Sun radius is *2 the planet radius
Sun hue is random upon each visit to that system?
No connection between radius and hue?
Sun to planet distance is 20* planet radius?
For BBC retro Elite-B I looked into the system seeds and found w2's high byte to be the most interesting/unused
The text description on Elite-B's charts uses the following scheme based on the highest nibble of w2:
0x0Red Dwarf
0x1Orange Dwarf
0x2Orange Dwarf
0x3Orange Dwarf
0x4Orange Dwarf
0x5Yellow Dwarf
0x6Yellow Dwarf
0x7Yellow Dwarf
0x8Yellow Dwarf
0x9Yellow-white
0xAYellow-white
0xBBlue-white
0xCBlue-white
0xDRed Giant
0xERed Giant
0xFBlue Giant
Note the above is not a complete list of star categories, nor probability distribution of occurrence, the distribution is my guess as to what is most likely to be habitable by Elite's species.
And of course I had to satisfy canon. I found Lave orbiting an Orange Dwarf which reduced how many Red Dwarfs are present in GalCop in the above scheme as Lave had a value of
0x1. Whether Red Dwarfs are inhabitable is a topic of debate anyway regarding X-ray flares and tidal locking. Going through Rob Holdstock's The Dark Wheel, it mentions Xezaor is close to a dying, dim red star. I guess it is in a Red Giant phase which can last a billion years so I figured ok to use that for 0xE. This scheme also left Tionisla as a Red Giant, at 0xD, which may conflict with other canon but sounds appropriate for the Graveyard.Some stars of interest ended up as follows:
- Diso Yellow Dwarf
0x8
Lave Orange Dwarf0x1
Leesti Orange Dwarf0x4
Reidquat Blue-white0xB
Tionisla Red Giant0xD
Zaonce Yellow-white0xA
Code: Select all
LDA W2H: LSR A: LSR A: LSR A: LSR A
LSR A: LSR A: ADC #5: STA stop
stop, but Oolite probably needs different scaling.
