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How many OXP's are you running

General discussion for players of Oolite.

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How many OXP's are you running

0
2
4%
1 - 20
11
24%
21 - 40
11
24%
41 - 60
4
9%
61 - 80
2
4%
81 - 100
5
11%
I'm a greedy boy >100
10
22%
 
Total votes: 45

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TGHC
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How many OXP's are you running

Post by TGHC »

I was knocked out by all the work that had been going on during my absence and the huge list of OXP's that are now available, the community is so responsive and creative with ideas (eg jellybabies OXP) it's like a production line.

IIRC there are about 220 OXPs at present so I thought it would be interesting to see how many you guys are running, including completed missions (there are only 22 missions on the Wiki list), did I say only <slaps own face>!

I've got 19 at the moment, I'm adding them in one at the rate of about one per week, I haven't added back in the missions I completed before yet, I'll have to open notepad++ and have a look in the Plist <shudders>.
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Re: How many OXP's are you running

Post by lave »

I have 183 :shock:

Didn't realise until I just counted them lol.
I guess you can get carried away.
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Re: How many OXP's are you running

Post by Smivs »

I actually only have 18 at the moment (counting YAH as one!). I have recently had a purge removing 'completed' OXPs like missions I've finished, and others that don't make sense in an Armageddon Ooniverse! Four are OXP ships, four are eye-candy, six are equipment (including Jellybabies until I get fed up with them :roll: ) and the rest just change my Ooniverse to how I like it - Psycho-style - so TG2 Armageddon, Furball, Galactic Navy.
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Re: How many OXP's are you running

Post by Cody »

Thirteen, mostly eye-candy.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: How many OXP's are you running

Post by Commander McLane »

78 at the moment.

- 38 are for adding ships, stations, or other objects (like new missiles)
- 4 flavour OXPs for various governments
- the rest is equipment, missions, utilities, game mechanics and appearance changes, I can't be bothered to make a precise statistic right now
- 2 are WIPs in different testing stages
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CheeseRedux
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Re: How many OXP's are you running

Post by CheeseRedux »

At the moment, there are 233 folders in my AddOns.
12 are special folders (more on those later), leaving 221.
A Config folder that's only there because of Griff_Debris_sets135_no_normal_map - 220
Counting the 36 griff_somethingsomethings (Not including the special Kraif&Boa) as 1 - 185
Counting the 14 YAHs as 1 - 172

My special folders are used to store OXPs that are currently not in use:
I've one for each Galaxy, holding Galaxy-specific OXPs. I'm still in G1, but the way your question was framed, I'm including the 8 OXPs from G2-G8 - 180
"Disengaged" contains stuff that's temporarily not in use. 23 OXPs, some of which may be permanently removed at a later date.
"Incompatible" should be self explanatory. I keep them there to remind myself not to accidentally add them to main folder. 3 OXPs.
"Superceded": 10 OXPs whose functions have been replaced by others. Again kept as a reminder not to accidentally add.
"Crashes": OXPs that make the game crash. The Bandersnatch used to live here before Eric fixed it.

So the count is 180, plus 2 or 3 that were put in the Disengaged folder because of testing.

This number might change* a bit once I get around to switching to 1.75 (I'm on a playing hiatus right now) and start updating versions.

*By "change" I mean "increase". I've already got some OXPs that are still sitting as zipfiles in my regular download folder, and there are a bunch who've not even made it that far... Whether the yet-to-be-unzipped and yet-to-be-downloaded will ens up as permanent residents is of course another question, but I'd say there's a fair chance.
Last edited by CheeseRedux on Wed Mar 02, 2011 11:04 am, edited 2 times in total.
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Re: How many OXP's are you running

Post by Zireael »

23 OXPs. Eye-candy and ships mostly, and Random Hits and Captain Berg's.

I'm thinking of adding Gal Navy back, when it's made compatible with 1.75.1. Same goes for Fuel Collector...
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Re: How many OXP's are you running

Post by Cody »

CheeseRedux wrote:
I'm on a playing hiatus right now
Is that enforced, like mine, CR?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: How many OXP's are you running

Post by CheeseRedux »

El Viejo wrote:
CheeseRedux wrote:
I'm on a playing hiatus right now
Is that enforced, like mine, CR?
Just a phase. I tend to binge play.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
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Re: How many OXP's are you running

Post by Mauiby de Fug »

At the moment I have 101 (assuming that all the YAH folders count as 1), but that's likely to increase rather quickly as I continue to add some of the new oxps that are about and decide which of the old ones to re-add (I've got an folder elsewhere with 50 odd oxps: finshed missions that don't add extra ships, some oxps that don't seem to work properly and I haven't figured out why yet, and some others which I simply don't want any more.) Most of my oxps are extra ships - I like variety in my Ooniverse!
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Re: How many OXP's are you running

Post by Svengali »

In the last days of v1.74.2 it was 171 OXPs (~50% test.oxps).
Currently 26, but this will change .-)
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Re: How many OXP's are you running

Post by Getafix »

Just 9 for audio/visual improvement.
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Re: How many OXP's are you running

Post by Commander McLane »

Getafix wrote:
Just 9 for audio/visual improvement.
Ah, the purism... :wink:
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Re: How many OXP's are you running

Post by Ganelon »

83. I like lots of eye candy, lots of different ships flying around, lots of variety in stations, etc.

I pared it down just recently, though, due to the upgrade to 1.75. Basically took out OXPs where I hadn't felt they'd added much to my personal gameplay or enjoyment, as well as some that haven't been updated to work under 1.75 yet. Those ones will be getting added back in as new versions become available.

I will say, however, that the OXPs do a lot to add dimension and depth to the game, and since they are the topic of this thread.. Kudos to the OXP makers! They help to keep Oolite feeling new and interesting.
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Re: How many OXP's are you running

Post by Cody »

What are everyones' 'absolutely must have's? There are three for me: Griff's ships, Fighter Hud, and BGS.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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