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More details in this thread.

Trunk nightly

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

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UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1244
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: Trunk nightly

Post by UK_Eliter »

@cim: good stuff. Thanks.

Here, first, is my log:

Code: Select all

Opening log for Oolite development version 1.80.0.5807-140617-33d6c8d (x86-64 test release) under Windows 6.2.9200  64-bit at 2014-06-17 23:16:03 +0100.
4 processors detected.
Build options: OpenAL, new planets, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

23:16:03.807 [oxp.message]: ../AddOns/IronHide 2.00.oxp: This is a beta version of IronHide 2.00. Requires Oolite trunk version 1.75.4235 or higher.
23:16:04.127 [display.mode.list.native]: Windows native resolution detected: 1920 x 1200
23:16:04.384 [joystick.init]: Number of joysticks detected: 0
23:16:04.384 [rendering.opengl.version]: OpenGL renderer version: 4.3.12618 ("4.3.12618 Compatibility Profile Context 13.251.9001.0"). Vendor: "ATI Technologies Inc.". Renderer: "AMD Radeon HD 5570".
23:16:04.384 [rendering.opengl.extensions]: OpenGL extensions (241):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_AMD_vertex_shader_viewport_index, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_AMD_shader_trace, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_ARB_seamless_cubemap_per_texture, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_SGIS_texture_edge_clamp, GL_EXT_abgr, GL_ARB_vertex_program, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_AMD_sample_positions, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_ARB_shader_atomic_counters, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_shader_storage_buffer_object, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_AMD_seamless_cubemap_per_texture, GL_ARB_shader_image_size, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_AMD_pinned_memory, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_AMD_depth_clamp_separate, GL_ARB_shader_subroutine, GL_EXT_copy_buffer, GL_AMD_shader_stencil_export, GL_AMD_name_gen_delete, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_KHR_debug, GL_ARB_copy_image, GL_ARB_shader_image_load_store, GL_EXT_texture_storage, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_AMD_draw_buffers_blend, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_AMD_transform_feedback3_lines_triangles, GL_ARB_framebuffer_object, GL_AMD_debug_output, GL_NV_conditional_render, GL_ARB_texture_rg, GL_AMD_conservative_depth, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_texture_compression_bptc, GL_EXT_histogram, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_EXT_texture_buffer_object, GL_ARB_texture_snorm, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_ARB_shadow_ambient, GL_ARB_tessellation_shader, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_AMD_texture_cube_map_array, GL_ARB_invalidate_subdata, GL_AMDX_vertex_shader_tessellator, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_imaging, GL_ARB_provoking_vertex, GL_ARB_framebuffer_no_attachments, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_multi_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ATI_envmap_bumpmap, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_ARB_vertex_attrib_binding, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_ARB_query_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texgen_reflection, GL_ATI_fragment_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_internalformat_query2, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_compute_shader, GL_AMD_vertex_shader_layer, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_AMD_texture_texture4, GL_EXT_draw_range_elements, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_AMDX_debug_output, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_ARB_draw_indirect, GL_AMD_multi_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ARB_transform_feedback_instanced, GL_ARB_texture_view, GL_ATI_texture_env_combine3, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_AMD_query_buffer_object, GL_EXT_shadow_funcs, GL_ARB_stencil_texturing, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_AMD_performance_monitor, GL_NV_texture_barrier
