
I always go straight for the prey so I try to concentrate on taking the Boa out as fast as possible.
Anyway having great fun but I want to know what are good missiles other than the normal ECM hardened.
What are your experiences?
Moderators: winston, another_commander
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
yeah normally me to. But this was a though pack so doing a little damage with missiles was my idea of reducing the resistanceCommander McLane wrote:Can't say, 'cause I don't use missiles at all. I'm a laser guy.
Aquatics.oxpUK_Eliter wrote:and a 'trident missile' from some OXP or other.
You mean, because it's a missile? He - it's a gift/present/bonus, not a missile.Commander McLane wrote:Sounds like a barrier against you, however.another_commander wrote:The "Barkas Barrier" from Vector.oxp. For no particular reason, other than I feel somewhat related to it.
yesJazHaz wrote:I'm guessing you mean "tough"?pagroove wrote:this was a though pack
Yes, It's in the Oldships2010.OXP. And as this is only a retexture.oxp (I did nothing with the ships itself except for the Monitor) I bought a Bushmaster Miner that was on sale. It's very rare to see one on sale. Of course it is equipped with mining laser on the rear but on the front I installed a military laser. Having only 3 energy banks some assassin missions are quite a challenge but do-able. As said this Boa was escorted even by 2 vampires MK IV (or III) one diamondback and one civilian. But I just managedPS: You were using a bushmaster?![]()
I thought that was hardly a combat ship.
PPS: I do find it a problem to work out just what missile to use in which circumstances. Take too long to choose and you can get blown up. And accidentally deploying quirium (and, to a lesser extent, some other weapons of mass-ish destruction) can go wrong, too.
Completely unrelated, but today I noticed a small bug in the old "Oldships.oxp (v 3.2)". While targeting the Iguana (with the target inspector), I noticed that it had the string "(0.2)" in its role list. That should not be a role so I opened the shipData of that oxp and looked at the roleset of the Iguana. It had a space direct behind pirates: "pirate (0.2)", making it two separate roles. And now you mention your "pimped up" version, I took a look in that one. It contains the same bug.pagroove wrote:Yes, It's in the Oldships2010.OXP. ......