Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Uber Equipment?

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Uber Equipment?

Post by Okti »

Hi All

When I play missions, One of the problems is to find a target ship. So I wrote an OXP called LongRangeScanner which displays every entity in the current system.

And Gives you a chance to target at the selected entity, get near to that entity or get near to system main station.

How do you feel about me publishing this OXP, or keep it to my self as an oolite cheat.


Okti
My OXP's
And Latest Mission Coyote's Run
User avatar
Mauiby de Fug
---- E L I T E ----
---- E L I T E ----
Posts: 847
Joined: Tue Sep 07, 2010 2:23 pm

Re: Uber Equipment?

Post by Mauiby de Fug »

If you want to release it as an OXP, then go ahead and release it as an OXP! Sure, some people will think it affects the game balance, and will never use it. Others will!

For example, I like the your idea, but I think it would make the game far too simple, and you'd lose the excitement and risk of not knowing if you'll make it to the station without being accosted by rogues. There is a scanner limit for a reason.

Others will believe it to be very useful, and will rejoice in new-found freedom to target anyone and keep out of other ships' way.

'Tis impossible to cater for everyone, so do what you wish. Those who like it can release it; those who don't don't have to install it in their universe!

Edit: "Those who like it can release it" should be "install it" I need to remember to proofread...
Last edited by Mauiby de Fug on Thu Jan 27, 2011 5:19 pm, edited 1 time in total.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6557
Joined: Wed Feb 28, 2007 7:54 am

Re: Uber Equipment?

Post by another_commander »

I'd go for release. The good thing about OXPs is that whoever does not like them can simply not install them.
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2269
Joined: Tue Jan 02, 2007 12:38 pm

Re: Uber Equipment?

Post by Killer Wolf »

might be a good debug tool, if you spawn a ship somewhere you could use this to see if it has been created, and got to it if necessary. Logs tell you is a spawn has worked too i guess, but this would keep you in-game i suppose.
User avatar
CheeseRedux
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri Oct 02, 2009 6:50 pm

Re: Uber Equipment?

Post by CheeseRedux »

Killer Wolf wrote:
might be a good debug tool, if you spawn a ship somewhere you could use this to see if it has been created, and got to it if necessary. Logs tell you is a spawn has worked too i guess, but this would keep you in-game i suppose.
And a good tool to have in those cases where someone absolutely cannot find a specific ship in a system. Add OXP, determine whether ship is actually there or not, remove OXP.

Not something I'd personally use for normal gameplay, though.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Uber Equipment?

Post by Fatleaf »

Looks like you have your answer there Okti. :D All are in agreement. 8)
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: Uber Equipment?

Post by Okti »

I will wait a week or so, to see more replies.

Okti
My OXP's
And Latest Mission Coyote's Run
luminous
Dangerous
Dangerous
Posts: 80
Joined: Tue Jan 11, 2011 7:34 pm

Re: Uber Equipment?

Post by luminous »

Release it, tonight preferably :D

Make it expensive, like 50k credits. I don't know if its possible to have a Star Wars esque Millennium Falcon huge radar dish added to the ship when you get one of these, but if that is possible too that would be awesome. Personally I think you can justify it, after all why should all ships regardless of size and cost have the same scanner limit?

OK, I can understand why perhaps a whole system scanner is perhaps a little bit too far, but for an OXP, if you can, then may have various different levels of scanner. 50km, 100km, 500km say, all at different prices? I don't know how others would feel about this, but I for one would have no issues flying around with a 100km scanner that cost me 50k.
User avatar
CheeseRedux
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri Oct 02, 2009 6:50 pm

Re: Uber Equipment?

Post by CheeseRedux »

luminous wrote:
... a Star Wars esque Millennium Falcon huge radar dish added to the ship ...
You could just edit the Falcon.oxp to have it as standard equipment, y'know... :wink:
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
luminous
Dangerous
Dangerous
Posts: 80
Joined: Tue Jan 11, 2011 7:34 pm

Re: Uber Equipment?

Post by luminous »

CheeseRedux wrote:
luminous wrote:
... a Star Wars esque Millennium Falcon huge radar dish added to the ship ...
You could just edit the Falcon.oxp to have it as standard equipment, y'know... :wink:

Mmmm, now there is an idea :) :D :D
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Uber Equipment?

Post by Commander McLane »

CheeseRedux wrote:
Killer Wolf wrote:
might be a good debug tool, if you spawn a ship somewhere you could use this to see if it has been created, and got to it if necessary. Logs tell you is a spawn has worked too i guess, but this would keep you in-game i suppose.
And a good tool to have in those cases where someone absolutely cannot find a specific ship in a system. Add OXP, determine whether ship is actually there or not, remove OXP.

Not something I'd personally use for normal gameplay, though.
If you're after a debugging tool, that's what the JS console is for. It can find you any ship in an instant, and bring you right on its nose in another instant. :wink: So for the purpose of debugging there is no need to put the functionality in an OXP.
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: Uber Equipment?

Post by lave »

Go ahead and release it.

Don't wait for a few weeks. If people want it then will download it.
I would like to try it out.
uua90
Competent
Competent
Posts: 44
Joined: Sat Jan 08, 2011 2:53 am
Location: Inines

Re: Uber Equipment?

Post by uua90 »

I would like to try it. I recommend you go ahead and release it.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2478
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Uber Equipment?

Post by Griff »

i'd like to add my voice to the 'release please' choir
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Uber Equipment?

Post by Gimi »

I actually have three installations of Oolite on my computer. Trunk, the one I use with my main Commander and one for testing.
I used to just stuff in a lot of OXPs because they sounded cool. I no longer do that as I ended up with OXP conflicts and eventually a crash (mostly because I didn't read the instructions for each OXP). On my main installation I now try to balance the game. I like missions, so there are a lot of mission OXPs on that one. I like eye candy, so there is a lot of ambiance OXPs and I also have a lot of equipment OXPs, but to compensate I have added OXPs that make the game harder such as Anarchies, deep space pirates, etc. I tend to dislike/be careful with uberships, but use some of them to make the game harder (self imposed restrictions, hence I consider them NPC only).

Anyway, all this builds up to, yes please, release. Let the player decide. If I think it throws off the balance in the game it just goes into my folder with "do not want OXPs" and no harm is done.

PS: Hey, just noticed, my bb status has gone to ELITE. Thought that happened at much higher message count. Is this a change/error after the update of the bb-system, or just something I missed.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
Post Reply