I'll do the gauge for that.DaddyHoggy wrote:APB came up in another thread a little while ago too... spooky...Ramirez wrote:The mention of donuts reminded me of the old arcade classic, APB! It wouldn't take a massive leap to do something similar in Oolite, picking up minor felons while looking out for known fugitives. Add in a time limit and you could have some fairly high-paced action.
Only question is how to recreate the Confess-O-Meter...
Join GalCop?
Moderators: winston, another_commander
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: Join GalCop?
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: Join GalCop?
I can't get the APB idea out of my head now, so I had to look it up to remind myself how it worked. So, arrests are made either by tapping the felons with the cursor or actually hitting them with your own car. Now, collisions are easy handled in Oolite, and I scripted a little test where a ship would pull over after I rammed it x number of times.
As for the cursor tap, you could do something like check for when a target's acquired within a certain range while your lights are on (maybe that's a SHIFT+N job). This would give a good approximation of safe arrest. Just need a flashing purple and blue 'pull over' sign to replace the crosshair and I'm all set!
b.t.w. I don't think you can turn your own ship's lights on and off, can you?
As for the cursor tap, you could do something like check for when a target's acquired within a certain range while your lights are on (maybe that's a SHIFT+N job). This would give a good approximation of safe arrest. Just need a flashing purple and blue 'pull over' sign to replace the crosshair and I'm all set!
b.t.w. I don't think you can turn your own ship's lights on and off, can you?
Download Resistance Commander plus many other exciting OXPs HERE
Re: Join GalCop?
You can switch flashers on and off via scripting I think?
Editted to add - yup - via ship.lightsActive
Editted to add - yup - via ship.lightsActive
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Join GalCop?
That's great - just tried it out with the nav lights on my Rigel and it works a treat. Just need to get a sample of a siren and I'm almost there...
Download Resistance Commander plus many other exciting OXPs HERE
-
- ---- E L I T E ----
- Posts: 503
- Joined: Sat Jun 11, 2011 7:46 pm
Re: Join GalCop?
I was just thinking that the Wyvern could do with flashers, then I realized that it would blow the stealth aspect.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Join GalCop?
Also the opposite can happen. Since oolite 1.74 everything looks darker and the Ixian Battlecruiser became quite invisible with the sun on the wrong side. So, I gave him red and green flashers to make him more visible during normal flight . However, in combat this stealthy behavior is okay and he switches his flashers off.Dragonfire wrote:I was just thinking that the Wyvern could do with flashers, then I realized that it would blow the stealth aspect.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
-
- ---- E L I T E ----
- Posts: 503
- Joined: Sat Jun 11, 2011 7:46 pm
Re: Join GalCop?
Good idea. Hmmmmmmm.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: Join GalCop?
Maybe a stealth fighter in a mission...
In normal flight he has yellow flashers and he's real easy to see...
But in combat, he deactivates them...
It's a pitch-black ship..
The black Wyvern! It'd be perfect.
In normal flight he has yellow flashers and he's real easy to see...
But in combat, he deactivates them...
It's a pitch-black ship..
The black Wyvern! It'd be perfect.
- Captain Neebs
- Above Average
- Posts: 17
- Joined: Sat Aug 01, 2009 5:33 am
- Location: Navy Secom
Re: Join GalCop?
We can still kill whoever we like yes?
Watch out Galactic associates.. Qbomb down the hatch.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: Join GalCop?
I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
- Wyvern Mommy
- Deadly
- Posts: 185
- Joined: Sat Apr 02, 2011 7:14 pm
- Location: Beyond the final Frontier
Re: Join GalCop?
quite to the contrary: they shouldn't take you unless you have a clean record.RyanHoots wrote:I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Join GalCop?
Or to expand further on the idea, if you want to join you can pay to have your record cleared, but there's a small chance during random, routine checks that this is discovered and you're booted out of the service...Wyvern wrote:quite to the contrary: they shouldn't take you unless you have a clean record.RyanHoots wrote:I think GalCop would fire anybody who killed other GalCop ships.
BTW, I think a join-galcop.oxp should make your legal record clean as soon as you sign up.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Wyvern Mommy
- Deadly
- Posts: 185
- Joined: Sat Apr 02, 2011 7:14 pm
- Location: Beyond the final Frontier
Re: Join GalCop?
DaddyHoggy wrote:
Or to expand further on the idea, if you want to join you can pay to have your record cleared, but there's a small chance during random, routine checks that this is discovered and you're booted out of the service...
Or, depending on your service record, it might get sweeped under the rag.