23:16:04.450 [rendering.opengl.shader.support]: Shaders are supported.
23:16:05.049 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
    ../AddOns
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.ArexackHeretic.CargoWreck.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.systemfeatures.rings.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.systemfeatures.sunspots.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.YAH-SetA.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.YAH-SetB.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.YAH-SetC.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.YAH-SetD.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.YAH.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.DeepSpacePirates.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.PirateCove.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.superbatprime.Ship's_Cat.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.Eric.BuoyRepair.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.Snoopers.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.FuelStation.oxz
    C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Gates.oxz
    ../AddOns/adcks_ffe_ships.oxp
    ../AddOns/aegidian-special.oxp
    ../AddOns/Anarchies2.8.oxp
    ../AddOns/anarchies_facelift_0.5.oxp
    ../AddOns/Armoury 1.13.oxp
    ../AddOns/AsteroidStorm 4.03.oxp
    ../AddOns/Auto-ECM 0.2.oxp
    ../AddOns/auto_eject1.1.oxp
    ../AddOns/Basic-debug.oxp
    ../AddOns/behemoth 2.6.1.oxp
    ../AddOns/BehemothSpacewar 1.3.oxp
    ../AddOns/BigShips 1.02.oxp
    ../AddOns/BountyScannerv2.0.oxp
    ../AddOns/BountyStatus 1.00.oxp
    ../AddOns/Breakable_TorusDrive_1.1_2012.05.05.oxp
    ../AddOns/Breakable_WitchDrive_1.3_2012.06.30.oxp
    ../AddOns/Bullet Drive 1.0.3.oxp
    ../AddOns/buoyRepair1.3.2.oxp
    ../AddOns/Cabal_Common_Library1.7.oxp
    ../AddOns/Cargo Spotter 1.00.oxp
    ../AddOns/Cargo_wrecks_teaser 1.7.1.oxp
    ../AddOns/Check For Likely Witchspace Jump Failure 1.1.oxp
    ../AddOns/CobraIV.oxp
    ../AddOns/Commies.oxp
    ../AddOns/contractorMkII_v1.2.oxp
    ../AddOns/Copperhead v0.75.oxp
    ../AddOns/DarkSoul_Nebulae.oxp
    ../AddOns/DeepSpacePirates 1.3.oxp
    ../AddOns/diamondback.oxp
    ../AddOns/Dominatrix.oxp
    ../AddOns/dragon.oxp
    ../AddOns/eagle2.oxp
    ../AddOns/Energy Equipment 1.11.oxp
    ../AddOns/EnhancedMisjump_1.1.oxp
    ../AddOns/Escape_Capsule_Locator_1.4.1_2012-06-05.oxp
    ../AddOns/Escort_Formations_1.1.oxp
    ../AddOns/ettBeaconLauncher 1.02.oxp
    ../AddOns/Extra Thargoids.oxp
    ../AddOns/Fair_Cobra_III_1.0.oxp
    ../AddOns/ferdelance_3G.oxp
    ../AddOns/ferdelance_ng.oxp
    ../AddOns/Flight Log 1.07.oxp
    ../AddOns/Fuel Station 1.36.oxp
    ../AddOns/Fuel Tank v2.2.oxp
    ../AddOns/FuelCollectorV0.07.oxp
    ../AddOns/Furball-1.8.oxp
    ../AddOns/Galactic_Misjump_0.4.oxp
    ../AddOns/Galactic_Navy 5.4.3.oxp
    ../AddOns/GalaxyInfo.oxp
    ../AddOns/galcops.oxp
    ../AddOns/Generation Ships.oxp
    ../AddOns/globestation2.0.oxp
    ../AddOns/griff_boa_prototype_normalmapped.oxp
    ../AddOns/griff_shipset_player_flyable_NPC_ships.oxp
    ../AddOns/Griff_Shipset_Replace_v1.34.oxp
    ../AddOns/Griff_Shipset_Resources_v1.2.25.oxp
    ../AddOns/griff_station_bundle_fullsize_tex_v1.1.oxp
