Treasuroid
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Treasuroid
I've done a search and read some of the topics containing the term, but I still wonder if the one I ran into last night was unusual.
First time I'd ever seen an object called a treasuroid, but it sounded promising. I have an ore refiner so I pulled up alongside the treasuroid, very close to try breaking it up with the mining laser I have on the starboard side. But instead of breaking up into boulders or splinters, it broke up into about 5 ships. I think they were kraits. This happened in the middle of several hours of play, so my recall is a bit fuzzy..
They were just sort of milling around in a tight knot, didn't immediately go hostile. But I was *very* close in and one of them banged into my hull and then of course they all went hostile. It was a nice little scuffle, though nothing epic. Mostly it was just an interesting and unexpected sort of encounter, and in a few months of playing, I'd never seen a treasuroid before. Is there a logic to it being full of ships, like a pirate base or something? Ships docked in some sort of mine?
Another oddity I ran into was one of the big cargo haulers (a super, I think) was putting out a mayday. I responded but got there just in time to see it blow. Most of the cargo was too big for me to scoop. Like there was one entire ship floating in the mess, for example. I didn't get to look the flotsam and jetsam over for long, since the ships that had taken her out were incoming and apparently had issues with me being too close to their booty. By the time I was done with them, injector fuel was running low and I was out of missiles. Cobra MK IIIs can't carry that much cargo anyway (I was kind of wishing for my old Boa Cruiser at that moment), so I just scooped what little of the cargo was small enough that I could get it and headed off for safer space, wondering what was up with all that.
Another good moment was a bit later when I was out with a couple hired escort vipers and we ran into.. Well, it was at least 20 ships, I'd say, one of them a battleship?? Most of the ones I ended up tangling with personally were offenders, one or two were fugitives. A full-fledged pirate fleet??? Now that was unexpected. That was a good long fight. By the time I finally got down to just me and the battleship, both of my hired wingmen had bought the farm, but the battleship itself wasn't all that tough a customer. Plenty of cargo to scoop, but none of it unusual enough to give a hint as to what the heck a fleet was doing out there. Now *that* was "epic"! Just tooling along out towards the witchpoint with a hired escort, figuring on doing some easy sweeps and you see a couple ships that go red almost immediately.. and then you see a whole slew of ships right behind them on your scanner, pretty much a solid wall, all going hostile. I wish I could have seen the look on my face. Probably:
What I'm wondering is if any of these things were part of some mission and I just stumbled across them before triggering the mission, or maybe they're just comparatively rare and I hadn't run across them before. With the "pirate fleet", I hadn't hired escorts before, so maybe having hired wingmen results in a greater chance of finding really big furballs to go and get tangled up in?
In any case, they made great game elements, and sure kept it from being a boring night in space. [/u]
First time I'd ever seen an object called a treasuroid, but it sounded promising. I have an ore refiner so I pulled up alongside the treasuroid, very close to try breaking it up with the mining laser I have on the starboard side. But instead of breaking up into boulders or splinters, it broke up into about 5 ships. I think they were kraits. This happened in the middle of several hours of play, so my recall is a bit fuzzy..
They were just sort of milling around in a tight knot, didn't immediately go hostile. But I was *very* close in and one of them banged into my hull and then of course they all went hostile. It was a nice little scuffle, though nothing epic. Mostly it was just an interesting and unexpected sort of encounter, and in a few months of playing, I'd never seen a treasuroid before. Is there a logic to it being full of ships, like a pirate base or something? Ships docked in some sort of mine?
Another oddity I ran into was one of the big cargo haulers (a super, I think) was putting out a mayday. I responded but got there just in time to see it blow. Most of the cargo was too big for me to scoop. Like there was one entire ship floating in the mess, for example. I didn't get to look the flotsam and jetsam over for long, since the ships that had taken her out were incoming and apparently had issues with me being too close to their booty. By the time I was done with them, injector fuel was running low and I was out of missiles. Cobra MK IIIs can't carry that much cargo anyway (I was kind of wishing for my old Boa Cruiser at that moment), so I just scooped what little of the cargo was small enough that I could get it and headed off for safer space, wondering what was up with all that.
