That, incidentally, had the interesting consequence that the Thargoid laser was considerably more dangerous at a high frame rate (fires on average every 0.5 seconds) than at a low frame rate (fires on average every 1.5 seconds), because it checked that 1/20 chance once every frame.Pleb wrote:There is a probability that the laser will hit 1 in 20 times it is fired, so this is probably what that it is. I did try taking this line out, but then the Thargoids became too dominant and were able to reduce a Navy Taskforce into debris very quickly!Switeck wrote:I've seen Thargoid Cruisers and Battleships from Galactic Navy firing their lasers at nothing. Maybe related...?![]()
The fire rate of the Thargoid laser is calculated differently in trunk to avoid this dependency; overall difficulty shouldn't be affected by this change, and the apparent randomness of Thargoid fire rates remains to an extent.