    ../AddOns/griff_WolfMKII_v1.3.oxp
    ../AddOns/Hawksound.oxp
    ../AddOns/Hired Guns 1.26.oxp
    ../AddOns/HUD Vanisher 1.1.oxp
    ../AddOns/Illegal_goods_tweak_1.7.3_2012.05.30.oxp
    ../AddOns/impcourier2.oxp
    ../AddOns/imptrader.oxp
    ../AddOns/InterstellarTweaks.oxp
    ../AddOns/interstellar_help.oxp
    ../AddOns/IronHide 2.00.oxp
    ../AddOns/Kestrel&Falcon.oxp
    ../AddOns/kirin.oxp
    ../AddOns/liners_v1.6.oxp
    ../AddOns/LongRangeScanner v0.2.oxp
    ../AddOns/market_inquirer_1.6.oxp
    ../AddOns/MilHUD 4000 ver 1.1.2 (mod NJ).oxp
    ../AddOns/military Fiasco 2.5.3.oxp
    ../AddOns/Missile Analyser 1.2 (mod NJ).oxp
    ../AddOns/Missiles and Bombs v2.5.oxp
    ../AddOns/Missionaries.oxp
    ../AddOns/more-core-player-ships-v1.0.oxp
    ../AddOns/mPakRedux.oxp
    ../AddOns/multidecal_cobraIII_player.oxp
    ../AddOns/Murghs_Stations2.0.oxp
    ../AddOns/Naval Grid 1.00.oxp
    ../AddOns/neocaduceus.oxp
    ../AddOns/newships.oxp
    ../AddOns/nexus missile.oxp
    ../AddOns/NPC-shields.oxp
    ../AddOns/nuvipers.oxp
    ../AddOns/offender_traders.oxp
    ../AddOns/orbits.oxp
    ../AddOns/ore_processor_2.0.oxp
    ../AddOns/pcc.oxp
    ../AddOns/phoenix.oxp
    ../AddOns/Pirate_coves 1.4.2.oxp
    ../AddOns/PlanetFall 1.51.oxp
    ../AddOns/Pods 1.35.oxp
    ../AddOns/Police_Scanner_Upgrade_1.3.1_2011-12-18.oxp
    ../AddOns/Povray_Planets_1.0.oxp
    ../AddOns/Povray_Planets_Galaxy1_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy2_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy3_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy4_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy5_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy6_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy7_Textures.oxp
    ../AddOns/Povray_Planets_Galaxy8_Textures.oxp
    ../AddOns/PTI.oxp
    ../AddOns/Q-Bomb_Detector_1.2.oxp
    ../AddOns/RandomHits1.7.1.oxp
    ../AddOns/randomshipnames1.4.oxp
    ../AddOns/Realistic Damage 1.00.oxp
    ../AddOns/Reduxed Vampires.oxp
    ../AddOns/RepairBots 2.04.oxp
    ../AddOns/Retro Rockets 1.00.oxp
    ../AddOns/Risk-Based_Economy_1.0.oxp
    ../AddOns/RoC2.1.oxp
    ../AddOns/Rock_Hermit_Locator1.3.3.oxp
    ../AddOns/SecondWave 1.34.oxp
    ../AddOns/SellAll_1.24.oxp
    ../AddOns/sell_equipment.oxp
    ../AddOns/Sensible Lasers.oxp
    ../AddOns/Sensible Sun.oxp
    ../AddOns/ShieldEqualizer+Capacitors(v1.2).oxp
    ../AddOns/ShipsetCompatibility_1.4.oxz
    ../AddOns/Skilled_NPCs_1.1.oxp
    ../AddOns/Spectre.oxp
    ../AddOns/Staer9's Shipset (shaded) v1.0.oxp
    ../AddOns/Status_Quo_Q-bomb.oxp
    ../AddOns/sunskimmers.oxp
    ../AddOns/supercobra 1.4.2.oxp
    ../AddOns/SuperSidewinder.oxp
    ../AddOns/Switeck's Shipping v0.5.oxp
    ../AddOns/System_Features_Rings_1.1.oxp
    ../AddOns/Target Autolock Plus 1.12.oxp
    ../AddOns/TCAT 1.11.oxp
    ../AddOns/thargoid_carrier2.0.oxp
    ../AddOns/thargoid_wars 4.5.4.oxp
    ../AddOns/Thargorn_Threat 1.5.2.oxp
    ../AddOns/Transports 2.52.oxp
    ../AddOns/UPS-courier v1.9_wip2.oxp
    ../AddOns/Welcome Mat 1.13.oxp
    ../AddOns/werewolf.oxp
    ../AddOns/wolfmk2.oxp
    ../AddOns/wolfwoods_variants.oxp
    ../AddOns/WPB1.1.oxp
    ../AddOns/xarik.oxp
    ../AddOns/YOUR_AD_HERE.oxp
    ../AddOns/YOUR_AD_HERE_set_A.oxp
    ../AddOns/YOUR_AD_HERE_set_B.oxp
    ../AddOns/YOUR_AD_HERE_set_C.oxp
    ../AddOns/YOUR_AD_HERE_set_D.oxp
    ../AddOns/YOUR_AD_HERE_set_E.oxp
    ../AddOns/YOUR_AD_HERE_set_F.oxp
    ../AddOns/YOUR_AD_HERE_set_G.oxp
    ../AddOns/ZekeMiningTransporter_1.0.oxp
    ../AddOns/Zy&K_Escort_Contracts_1.5.9.oxp
    ../AddOns/ZygoRoids v1.2.5.oxp
    ../AddOns/ZygoTraffic.oxp
23:16:05.463 [shipData.load.begin]: Loading ship data.
23:16:07.522 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.

