numeric keypad?
Edit: Bug replicated on Windows XP 32-bit.
Edit2: I am away from my laptop and cannot compile to check right now, but PlayerEntityControls.m, method -pollGuiScreenControlsWithFKeyAlias:, line 3213 readsAll other listed cases in that method read something like i.e. they contain a condition that fKeyAlias must be true. I believe the fix would be to just add the check also for the status screen case which is currently missing it, most likely a little ommission error.
Edit: Bug replicated on Windows XP 32-bit.
Edit2: I am away from my laptop and cannot compile to check right now, but PlayerEntityControls.m, method -pollGuiScreenControlsWithFKeyAlias:, line 3213 reads
Code: Select all
if ([gameView isDown:gvFunctionKey5] || [gameView isDown:key_gui_screen_status])
Code: Select all
if (([gameView isDown:gvFunctionKey6])||(fKeyAlias && [gameView isDown:key_gui_chart_screens]))
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Using "5" in a save game filename
Yes, using the number 5 key on the numbers row.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Using "5" in a save game filename
This bug should now be fixed in trunk and for 1.80.1 bugfix branch. You can test the fix in tonight's nightly build. Thanks for the report.
- Keeper
- ---- E L I T E ----
- Posts: 273
- Joined: Fri Feb 01, 2013 7:44 am
- Location: Indian Hills, Nevada, USA
Re: Using "5" in a save game filename
I'm reminded of Steven Wright's comedy routine about having a phone with no 5 on it.