Screenshots

General discussion for players of Oolite.

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Svengali
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Re: Screenshots

Post by Svengali »

Image

Nearly there...
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Zieman
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Re: Screenshots

Post by Zieman »

Whoa... 8)
Me wanna!
...and keep it under lightspeed!

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Re: Screenshots

Post by maik »

I so want to see this... immensely looking forward to this OXP!
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Rxke
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Re: Screenshots

Post by Rxke »

Whoa! :shock:

wut...

I'm 42 years old and what is this?

:lol:
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Re: Screenshots

Post by Cody »

The pros and cons of saving some poor trader called Vivian from a large gang of bandits: 34t of booty - and a repair bill of over 80k!

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Commander McLane »

A broken military shield enhancer is always an "ouch" moment. :evil:
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Svengali
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Re: Screenshots

Post by Svengali »

El Viejo wrote:
The pros and cons of saving some poor trader called Vivian from a large gang of bandits: 34t of booty - and a repair bill of over 80k!
Rolling Thunder strikes again.

@Rxke, maik and Zieman
Cheers. I'll make it available as demo when I'm done with it. It currently only works with trunk and CCL1.6.1, but I guess it will be possible to do a v1.76,1 version. A few things are still on my todo list (the water shader is one of them), but Ironfist has run it on his his box (muchas gracias) already. The wole thing is meant as appetizer for animations - Oolite can do really cool things and animations are a very interesting aspect. And when comparing the filesizes and flexibility with videos then it gets clear that it is the way to go.
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Rxke
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Re: Screenshots

Post by Rxke »

wow, that sounds more than good, in my book!
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Shipbuilder
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Re: Screenshots

Post by Shipbuilder »

I was wondering if anyone had a screenshot of the Liberator that they could post (I understand this is included in Random hits).
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Re: Screenshots

Post by Commander McLane »

There you are:
Image

Image
These are screenshots of The Liberator from my personal modified version of Sabre's original OXP, which fixes some issues with the original. It doesn't fix the main issue, however, i.e. that the ship is too high for a standard docking bay.
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Re: Screenshots

Post by Smivs »

Nice! I always liked the Liberator - great design.
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Re: Screenshots

Post by Shipbuilder »

Thanks Commander McLane I've never come across this ship in game as yet so was curious to see what it looks like in game.

Code: Select all

It doesn't fix the main issue, however, i.e. that the ship is too high for a standard docking bay.
Would it not be possible to run the DAT file through the DatScale.py converter to reduce the size ?

If not would a new smaller model be of interest to anyone ?
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Increase the variety of ships within your Ooniverse by downloading my OXPs

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Re: Screenshots

Post by Commander McLane »

Shipbuilder wrote:
It doesn't fix the main issue, however, i.e. that the ship is too high for a standard docking bay.
Would it not be possible to run the DAT file through the DatScale.py converter to reduce the size?
In principle, yes, if the subentities are equally shrunken. However, the OXP creator envisioned it to be in this size, and he may have had his reasons for that.
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Tichy
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Re: Screenshots

Post by Tichy »

nothing special... that's my alternate cobra mk3 with customized "discordian" decals :)

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...searching for fnords in the snoopers and spreading some good anarchy through the eight galaxies :lol:
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Tricky
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Re: Screenshots

Post by Tricky »

All hail Eris!
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