' (outStream status: 7, inStream status: 7)."
23:16:07.522 [debugTCP.send.warning]: Error sending packet header, retrying.
23:16:07.547 [debugTCP.send.error]: The following packet could not be sent: {"Oolite version" = 1.80; "packet type" = "Request Connection"; "protocol version" = 65792; }
23:16:07.548 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'bad stream.' (outStream status: 0, inStream status: 0)."
23:16:07.548 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
23:16:07.917 [startup.complete]: ========== Loading complete in 3.88 seconds. ==========
23:16:12.924 [script.load.world.listAll]: Loaded 130 world scripts:
    ams_system 2.02
    Anarchies 2.8
    armoury_machineScript.js 1.00
    armoury_trackerWorldScript.js 1.00
    AsteroidStorm 4.03
    auto-eject 1.1
    Automatic ECM System 0.2 - for Oolite 1.74 and later
    behemoth 2.6.1
    behemoth-spacewar 1.3.1
    bigShips_populator 1.0.2
    Bounty Scanner 2.0 2.00
    Bounty Status Display 1.00
    Breakable_TorusDrive 1.1
    Breakable_WitchDrive 1.3
    Bullet Drive 1.0.3
    buoyRepair 1.3.2
    Cabal_Common_Briefing 1.7
    Cabal_Common_Comms 1.7
    Cabal_Common_Functions 1.7
    Cabal_Common_Keyboard 1.7
    Cabal_Common_MissionHandling 1.7
    Cabal_Common_Music 1.7
    Cabal_Common_Overlay 1.7
    Cabal_Common_OXPStrength 1.7
    Cabal_Common_SpecialMarkets 1.7
    Caduceus Damage Control Node 2.0
    Cargo_Wreck_Teaser 1.7.1
    cargoSpotter_worldScript.js 0.40
    Check For Likely Jump Failure 1.1
    communist_population 2.11
    CT_Script 2.0
    deep_space_pirates 1.3
    ecl_SAR_worldscript.js 1.4.1
    ECM_jammerScript 1.00
    Emergency Energy Unit 2.1
    Enhanced Misjumps 1.1
    escapePodLocator.js 1.4.1
    Escort Formations Randomiser 1.1
    Escort_Contracts 1.5.6
    Escort_Contracts_Rep 1.5.6
    extraThargoid_populator.js 
    ferdelance3_populator 2.0
    FlightLog 1.07
    Fuel Collector 0.07
    FuelStation-Setup 2.02
    Furball 1.8
    Galactic Misjump
    galaxy_info 1.0.0
    GalNavy 5.4.3
    gates_masterScript 1.13
    Generation Ships 1.3
    hiredGuns_system 1.0
    hofd 5.3.0
    HUD Vanisher 1.1
    illegal_goods_missions 1.7.3
    illegal_goods_tweak 1.7.3
    interstellar_help 2.1
    IronHide Armour Script 2.00
    IST_masterScript 
    liners_populator_script.js 1.6
    LongRangeScanner 0.1
    market_inquirer 1.6
    MilHUD-4000 1.1.2
    military_fiasco 2.5.3
    missile_analyser 1.2
    Missiles & Bombs 1.0
    missionaries
    newskim
    NPC-shields 1.1
    offender_traders 1.1
    oolite-cloaking-device 1.80
    oolite-constrictor-hunt 1.80
    oolite-contracts-cargo 1.80
    oolite-contracts-helpers 1.80
    oolite-contracts-parcels 1.80
    oolite-contracts-passengers 1.80
    oolite-libPriorityAI 1.80
    oolite-nova 1.80
    oolite-populator 1.80
    oolite-primable-equipment-register 1.80
    oolite-registership 1.80
    oolite-thargoid-plans 1.80
    oolite-trumbles 1.80
    oolite-tutorial 1.80
    Orbits 1.2.1
    oreProcessor 2.0
    Pi-Forty-Two Con stores 4.1.7
    Pirate_Coves 1.4.2
    PlanetFall 1.51
    Police_Scanner_Upgrade 1.3.1
    Povray Planets 1
    Povray Planets Galaxy1 Textures 0.1
    Povray Planets Galaxy2 Textures 0.1
    Povray Planets Galaxy3 Textures 0.1
    Povray Planets Galaxy4 Textures 0.1
    Povray Planets Galaxy5 Textures 0.1
    Povray Planets Galaxy6 Textures 0.1
    Povray Planets Galaxy7 Textures 0.1
    Povray Planets Galaxy8 Textures 0.1
    Quirium Mine Detector 1.2
    Random_Hits 1.7
    randomshipnames 1.4
    realisticDamage.js 1.00
    Repair system 2.04
    Risk-Based Economy 1.0
    rockHermit_Locator 1.3.3
    sell_equipment 1.4
    sellall 1.24
    shieldequalizer+capacitors.js 1.2
    Skilled NPCs 1.1
    Sniper Sight 2.0.3 (M4000)
    snoopers 2.5
    Spawn-spectre 2
    System Features: Rings 1.1
    System Features: Sunspots 1.5
    targetAutolock 1.11
    TCAT_masterScript 1.0
    TCAT_missionScript 1.0
    thargoid_wars 4.5.4
    thargoidcarrier 2.0
    Thargorn_Witchspace_Battle 1.5.2
    transportSchedule 2.52
    ups_container 1.8.4
    ups_docs 1.9
    ups_parcel 1.8.4
    ups_slaves 1.8.3
    ups_sun 1.8.4
    Welcome Information Script 1.13
