Wireframe? You're joking, right?
If you want wireframe, then I have a Commodore 64, a copy of Elite for it, and a POS Atari stick in my attic. I didn't, and would not, download Oolite for wireframe.
The 80's are dead, and good riddance to 'em. Let Oolite move towards the future, not obsolecence.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 1649 matches
- Tue Oct 03, 2006 5:53 pm
- Forum: Discussion
- Topic: Glowing marker for cargo canisters
- Replies: 19
- Views: 10467
- Mon Oct 02, 2006 7:22 pm
- Forum: Discussion
- Topic: Glowing marker for cargo canisters
- Replies: 19
- Views: 10467
Glowing marker for cargo canisters
Cargo canisters that're too good at hiding in the dark and evading every effort to scoop 'em driving you up the cabin wall? Give this little trick a try: Search for the barrel key in shipdata.plist. Graft this in under that key - <key>subentities</key> <array> <string>*FLASHER* 0 0 0 60 1 -0.50 6</s...
- Sat Sep 30, 2006 9:38 pm
- Forum: Discussion
- Topic: Weapons: A combateer's review
- Replies: 19
- Views: 15976
Weapons: A combateer's review
This is personal observations only. Your milage may vary. ===== Standard weapons ===== Primaries: Plasma - Plasma guns are a poor choice as a dogfighting weapon; weak, slow, and extremely power hungry, they can do little but scare. However, they work well as a defensive deterrant, as the turret moun...
- Sat Sep 30, 2006 7:22 pm
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69231
Oh yeah, a small deadzone, say about 10 - 15% would be great. It would end the tendancy for the more agile ships to drift randomly when the stick is centered. I'm currently using joystick profiler software to force a deadzone, and it really helps. However, I'de rather have that memory freed for the ...
- Sat Sep 30, 2006 6:40 pm
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69231
Newtonian physics make for a duller gameplay I think. I never found it interesting to approach a planet at the wrong angle or speed and be catapulted 100+ AUs into a cold and silent grave. Or missing a planet and being unable to catch up with it because you got behind it in it's orbit. Or a combat ...
- Sat Sep 30, 2006 6:10 am
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69231
- Fri Sep 29, 2006 9:55 pm
- Forum: Discussion
- Topic: Escape pod
- Replies: 3
- Views: 3674
- Sun Apr 23, 2006 8:25 pm
- Forum: Discussion
- Topic: Cpt. lurah reporting on duty and wondering something.
- Replies: 13
- Views: 7891
- Mon Apr 17, 2006 1:04 am
- Forum: Discussion
- Topic: Elite Galactic Maps and optimal trading routes
- Replies: 61
- Views: 52587
Sun skimming isn't that hard. Hyperdrive towards the sun till you get a masslock. Then afterburn straight for the sun till the scoop turns on. When the scoop starts sucking fuel, pull up, putting the sun below your screen. Punch the burners: The scoop goes crazy and recharges the tank really fast. W...
- Mon Apr 17, 2006 12:11 am
- Forum: Discussion
- Topic: Elite Galactic Maps and optimal trading routes
- Replies: 61
- Views: 52587
I don't see why you'de need to hack up a 500LY fuel tank. A 7LY tank does me just fine. The first thing I do when coming out of the wormhole is head for the sun to top off the tank. If I feel like smacking some pirates around after the tanks are topped off, I fly back to the witchspace beacon, then ...
- Tue Apr 11, 2006 9:56 am
- Forum: Discussion
- Topic: Code monkying: Lasers
- Replies: 11
- Views: 10403
In the origional Elite (C64 version) the military laser would kill most pirate ships with only four hits and barely get warm doing so, and it's power consumption was somewhat moderate. The mil laser in this code mod is far from being an effecient weapon; it eats like a drafthorse energy-wise, and st...
- Tue Apr 11, 2006 3:19 am
- Forum: Discussion
- Topic: Code monkying: Lasers
- Replies: 11
- Views: 10403
Code monkying: Lasers
One topic I noticed that keeps popping up here, is lasers overheating too fast. They do, brutally, and somewhat unrealistically so. Here's what I've been playing with in my personal custom build. case WEAPON_PLASMA_CANNON : weapon_energy = 10.0; weapon_energy_per_shot = 2.0; weapon_heat_increment_pe...
- Tue Apr 11, 2006 2:55 am
- Forum: Discussion
- Topic: Advanced Naval Targeting System
- Replies: 43
- Views: 23086
This is what the scanner targetting enhancement should've been all along. :idea: In fact, while monkeying around with it for my own custom build, I slightly modified and grafted the code into the code for the STE. I didn't use the alpha trick, and used the cross instead of the pips - the cross is mu...
- Tue Apr 11, 2006 2:33 am
- Forum: Discussion
- Topic: How would you like to appear as a Cameo in OOLite?
- Replies: 22
- Views: 20486
Name: Wyvern Style: Engages fugitives and offenders only. Turns towards attackers, afterburns past them, turn to get on their tail and snipes away. May fire missile when target's shields are weakened. Precise attacker, fires in short bursts. Evades by hard burn n' turn, always tries to get on the at...