Screenshots

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Cody
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Re: Screenshots

Post by Cody »

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Commander McLane »

Seems like a mighty explosion. What was it?
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Re: Screenshots

Post by Cody »

It seems that GalCop, while allowing me to post that pic, will not allow me to give any explanation whatsoever.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Reskinned Commies Station

Post by tonyhippy »

Just flown by a station I re-skinned, from the Commies OXP - the first time I've successfully applied lights. I love the OXP but the stations are beginning to look too basic compared to some of the gorgeous new Griff and Pagroove stations. Still wanted an austere, utilitarian look.
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Re: Screenshots

Post by Mauiby de Fug »

Ooh, that's nice! Yeah, some of the older oxps, while still excellent in themselves, looks a bit odd compared to some of the excellent textures we have around these days. I remember the planets in Assassins looking very out of place compared to my default ones added by System Redux... It's just occurred to me that I could probably have set them to use an SR texture myself. Shame I didn't think of that when I was playing through it!

Re-texturing some of the older ships/stations is a nice idea! Shame it's far beyond my present know-how...
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Re: Screenshots

Post by tonyhippy »

I can still only repaint over the existing textures, and then only if the panel lines/edges are apparent, or guessable (they often aren't). I've nowhere near the computer skills needed to create skins from a dat file or from Wings3D.
If anyone would like me to skin or re-skin something they'd have to create the basic line map for me to work over. I got away with it when I reskinned the B-Wing my Commander Jagger flies because the skin was arranged in such a way that just applying a "Busy" texture to the whole png (excluding windows, engine vents etc.) happened to map onto the ship neatly.
On the Commies station I could see where most panels applied by looking at the png in the textures folder. It's not perfect. I could have done better iif all the panel lines and edges had been visible.
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Re: Screenshots

Post by Cmdr Wyvern »

tonyhippy wrote:
I can still only repaint over the existing textures, and then only if the panel lines/edges are apparent, or guessable (they often aren't). I've nowhere near the computer skills needed to create skins from a dat file or from Wings3D.
If anyone would like me to skin or re-skin something they'd have to create the basic line map for me to work over. I got away with it when I reskinned the B-Wing my Commander Jagger flies because the skin was arranged in such a way that just applying a "Busy" texture to the whole png (excluding windows, engine vents etc.) happened to map onto the ship neatly.
On the Commies station I could see where most panels applied by looking at the png in the textures folder. It's not perfect. I could have done better iif all the panel lines and edges had been visible.
That was a very nice repaint you did of the Dragons, I use those textures myself. :) But then I made it easy for you, by including the blank auvs in the oxp package.
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Re: Screenshots

Post by Commander McLane »

Mauiby de Fug wrote:
Ooh, that's nice! Yeah, some of the older oxps, while still excellent in themselves, looks a bit odd compared to some of the excellent textures we have around these days. I remember the planets in Assassins looking very out of place compared to my default ones added by System Redux...
Personally the stations are bugging me more, which are looking even more out of place compared to the P.A.Groove-stations which are my default. I think Assassins-systems are now the only places where I ever see one of the vanilla stations again.
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Re: Screenshots

Post by tonyhippy »

Cmdr Wyvern wrote:
That was a very nice repaint you did of the Dragons, I use those textures myself. :) But then I made it easy for you, by including the blank auvs in the oxp package.
Thanks! Glad you liked them! Would that other OXP writers could provide them too - I'd do a lot more re-skinning.
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Re: Screenshots

Post by Cody »

I launched into a furball, lobbed a few railgun projectiles at this miscreant, and he launched all four missiles at me in one go:

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Ganelon »

Great pic, even though inbound missiles aren't usually one of the prettiest sights to see. LOL
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Re: Screenshots

Post by Cody »

Griff's latest Coriolis station... very tasty:

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by DaddyHoggy »

Very tasty indeed... 8)
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Re: Screenshots

Post by Switeck »

I ran into the Crystalline Entity in Oolite, due to a bug in an OXP I was making interacting *BADLY* with another OXP...and I took multiple screenshots for the scale/scope of it:
http://www.mediafire.com/?g7hfir0a8cvms0p

It was like a tessellation of Cobra 3's. :mrgreen:
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Re: Screenshots

Post by Killer Wolf »

that link's been blocked by my AVS.
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