    whichcat 1.0
    zygo_traffic 0.1b
23:16:13.737 [Povray Planets]: Startup
23:16:13.737 [Povray Planets]: Povray Planets Galaxy1 Textures
23:16:13.737 [Povray Planets]: Monkey patch Povray Planets Galaxy1 Textures
23:16:13.737 [Povray Planets]: Povray Planets Galaxy2 Textures
23:16:13.737 [Povray Planets]: Monkey patch Povray Planets Galaxy2 Textures
23:16:13.737 [Povray Planets]: Povray Planets Galaxy3 Textures
23:16:13.738 [Povray Planets]: Monkey patch Povray Planets Galaxy3 Textures
23:16:13.738 [Povray Planets]: Povray Planets Galaxy4 Textures
23:16:13.738 [Povray Planets]: Monkey patch Povray Planets Galaxy4 Textures
23:16:13.738 [Povray Planets]: Povray Planets Galaxy5 Textures
23:16:13.738 [Povray Planets]: Monkey patch Povray Planets Galaxy5 Textures
23:16:13.738 [Povray Planets]: Povray Planets Galaxy6 Textures
23:16:13.738 [Povray Planets]: Monkey patch Povray Planets Galaxy6 Textures
23:16:13.739 [Povray Planets]: Povray Planets Galaxy7 Textures
23:16:13.739 [Povray Planets]: Monkey patch Povray Planets Galaxy7 Textures
23:16:13.739 [Povray Planets]: Povray Planets Galaxy8 Textures
23:16:13.739 [Povray Planets]: Monkey patch Povray Planets Galaxy8 Textures
23:16:15.804 [oolite-populator]: Tried to add pirate-light-freighter but no ships of that role found
23:16:15.815 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:15.854 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:15.898 [oolite-populator]: Tried to add pirate-medium-fighter but no ships of that role found - using default 'pirate'
23:16:16.666 [oolite-populator]: Tried to add trader-smuggler but no ships of that role found - using default 'trader'
23:16:16.695 [oolite-populator]: Tried to add pirate-light-freighter but no ships of that role found
23:16:16.696 [setup.ship.badEntry.subentities]: Failed to set up entity iguanaspike-port
23:16:16.696 [setup.ship.badEntry.subentities]: Failed to set up entity iguanaspike-stbd
23:16:16.710 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:16.748 [oolite-populator]: Tried to add pirate-medium-fighter but no ships of that role found - using default 'pirate'
23:16:16.756 [oolite-populator]: Tried to add pirate-medium-fighter but no ships of that role found - using default 'pirate'
23:16:16.883 [oolite-populator]: Tried to add pirate-light-freighter but no ships of that role found
23:16:17.021 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:17.062 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:17.231 [oolite-populator]: Tried to add pirate-medium-fighter but no ships of that role found - using default 'pirate'
23:16:17.235 [oolite-populator]: Tried to add hunter-medium but no ships of that role found - using default 'hunter'
23:16:17.590 [oolite-populator]: Tried to add hunter-medium but no ships of that role found - using default 'hunter'
23:16:17.825 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:17.851 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:17.868 [oolite-populator]: Tried to add pirate-light-fighter but no ships of that role found - using default 'pirate'
23:16:17.889 [oolite-populator]: Tried to add pirate-medium-fighter but no ships of that role found - using default 'pirate'
23:16:17.939 [oolite-populator]: Tried to add pirate-medium-fighter but no ships of that role found - using default 'pirate'
23:16:17.942 [oolite-populator]: Tried to add pirate-interceptor but no ships of that role found - using default 'pirate'
23:16:18.039 [oolite-populator]: Tried to add pirate-interceptor but no ships of that role found - using default 'pirate'
23:16:18.312 [oolite-populator]: Tried to add trader-courier but no ships of that role found - using default 'trader'
23:16:18.326 [oolite-populator]: Tried to add trader-courier but no ships of that role found - using default 'trader'
23:16:20.889 [exit.context]: Exiting: Shift-escape pressed.
23:16:20.897 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2014-06-17 23:16:20 +0100.
Re 'Vector3D.distanceTo' problems: I've lost the log that contains that and, anyway, the code that probably is in question will get rewritten, I imagine, for the new populator style - which I will indeed try to implement.

