Seriously, the break from Oolite seems to have done wonders to my fighting skills. Add to that the training in a poor MorayMed, and then a sluggish and slow Python ...
So now that I finally fly a proper Cobra 3, equipped with all the good stuff but a NEU , I do not fear anything.
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20 k out of affordability, with everything else so perfectly timed.
So now that I finally fly a proper Cobra 3, equipped with all the good stuff but a NEU , I do not fear anything.
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20 k out of affordability, with everything else so perfectly timed.
There's an easy remedy: go and earn your NEU. If your fighting skills are up to taking your second mission for the Navy (provided you've completed the first one), you'll get one for free.
(At least that's the usual way to get hold of an NEU.)
There's an easy remedy: go and earn your NEU. If your fighting skills are up to taking your second mission for the Navy (provided you've completed the first one), you'll get one for free.
(At least that's the usual way to get hold of an NEU.)
That's what I told myself buying a Cobra 3 without it now. So there is more to lok forward to.
Though for usual I would replace it with meant-to-be, with a bit of luck (a ship needs to be on offer) an already-built-in NEU costs a mere 90k or so in TL 15 systems (old memories), ~150k in TL-14 worlds. Usually I would have that kind of money before I have the kills for the mission.
But anyways, I am looking forward to meet more Thargoids, and other dangers of any sorts in my game, now that I feel I have a chance to withstand them.
(I took care to stay competent below killcount of 256 while still flying the Python.)
Oooh - 'video' cut scenes on missionScreens......I could feel it in my bones that this was coming sometime......nice one Svengali. I've had in the back of my head a little OXP idea to record snapshots at a set 'frame-rate' in game to be later used to build videos for display on missionScreens. Only a concept so far and I wasn't sure if Cabal_Common_Briefing.js could do the display work......
Oooh - 'video' cut scenes on missionScreens......I could feel it in my bones that this was coming sometime......nice one Svengali. I've had in the back of my head a little OXP idea to record snapshots at a set 'frame-rate' in game to be later used to build videos for display on missionScreens. Only a concept so far and I wasn't sure if Cabal_Common_Briefing.js could do the display work......
We have already cutscenes. Two of them are in Vector.oxp via CCL_Briefing. You only have to find them .-)
The pic above shows a model with 6 subents (water, land, moon, station, shuttle, exhaust) and a background image. The water is animated via shader and the shuttle is flying to the station. The only thing is that I have no clue how to do the shadows right. Currently I'm simply using a greyscale texture which gets multiplied with the calculated color, because I have no idea how to do a multipass rendering in Oolite.
So, that's a bug then? That background star scape takes on colour of in system sun.
I have often wondered about that recently, as I see quite a few such systems... all red stars is rather strange.
It's possibly more apparent with the star count cranked-up, and no nebulae.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
So, that's a bug then? That background star scape takes on colour of in system sun.
I have often wondered about that recently, as I see quite a few such systems... all red stars is rather strange.
It's possibly more apparent with the star count cranked-up, and no nebulae.
I've chucked it in the Bug report section just to see what happens...