Some observations - suggestions (all of the in good will) about the neolite core package
1.The creation of a dedicated texture for the station entrance.
Right now oolite uses the dark_metal.png . With the creation of that texture (in our case dock_metal.png) plus a small modification to the dock and dock-flat models like that
Code: Select all
NVERTS 8
NFACES 10
VERTEX
-32, -96, -250
-32, -96, 0
-32, 96, 0
-32, 96, -250
32, -96, -250
32, -96, 0
32, 96, 0
32, 96, -250
FACES
127,127,127, 0.000000,-1.000000,0.000000, 3, 2,3,7
127,127,127, -0.000000,-1.000000,-0.000000, 3, 6,2,7
127,127,127, 0.000000,1.000000,0.000000, 3, 0,1,5
127,127,127, 0.000000,1.000000,-0.000000, 3, 4,0,5
127,127,127, 1.000000,-0.000000,0.000000, 3, 2,0,3
127,127,127, 1.000000,-0.000000,0.000000, 3, 1,0,2
127,127,127, -1.000000,0.000000,0.000000, 3, 7,4,6
127,127,127, -1.000000,-0.000000,0.000000, 3, 6,4,5
127,127,127, 0.000000,0.000000,1.000000, 3, 4,3,0
127,127,127, 0.000000,0.000000,1.000000, 3, 7,3,4
TEXTURES
dock_metal.png 256 256 0.000000 256.000000 0.000000 0.000000 256.000000 0.000000
dock_metal.png 256 256 256.000000 256.000000 0.000000 256.000000 256.000000 0.000000
dock_metal.png 256 256 0.000000 0.000000 0.000000 256.000000 256.000000 256.000000
dock_metal.png 256 256 256.000000 0.000000 0.000000 0.000000 256.000000 256.000000
dock_metal.png 256 256 256.000000 256.000000 0.000000 0.000000 0.000000 256.000000
dock_metal.png 256 256 256.000000 0.000000 0.000000 0.000000 256.000000 256.000000
dock_metal.png 256 256 0.000000 256.000000 0.000000 0.000000 256.000000 256.000000
dock_metal.png 256 256 256.000000 256.000000 0.000000 0.000000 256.000000 0.000000
dock_metal.png 256 256 256.000000 0.000000 0.000000 256.000000 0.000000 0.000000
dock_metal.png 256 256 256.000000 256.000000 0.000000 256.000000 256.000000 0.000000
END
In order to use that png instead of the dark_metal.png all stations (native and oxp ones) will look better because lots of other oxps can be benefit from that since they use the dock or dock-flat model.
The dark_metal.png must stay as it is since a lot oxps use that for other reasons
2.I really miss the red color of cobramk1_alt and also the star that its texture has. Now is a half pink half white texture
3.I really miss the pirate flag in the texture of python-blackdog also you may want to revise a little bit the texture for python-trader because all that purple color does not seem right
4.In the sidewinder escort you have change the name to Sidewinder Scout/Escort. Is that a mistake or it was on purpose
5.The transporter and transporter miner has the same texture. I have done the same observation for the worm and worm miner
Finally can you tell me how I can remove that gray line from the bottom of the front view in the cobra MK3 player? It is really annoying since it cut my view. I do not like copkits I prefer huds because they give you a sense of freedom