As to turning my OXPs into the new format: right, will do, thanks (and I have just now PMed you).

EDIT about the invisible turrets on my Fer-de-Lance 3g: the turrets DO appear, only, when the ship is displayed in the 'load commander' page (!).
Last edited by UK_Eliter on Wed Jun 18, 2014 10:28 am, edited 1 time in total.
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Re: Trunk nightly

Post by Cody »

Unrelated, but I don't think you need the Povray script OXP anymore. The eight Povray texture OXPs are all that I have installed - no monkey patches.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly

Post by Diziet Sma »

cim wrote:
2) Convert the OXP to OXZ format (zip it up and rename it .oxz, essentially - unzipping an existing one is probably the easiest way) and test that it loads properly from your AddOns folder.
Except that this step won't work, and the OXZ won't load.. you inadvertently omitted a detail.

An OXP consists of a "container" folder with a name ending in .oxp. Inside it are a number of folders such as Config, Scripts, Sounds, etc.

An OXZ, on the other hand, omits the container folder altogether. Instead, the contents are zipped up directly, and the extension changed from .zip to.oxz. If there is a container folder, Oolite will not recognise it as a legitimate OXZ.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Trunk nightly

Post by UK_Eliter »

Thanks, people.

Some other things though:

- When (on my Windows computer) downloading large expansion packs in-game, the game appears to hang - the game stops responding, CTRL-ALT-DEL says the program appears not to be responding, and ALT-TAB task switching doesn't work.

- Trying to work out which of installed addons are now 'managed', and so to be installed in-game, and which must be loaded as OXPs, is a pain, partly because the managed addOns are stored in a different folder to the unmanaged (OXP) ones.

- In the in-game expansion pack manager, is there a way of quickly shifting category (e.g. from 'system' to 'ambience')?

- In that same manager, I find it a bit confusing that, when one installs a pack, it remains listed as uninstalled and installable - until one tells Oolite to update. [EDIT: well, unless one selects 'appy changes', admittedly.]

Still, 1.8 is impressive!
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Re: Trunk nightly

Post by Typhon »

UK_Eliter wrote:
Thanks, people.

Some other things though:

- When (on my Windows computer) downloading large expansion packs in-game, the game appears to hang - the game stops responding, CTRL-ALT-DEL says the program appears not to be responding, and ALT-TAB task switching doesn't work.
FWIW, I have found that too, running on Vista 32-bit. For really big expansion packs, it hangs for minutes at a time. As UKE says, it only appears to hang, but it does report as "not responding" in Task Manager.
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Re: Trunk nightly

Post by Diziet Sma »

Typhon wrote:
UK_Eliter wrote:
- When (on my Windows computer) downloading large expansion packs in-game, the game appears to hang - the game stops responding, CTRL-ALT-DEL says the program appears not to be responding, and ALT-TAB task switching doesn't work.
FWIW, I have found that too, running on Vista 32-bit. For really big expansion packs, it hangs for minutes at a time. As UKE says, it only appears to hang, but it does report as "not responding" in Task Manager.
Hmmm... so you guys don't see the download numbers spinning over as the file downloads?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Trunk nightly

Post by UK_Eliter »

Diziet Sma wrote:
Hmmm... so you guys don't see the download numbers spinning over as the file downloads?
Well, only in a sense. The download numbers do change, but only very intermittently (once every minute or so); the rest of the time, nothing happens - hence (especially given the task manager behaviour) the appearance of a hang.
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Re: Trunk nightly

Post by cim »

Diziet Sma wrote:
cim wrote:
2) Convert the OXP to OXZ format (zip it up and rename it .oxz, essentially - unzipping an existing one is probably the easiest way) and test that it loads properly from your AddOns folder.
Except that this step won't work, and the OXZ won't load.. you inadvertently omitted a detail.
Thanks - I was writing that last thing at night: "the easiest way)" should read "the easiest way to see the exact internal structure)"
UK_Eliter wrote:
Well, only in a sense. The download numbers do change, but only very intermittently (once every minute or so); the rest of the time, nothing happens - hence (especially given the task manager behaviour) the appearance of a hang.
The way the Objective-C built-in downloader works, the download happens in a separate thread to the display. It looks like your system isn't giving the display thread enough time to run while the download's happening: maybe a problem with the OS, or the version of GNUstep we use on Windows, or something else. You have four processors - presumably they're mostly idle while this is going on?