Another good moment was a bit later when I was out with a couple hired escort vipers and we ran into.. Well, it was at least 20 ships, I'd say, one of them a battleship?? Most of the ones I ended up tangling with personally were offenders, one or two were fugitives. A full-fledged pirate fleet??? Now that was unexpected. That was a good long fight. By the time I finally got down to just me and the battleship, both of my hired wingmen had bought the farm, but the battleship itself wasn't all that tough a customer. Plenty of cargo to scoop, but none of it unusual enough to give a hint as to what the heck a fleet was doing out there. Now *that* was "epic"! Just tooling along out towards the witchpoint with a hired escort, figuring on doing some easy sweeps and you see a couple ships that go red almost immediately.. and then you see a whole slew of ships right behind them on your scanner, pretty much a solid wall, all going hostile. I wish I could have seen the look on my face. Probably:
What I'm wondering is if any of these things were part of some mission and I just stumbled across them before triggering the mission, or maybe they're just comparatively rare and I hadn't run across them before. With the "pirate fleet", I hadn't hired escorts before, so maybe having hired wingmen results in a greater chance of finding really big furballs to go and get tangled up in?
In any case, they made great game elements, and sure kept it from being a boring night in space. [/u]
Sleep? Who needs sleep? Got game. No need sleep.
- Smivs
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I've come across pirate Frigates quite often (with Galactic Navy OXP), but none of the other phenomena you mention are familiar to me.
What OXPs do you have?
What OXPs do you have?
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- Eric Walch
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Re: Treasuroid
I have no idea were this one came from. There is one in cargo_wreck. That one I have installed since years and I always wondered when I would encounter one. It was only last week that I encountered my first "treasuroid" in game. The one from C&W is added in a pirate role with chance of 0.001. And assuming that a normal player has at least 10 different pirate roles installed with a chance of 1, this probably results in adding this tresuroid only in one out of every 1000 systems. Very rare indeed.Ganelon wrote:I've done a search and read some of the topics containing the term, but I still wonder if the one I ran into last night was unusual.
First time I'd ever seen an object called a treasuroid, but it sounded promising.
....
But instead of breaking up into boulders or splinters, it broke up into about 5 ships. I think they were kraits. This happened in the middle of several hours of play, so my recall is a bit fuzzy..
.....
Mostly it was just an interesting and unexpected sort of encounter, and in a few months of playing, I'd never seen a treasuroid before. Is there a logic to it being full of ships, like a pirate base or something? Ships docked in some sort of mine?
However, that one explicit only adds one pirate on destruction, so you probably ran in a more dangerous copy from an other oxp.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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I have maybe kinda a lot of OXPs installed..
I've only ever seen the one Treasuroid. And then I was a bit surprised at the "treasure".. Kinda like hitting a pinata full of wasps. LOL
With the pirate fleet, I think the big ship was just labelled a battleship. This isn't a great pic, but I had the presence of mind when I had it on the ropes and spitting out sparks to take a quick screenshot as a memento of the occasion. Maybe I don't recall the label right and someone can recognise the ship from the pic. I was trying to catch the exact moment when it exploded, but that's kinda hard. LOL
It was by far the longest and toughest fight I've been in here in Oolite so far. The picture isn't the best for composition or clearly showing my prey.. But I remembered how to turn off the HUD at least, and it'll do as a souvenir. I was pleased enough with having actually won that scuffle that it is currently being triumphant wallpaper on my machine.
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I've only ever seen the one Treasuroid. And then I was a bit surprised at the "treasure".. Kinda like hitting a pinata full of wasps. LOL
With the pirate fleet, I think the big ship was just labelled a battleship. This isn't a great pic, but I had the presence of mind when I had it on the ropes and spitting out sparks to take a quick screenshot as a memento of the occasion. Maybe I don't recall the label right and someone can recognise the ship from the pic. I was trying to catch the exact moment when it exploded, but that's kinda hard. LOL
It was by far the longest and toughest fight I've been in here in Oolite so far. The picture isn't the best for composition or clearly showing my prey.. But I remembered how to turn off the HUD at least, and it'll do as a souvenir. I was pleased enough with having actually won that scuffle that it is currently being triumphant wallpaper on my machine.
Sleep? Who needs sleep? Got game. No need sleep.
- Arexack_Heretic
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Yeah, treasuroids are from cargo_wrex.oxp
I thought it funny to have kraits as surprise guardians since they kind of look like splinters.... though that is more from wireframe memories than the modern oolite reality. ( should replace them for custom Kraits in rock-camo and named Splinter. )
The idea is that the kraits are parked on the surface of the rock.
