Fugitives are supposed to be baddies... Or not?

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Rxke
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Fugitives are supposed to be baddies... Or not?

Post by Rxke »

I get a mayday from a ship, so I check it out... coming closer I see a GalCop pursuing the ship I wanted to help out, an Ixian Freighter. Turns out it's a fugitive that sent the distress call, something that made me wonder, never seen that before, but good citizen as I am, I start blasting at it. It was already badly bleeding, so one or two shots later he starts begging for mercy, ejecting cargo, and all that emo stuff but I felt no remorse.

Then, when I'm lining up for the coup de grace, I get incoming fire from the GalCop, clearly angry at me, and checking my stats I see I have become an offender???

I'm 200% sure I didn't hit the GalCop... No other ships in sight...

BTW re: legal status: I see a lot of Telemachus fugitives or offenders being hired as escorts, is that normal?
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Post by JensAyton »

On that general subject, what’s up with the Ixian Bezerkas?
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Post by Murgh »

I did this experiment with a refugee-packed Adder, that was both puny and defenseless, and had a bounty on its head. it would consistently beg for mercy, but its fugitive legal status seemed to confuse cops to react with different results upon engaging, either defending it or joining in the attack.
Rxke wrote:
..I'm lining up for the coup de grace, I get incoming fire from the GalCop, clearly angry at me, and checking my stats I see I have become an offender???
it would seem that if criminals beg for mercy (and the distress call is received by police) it turns the tables, making you the bad guy.
Rxke wrote:
re: legal status: I see a lot of Telemachus fugitives or offenders being hired as escorts, is that normal?
any OXP that offers up escorts are elegible across the board, unless the ship requesting escorts has no preference. the job can go to anyone with the role, bounty on its head or not.
Ahruman wrote:
On that general subject, what’s up with the Ixian Bezerkas?
what is up with them? ;)
they have the role 'droid' and are standard escort for some Ixian ship, so they should be exclusive.
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Post by Rxke »

Thanks for the ideas.

The bezerkas tend to be inert when their mothership has been blasted to pieces, if you shoot at them they only flee a bit...

Didn't know they were drones, might explain it... No mothership, no 'brains'?

BTW Beserkas are too tame for their nbame, IMO... Or is the name not derived from the fearsome Beserker warriors?
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Post by JensAyton »

Murgh wrote:
Ahruman wrote:
On that general subject, what’s up with the Ixian Bezerkas?
what is up with them? ;)
they have the role 'droid' and are standard escort for some Ixian ship, so they should be exclusive.
The thing that gets me is that they’re always fugitive, and attacking them gets the (clean) mothership on my tail. I guess your explanation covers that. :-p
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Post by Murgh »

just looked up their shipdata. Bezerkas are actually escorts to ..Ixian escorts. all those have a bounty tag, so most of the time they should be illegals.
Rxke wrote:
Didn't know they were drones, might explain it... No mothership, no 'brains'?
well, not that they have role 'droid', but they have regular escortAI. other abandoned escorts get equally lethargic.
Rxke wrote:
Beserkas are too tame for their nbame, IMO... Or is the name not derived from the fearsome Beserker warriors?
only 8bit would know, but it strikes me as a cross between Berserker and Mazurka, which is a bit milder again..
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Post by Rxke »

Murgh wrote:
it strikes me as a cross between Berserker and Mazurka, which is a bit milder again..

Yay, I can go and disassemble my keyboard again... "My God... it's full of coffee! "
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Post by Alien »

In fact, I have a similar problem each time I have a Thargoid Red Alert on station.

I go out, wipe the thargoid out, and then :

1) I have ships with clean status and always green light wich fire on me;
2) I have ships with fugitive status but appears as green light, and if I shot them down, my status become ... worse than fugitive (don't remember the word).
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Post by Wiggy »

There "definitely seems to be" some change in ship's legal status creation since about v1.58 or so.

More ships than I would expect now have Offender/Fugitive status.

I would have thought that ships escorting freighters would be street legal, unless they have done something once spawned, like accidentally shot a Copper.

Berserkers are now almost always Offenders, even in convoy, but I'm sure they didn't used to be.

I keep coming across lots of fugitive ships coming out of Space Stations -- all planets/tech levels-- when I'm on my way out.

My favourite tactic of the moment is sailing close to Navigation beacons/Behemoths etc, after shooting at other ships, so that they overshoot me and become Offenders! They are then worth greater bounty.
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Post by Murgh »

Wiggy wrote:
Berserkers are now almost always Offenders, even in convoy, but I'm sure they didn't used to be.
no they always were. huge rewards on their Bezerkah heads.
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Post by Cmdr. Wombat »

Alien wrote:
In fact, I have a similar problem each time I have a Thargoid Red Alert on station.

I go out, wipe the thargoid out, and then :

1) I have ships with clean status and always green light wich fire on me;
2) I have ships with fugitive status but appears as green light, and if I shot them down, my status become ... worse than fugitive (don't remember the word).
I've seen this on occaision myself, although not everytime the Thargoids attack the station. The relevant part of the script.plist is:

Code: Select all

do = ( "addSystemShips: thargoid 3 0.96",
       "addSystemShips: trader 6 0.97",
       "addSystemShips: police 2 0.97")
I can't see what would cause the traders to be offenders.

I've also noticed that escorts exiting a station often have fugitive status, even if the ship they're escorting does not (this is unrelated to thargoidwars.oxp).

And the occaisional GalCop with a yellow blip...

Can all this be related somehow?
It is generally inadvisable to eject over the target you just bombed.
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Post by kaypy »

Just to 'blip' this, still happening on 1.62.1r3 linux

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