Do the numbers at least jump up quite a few Mb when they do update?
UK_Eliter wrote:
- Trying to work out which of installed addons are now 'managed', and so to be installed in-game, and which must be loaded as OXPs, is a pain, partly because the managed addOns are stored in a different folder to the unmanaged (OXP) ones.
Yes, this is going to be messy until conversion of OXPs to the new format (or at least insertion of manifest.plist files into the old format) is done.

An unmanaged OXZ works reasonably well with the addon manager - it just shows as red for "manually installed" in the OXZ screens.
UK_Eliter wrote:
- In the in-game expansion pack manager, is there a way of quickly shifting category (e.g. from 'system' to 'ambience')?
No, not yet. Better searching / filtering is on my list and I have a rough design, but I was expecting to be able to put it off until the next version - the community's response in getting OXPs converted to OXZs and uploaded was surprisingly rapid!
UK_Eliter wrote:
- In that same manager, I find it a bit confusing that, when one installs a pack, it remains listed as uninstalled and installable - until one tells Oolite to update.
With the way OXZ loading as a whole is architected, the only way to tell if it's really loaded is to do a complete OXZ reload, which can take a while. I will look for the next version at maybe doing some good-enough shortcuts, though.
UK_Eliter wrote:
Here, first, is my log:
That looks like it should work. Could you try with just Griff's shipset resources + replace and the compatibility pack installed, and see if you get the same errors? If that works, could you do the usual "half at a time" to find out which other OXP is causing the problem? If it still doesn't work with only those three OXPs ... I'm not entirely sure.
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Re: Trunk nightly

Post by cim »

cim wrote:
UK_Eliter wrote:
- My Fer-de-lance 3G ships no longer have visible turrets. The turrets still fire (though perhaps less than before). Any ideas anyone?
Odd - I don't think anything's changed in particular with turret subentities. I'll have a look.
Turrets once again are now visible, turn to face the target they're aiming at, and shoot in the direction they're pointing. Thanks for spotting that!
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Re: Trunk nightly

Post by Norby »

I receiving crashes in 1.80 at about every third time when I try to load a game and sometimes later during flight, maybe when the populator try to add a ship into the system. I think this due to the last lines in the log usually many [oolite-conditions].allowAwardEquipment() calls after a [oolite-populator].systemWillPopulate().

I installed almost every available OXZs from the beginning and I got a few similar random unrepeatable crashes some weeks ago in 1.79 also but much often in the last few days during testing my Carriers. Here is the crashlogs.
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Re: Trunk nightly

Post by cim »

If it's happening that often, could you try to narrow it down to particular OXPs?
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Re: Trunk nightly

Post by Norby »

<Binary method started, 6 rounds left...>

I got a very long loading time without crash but with these:

Code: Select all

22:00:59.031 [script.javaScript.timeLimit] OperationCallback (OOJSEngineTimeManagement.m:229): ***** ERROR: Script "Oolite Pirate Fighter AI" ran for 1.72898 seconds and has been terminated.
22:00:59.066 [script.javaScript.stackTrace] OOJSDumpStack (OOJavaScriptEngine.m:811):  0 (oolite-pirateFighterAI.js:128) <not a function frame>
22:00:59.067 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     this: [Script "Oolite Pirate Fighter AI" version (nil)]
22:00:59.067 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     aiStarted: function
22:00:59.067 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     name: "Oolite Pirate Fighter AI"
22:00:59.067 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     ship: [Ship "Mamba" position: (-263204, -61361.7, 541656) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] [read-only]

