Screenshots

General discussion for players of Oolite.

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RockDoctor
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Re: Screenshots

Post by RockDoctor »

Cody wrote: Thu Mar 23, 2017 11:29 am
Diziet Sma wrote: Thu Mar 23, 2017 2:05 am
Because that's never worked for me, perhaps?
<raises eyebrow>
Why should that surprise you? That's a Windows keyboard code, and it spent about a decade with spotty and inconsistent support in different versions of Windows, which would get hugely annoying when switching between the left (Win2k), centre (WinXP) and right (Win3) laptops. I don't know if more recent versions of Windows support it, or whether you have to rent an "app" to support it on days with the correct phase of the Moon.
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Re: Screenshots

Post by Cody »

<raises other eyebrow> Been using it for years with no problems.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: Screenshots

Post by Diziet Sma »

Cody wrote: Thu Mar 23, 2017 11:29 am
Diziet Sma wrote: Thu Mar 23, 2017 2:05 am
Because that's never worked for me, perhaps?
<raises eyebrow>
I suspect it only works on full keyboards (with a number pad).. I've never been able to get those alt-code things to work from my laptop(s).
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Cody »

Never had a laptop, but I thought that's what the Fn key could enable. Hey look, a screenshot!

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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RockDoctor
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Re: Screenshots

Post by RockDoctor »

Diziet Sma wrote: Thu Mar 23, 2017 12:36 pm
Cody wrote: Thu Mar 23, 2017 11:29 am
Diziet Sma wrote: Thu Mar 23, 2017 2:05 am
Because that's never worked for me, perhaps?
<raises eyebrow>
I suspect it only works on full keyboards (with a number pad).. I've never been able to get those alt-code things to work from my laptop(s).
At least one of the laptops involved had a full numeric keypad. And I recall getting a PS/2 numeric pad for my Win3 machine to try precisely this point - can't remember if it worked though. We had to do a lot of fat-fingering number input sometimes.
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Re: Screenshots

Post by Astrobe »

Cody wrote: Thu Mar 23, 2017 12:51 pm
Never had a laptop, but I thought that's what the Fn key could enable. Hey look, a screenshot!
Easy title: "Coriolis Eclipse".

BTW do you remember in which package is that type buoy?
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Re: Screenshots

Post by Cody »

Here... and it's an Ico.
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Re: Screenshots

Post by Astrobe »

Aaah... thanks a lot.
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Re: Screenshots

Post by another_commander »

Asteroid fields near the sun, Zaonce system.
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Re: Screenshots

Post by maik »

Wow, what a work of art, a_c!
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Re: Screenshots

Post by Astrobe »

I might be moaning and complaining about missing features, but even non-Perlin gives damn good results... And I actually wanted to snapshot another part that looked like an old giant crater, but while I was looking in my keyconfig file for the snapshot key, Reesdice kept on spinning...

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Re: Screenshots

Post by Redspear »

Whilst the following might not appear to qualify as screenshot thread material, I'd like to claim entry on a technicality: that it could potentially lead to better screenshots... at least from a particular vantage point.

Rear view comparison with and without without and then with my tweak (found here).

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Note how the station logo/design on the right of the image is now much more clearly distinguishable.

The worry might be that the exhausts could now look thin and weak.
Again, before and after shots...

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Worth the trade-off I think, especially as non-player exhausts needn't be changed (or could be changed less if one prefers a smoother gradient).
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Re: Screenshots

Post by spud42 »

it always intrigues me how there are "atmospheric" effects like glare , in space... in a vacuum..... with nothing to diffuse the light.....

but it still looks cool..lol
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Re: Screenshots

Post by Astrobe »

In my mind the HUD views in Oolite are from cameras, because a large glass cockpit is a terrible idea in space. So a lens flare effect would make sense here (not that I'm asking for it though), unlike in many other games.

But I don't see atmospheric effects in Oolite where there's no atmosphere - except lasers that are invisible unless some fog scatters part of the beam. But it's difficult to do without it, so let's blame space pollution for that.
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Re: Screenshots

Post by RockDoctor »

Astrobe wrote: Sat Apr 01, 2017 9:25 am
except lasers that are invisible unless some fog scatters part of the beam.
Oh, hang on. Isn't there some self-focussing effect where high intensity lasers cook the remains of the gas to plasma in the core of the beam, which would produce a (small) amount of scatter. You only need a small amount of scatter, because you're talking about a laser that can boil hullmetal, and you don't want too many of those photons coming in the direction of your retinas. Or camera sensors, even.
(Just handwaving physics to make the "in space nobody can hear your thargoid scream" crowd go away. I know that physics only works in an atmosphere thick enough to glide in. But it's an excuse.)
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