Big player ships

General discussion for players of Oolite.

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Cows
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Big player ships

Post by Cows »

This question has always bugged me, so I made a new save file and gave myself a Navy Constitution by editing the save file. The question is:
How do dock in space stations with a ship like that? Is it possible, or am I doing something wrong, because i crash into the docking slit every time I try.
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Re: Big player ships

Post by DaddyHoggy »

Cows wrote:
This question has always bugged me, so I made a new save file and gave myself a Navy Constitution by editing the save file. The question is:
How do dock in space stations with a ship like that? Is it possible, or am I doing something wrong, because i crash into the docking slit every time I try.
You're bigger than the dock - so no, that's not supposed to be a player ship and no it can't dock at a normal station...
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Post by Cows »

Then how come I've found it for sale in several places?
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Post by DaddyHoggy »

Because this is a game :wink: and therefore things such as physical dimensions can and are often ignored.

Do you have RS installed (or OSE) or just the Navy OXP? Either way, that ship was designed to originally be NPC only - and for good reason - as you're now discovering.
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Post by Cows »

I have RS. Would a Navy Juggernaut be able to fit?
Whatever, I'll just save up to get a Caduceus-Omega. At least that will fit, and it's powerful.
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Post by Alex »

Caduceus-Omega... I have a caduceus, never seen an omega version. Is it a separate oxp? As I don't run RS. My wee computer is just not up to all that number crunching.

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Post by Screet »

Alex wrote:
Caduceus-Omega... I have a caduceus, never seen an omega version. Is it a separate oxp? As I don't run RS. My wee computer is just not up to all that number crunching.
Yes, it's from the neocaduceus oxp. IIRC the link can be found in the same thread as the original caduceus oxp.

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Post by overmage »

Shift-D is your friend. :D
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Post by Diziet Sma »

overmage wrote:
Shift-D is your friend. :D
Hehehe... How do you get a hard-boiled egg into a wine bottle? Shift-D!!!! :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by Lestradae »

The "the really big ships can't dock without shift-D" issue is going to be resolved in the OSE.oxp, the future successor for RS, if you're interested.

Then you can eat your Constitution and keep it. Or was that cake?

:?

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Post by overmage »

I'm going to hazard a guess and that it's something to do with extremely long noses that poke into the docking slit before the ship crashes :twisted:
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Post by DaddyHoggy »

overmage wrote:
I'm going to hazard a guess and that it's something to do with extremely long noses that poke into the docking slit before the ship crashes :twisted:
I surmise it will be specialised stations that big ships can dock out without fear of looking like a bowling ball being squeezed in/out of a straw. :wink:
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Post by Lestradae »

@overmage: :lol:

@DaddyHoggy:

No, actually I am exploring two different routes:

One, a kind of "docking shuttle" that is an expansion on the escape pod, essentially making the docking an escape pod landing and immediately re-awarding another escape pod - main station trading would then work with shift-D - and the launching would be like the one in planetfall.oxp.

Solution two, go down the route of planetfall.oxp entirely. The really big ships (and only they) are automagically docked via script when at ~ 3km or so from any entity with the role "station" or "carrier" and are transferred these same ~ 3km from the station again when launching. In suspension of disbelieve, we, the players, can then assume that the actual docking and launching was done with a shuttle. There might also be screen-messages that say so.

I think I will choose solution two, if doable at all, because then there is also no cargo problem (when using an escape pod, cargo gets lost, and cargo is not read- or writeable via oxp :( ).

Ultralarge NPC ships - irrelevant if police, pirate, trader or military etc. - already do no longer dock or launch at/from stations in the fledgling OSE V0.6 beta that lives on my harddrive.

Greetings from holiday 8)

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Re: ..

Post by Svengali »

Lestradae wrote:
Solution two, go down the route of planetfall.oxp entirely. The really big ships (and only they) are automagically docked via script when at ~ 3km or so from any entity with the role "station" or "carrier" and are transferred these same ~ 3km from the station again when launching. In suspension of disbelieve, we, the players, can then assume that the actual docking and launching was done with a shuttle. There might also be screen-messages that say so.

I think I will choose solution two, if doable at all, because then there is also no cargo problem (when using an escape pod, cargo gets lost, and cargo is not read- or writeable via oxp :( ).
Not a good idea, L. This will break/bend/change every mission that uses a station. At least if the player has to do something nearby (e.g. Localhero's raid missions, Carrier missions, etc.).
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Re: ..

Post by Lestradae »

Svengali wrote:
Not a good idea, L. This will break/bend/change every mission that uses a station. At least if the player has to do something nearby (e.g. Localhero's raid missions, Carrier missions, etc.).
Good point. But, will it? I mean, "alternate docking" will only be the case for very big ships, not every player ship. And the docking and launching will be the same technically "as usual".

Could you give me an example? Just so that I know what exactly could happen that I haven't (yet) thought of.
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