Code: Select all

22:01:02.517 [script.javaScript.timeLimit] OperationCallback (OOJSEngineTimeManagement.m:229): ***** ERROR: Script "Oolite Pirate Fighter AI" ran for 5.21511 seconds and has been terminated.
22:01:02.517 [script.javaScript.stackTrace] OOJSDumpStack (OOJavaScriptEngine.m:811):  0 (oolite-pirateFighterAI.js:128) <not a function frame>
22:01:02.517 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     this: [Script "Oolite Pirate Fighter AI" version (nil)]
22:01:02.517 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     aiStarted: function
22:01:02.517 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     name: "Oolite Pirate Fighter AI"
22:01:02.517 [script.javaScript.stackTrace] DumpVariable (OOJavaScriptEngine.m:731):     ship: [Ship "Mamba Escort" position: (-261832, -61165, 543679) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] [read-only]
The crash is arrived after 5 minutes of play, famous last words:

Code: Select all

22:06:06.370 [script.javaScript.call] -[OOJSScript callMethod:inContext:withArguments:count:result:] (OOJSScript.m:411): Calling [oolite-populator].systemWillRepopulate()
  22:06:06.371 [script.javaScript.call] -[OOJSScript callMethod:inContext:withArguments:count:result:] (OOJSScript.m:411): Calling [oolite-conditions].allowAwardEquipment()
<5 rounds left...>
Instant crash, same words.
<4 rounds left...>
Crash after some restart, same log.
<3 rounds left...>
No crash after many restart.
<Check the opposite...>
No crash after many restart also.
<Step back and select different half sets...>
No crash on both half.
<Programming stresstest script...>

Code: Select all

this.$Roles = ["", "escort","hunter","interceptor","miner","pirate","police",
"trader","scavenger","shuttle","thargoid","asteroid","boulder","buoy","cargopod",
"missile","station"];
this.startUp = function() {
	var num = 64;
	for( var i = 1; i < this.$Roles.length; i++ ) {
		log("stresstest", i+". step: adding "+num+" "+this.$Roles[i]);
		var ships = system.addShips(this.$Roles[i], num, [0,0,0], 1000000);
	}
}
Bingo in "7. step: adding 64 trader".
<Binary method continued, 11 oxz remains>
Stresstest passed many times.
<Trying the other half...>
Instant crash, same words (12. times).
<5 oxz remains...>
Crash in "7. step: adding 64 trader".
<2 oxz remains...>
Aaand the winner is... the "taxi_adder" ship in TaxiGalactica.oxz! ;)

This code can crash the game:

Code: Select all

	log("stresstest", "Trying to add a taxi_adder");
	system.addShips("taxi_adder", 1, [0,0,0], 1000000);

Code: Select all

  23:57:03.169 [stresstest] GlobalLog (OOJSGlobal.m:256): Trying to add a taxi_adder
  23:57:03.170 [script.javaScript.call] -[OOJSScript callMethod:inContext:withArguments:count:result:] (OOJSScript.m:411): Calling [oolite-conditions].allowAwardEquipment()
  23:57:03.170 [script.javaScript.call] -[OOJSScript callMethod:inContext:withArguments:count:result:] (OOJSScript.m:411): Calling [oolite-conditions].allowAwardEquipment()
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Re: Trunk nightly

Post by Norby »

More taxi test:
- No crash in Minimum and Normal Detail but instantly when I try to chage to Shaders Enabled and a taxi is added before.
- I can add a taxi if I comment out shaders in shipdata.plist or if I change the fragment shader to another .fragment file.
- The crash remain regardless of changes in textures and uniforms.
- After binary halving the fragment script the crash is happen in this line:

Code: Select all

vec3 color = mix(colorMap, decals.rgb, decals.a) * diffuse;
If I install Griff_Shipset_Replace_v1.34.oxp then the same line in griff_cobra_mk3_player.fragment cause similar crash right when try show the first spinning cobra.
Is this only in my machine?
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Re: Trunk nightly

Post by cim »

Norby wrote:
Is this only in my machine?
It's probably not widespread, at least - no problems here.

Could you check:
1) Does this also happen with a normal 1.77.1 install?
2) If so, there have been some strange things happening with recent Nvidia drivers - maybe upgrade/downgrade the driver version?

If not, then if you have the tools to compile your own version of Oolite from source, it might be worth doing that (with debug mode on) and then running it through gdb to see exactly where the backtrace comes from.
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Re: Trunk nightly

Post by Norby »

Everything is the same in 1.77.1 so my guess is a driver issue. I am using the latest beta from nvidia.com due to older ones causes even more problems in my card.
Thank you for your help, I can live with the situation and I do not want debugging down into the drivers.
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