Is there a tractor beam OXP out there?

Moderators: winston, another_commander
I think Giles had I ideas in that direction. In the code itself there are functions that call for a new pilot to be flown in, launch a ship with spare pilot and transfer that pilot to the abandoned ship. But it is just unfinished business and will not work in its current state. Anyhow, It was just mend as visual fun as the player would not gain from it.JohnnyBoy wrote:I've been wondering for a while whether there's some other way to cash-in on a ship that's been abandoned by its pilot other than converting it to space-dust.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
This is a very clever idea - I like it. But the cost of the transmission device would have to be less than the salvage value of the retrieved ship. Also, would I have to stay close to the abandoned ship and defend it until the salvage company arrives to take it away?Frame wrote:What i´m thinking is that a special Equipment is needed that fits in a missile pylon and bares the cost of say 50.000 or 100.000 credits or even more...
This Equipment would basicly be a Transmission device that contacts the nearest Salvage Company...
A ship jumps in, goes right up next to the ship targeted(that is derelict), performs some code stuff, and both ships jump out, and the player gets a reward of say 10.000 credits, pr ship. we could even make it so that its previous owner would have to be an offender or fugitive... like that not all ships are up for grabs. (thinking, can i make a derelict ship exit i wonder)
Id say it would have to be exspensive, because you can use it again and again... they way it would work is that upon launching the device from the missile pylon, which is what you actually do. it well selfdestruct and award you the transmission device again.JohnnyBoy wrote:This is a very clever idea - I like it. But the cost of the transmission device would have to be less ?
You can get the ships mass in JS. It will be a good measure for size as it directly relates to the ships volume.frame wrote:Sadly ATM there is no way to determine the size of the ship, one obvious way would be by radius, but we cant get to that figure yet in java scripting.
Ahh ThanksEric Walch wrote:You can get the ships mass in JS. It will be a good measure for size as it directly relates to the ships volume.frame wrote:Sadly ATM there is no way to determine the size of the ship, one obvious way would be by radius, but we cant get to that figure yet in java scripting.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.