( a comms message might make the situation clearer )
the 'roids did not come out quite the way they were planned IIRC, there were some issues with spawned gem/gold/platinum cargopods being empty or something like that.
Anyhow, I left them is as an easteregg.
Seems it worked, their scarcity makes them automatic legends.
I thought it funny to have kraits as surprise guardians since they kind of look like splinters.... though that is more from wireframe memories than the modern oolite reality. ( should replace them for custom Kraits in rock-camo and named Splinter. )
The idea is that the kraits are parked on the surface of the rock.
( a comms message might make the situation clearer )
the 'roids did not come out quite the way they were planned IIRC, there were some issues with spawned gem/gold/platinum cargopods being empty or something like that.
Anyhow, I left them is as an easteregg.
Seems it worked, their scarcity makes them automatic legends.
Last edited by Arexack_Heretic on Sat Jul 31, 2010 1:14 pm, edited 1 time in total.
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Oh, I wouldn't call it a problem, Commander McLane. A big cargo hauler, it seems quite reasonable that it might be carrying one or more ships in it's hold, destined for some customer or market. Especially when big ships are encountered, quite a bit of the cargo should maybe be things the player can't scoop.
It was unpiloted, of course, and gave me a moment's pause while I tried to figure out if I could get it somehow. I really wasn't expecting to see that, and it was a good game moment.
It was unpiloted, of course, and gave me a moment's pause while I tried to figure out if I could get it somehow. I really wasn't expecting to see that, and it was a good game moment.
Sleep? Who needs sleep? Got game. No need sleep.
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Warm feeling for me, this time. A bulk hauler exploded and I managed to save a lot of escape pods.
PS: I discovered that I recovered a bunch of pirates
PS: I discovered that I recovered a bunch of pirates
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Errh! I can hear the complaints of the Jamesons now: "Hey! Some weird looking splinters shot my ass off! WTF?"Arexack_Heretic wrote:... custom Kraits in rock-camo and named Splinter.
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Re: Treasuroid
They still happen mine only had one ship in it and it was dispached quickly, but no treasure was found! oh well
- Commander Wilmot
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Re: Treasuroid
The pirate fleet could be from your tg2_dev.oxp. I have a later version of the toughguys 2.oxp and I often encounter fleets of 10-15 pirate ships flying Imperial Couriers, Isis Interstellar and Benulobiweed ships, along with more standard ships like cobra mk. Is, IIIs, and sometimes the rapier variant, and kraits, sidewinders, etc. And I only noticed these fleets after I installed tg2.
- Smivs
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Re: Treasuroid
TG2 increases the defences and weaponry of standard pirates only, not OXP ships, although the Griff's and Smivs's versions will specifically use ships from these ship sets.
It does, however add generic pirates at Apocalypse and Armageddon level, and therefor if you have other un-related OXPs installed which include ships with 'roles = pirate' these may be spawned as generic pirates. However they will be as per the OXP which includes them, and will not be tougher in any way.
It does, however add generic pirates at Apocalypse and Armageddon level, and therefor if you have other un-related OXPs installed which include ships with 'roles = pirate' these may be spawned as generic pirates. However they will be as per the OXP which includes them, and will not be tougher in any way.
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- Commander Wilmot
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Re: Treasuroid
I never said they would be tougher, I was just saying that I noticed a steep incline in the amount of pirates after installing TG2, specifically the Apocalypse level oxp to my addons.Smivs wrote:TG2 increases the defences and weaponry of standard pirates only, not OXP ships, although the Griff's and Smivs's versions will specifically use ships from these ship sets.
It does, however add generic pirates at Apocalypse and Armageddon level, and therefor if you have other un-related OXPs installed which include ships with 'roles = pirate' these may be spawned as generic pirates. However they will be as per the OXP which includes them, and will not be tougher in any way.
- Smivs
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Re: Treasuroid
I don't know about a steep incline. Apocalypse adds three to 'middle-ranking' systems that normally don't get many pirates, so around one in three systems you visit will have three more pirates than usual. Armageddon does add more - five to the 'middle' systems and the witchpoint blockades at many industrial worlds. Of course if one of the added pirates comes with escorts you get them too.Commander Wilmot wrote:I never said they would be tougher, I was just saying that I noticed a steep incline in the amount of pirates after installing TG2, specifically the Apocalypse level oxp to my addons.
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