Search found 165 matches
- Sun Sep 21, 2014 9:41 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 109454
Re: [Release] Coluber HUD No. 1
Rename your hud.plist to coluberhud.plist and make a script.js file in your Config folder with this content: this.name = "coluberhud"; this.startUp = function () { player.ship.hud = this.name + ".plist"; var h = worldScripts.hudselector; if( h ) h.$HUDSelectorAddHUD("Colube...
- Sat Sep 20, 2014 3:35 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 109454
Re: [Release] Coluber HUD No. 1
[mode="even more pedantic physicist"]273.15K=0 degrees C, to be even more of a pedantic science nerd. But it is indeed an absolute scale, not a degree one so has no degree symbol in it as Smivs rightly says.[/mode] Ooops... :oops: I will delete the degree-symbol in the next version. One s...
- Thu Sep 18, 2014 9:20 pm
- Forum: Expansion Pack
- Topic: [WIP] Classics
- Replies: 153
- Views: 101041
Re: [WIP] Classic Shipsets
Seconded! I like the classic style in combinaton with some extra details. Very good work!maik wrote:Thanks for starting zhis shipset, I really like it, even more than your previuos one

- Thu Sep 18, 2014 9:12 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 109454
[Release] Coluber HUD No. 1
http://www.triflinger.net/Oolite/15rew_coluberhudno1.png Coluber works and shipyards proudly presents the new Coluber HUD No.1. The Coluber HUD No.1 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. This HUD has individual crosshair...
- Wed Sep 17, 2014 6:26 pm
- Forum: Expansion Pack
- Topic: [WIP] HPC Solaris Station - Screens 17-09-2014
- Replies: 14
- Views: 23172
Re: [WIP] HPC Solaris Station - Screens 17-09-2014
Wow, that looks fantastic!
Excellent work!

- Sun Aug 31, 2014 12:28 am
- Forum: Expansion Pack
- Topic: Five (5) Variable Crosshairs OXPs
- Replies: 24
- Views: 47558
Re: Three (3) Variable Crosshairs OXPs
Is it possible to get round crosshairs with Select-o-matic? No. That version only had the familiar four, IIRC. I had a version 2.0 with my own crosshair designs as well, which is now lost. But they were all quite traditional. Captain Beatnik has created many original crosshair files, you should ask...
- Tue Jul 22, 2014 7:28 pm
- Forum: Expansion Pack
- Topic: Other color than green or yellow for a stand alone surround?
- Replies: 1
- Views: 4629
Other color than green or yellow for a stand alone surround?
Since 1.80 it is possible to assign individual colors to the surround of a dials. Is it now also possible to define stand alone surrounds in other colors than green an yellow in the hud.plist? If yes, how can I do that? Thanks for all answers!
- Sat Jul 19, 2014 10:27 pm
- Forum: Expansion Pack
- Topic: YAH - Real ads
- Replies: 10
- Views: 5001
Re: YAH - Real ads
Browsing the forums today I see that someone is importing Elite:Dangerous models into Oolite, and I saw somebody else using Elite: Dangerous scrrenshots and artwork as their BGS screens... got me thinking. ... Well, the BGS backgrounds was someone's private project, and was not publicly released.. ...
- Sat Jul 19, 2014 10:05 pm
- Forum: Expansion Pack
- Topic: [Release] OrangED HUD
- Replies: 27
- Views: 30259
Re: [Release] OrangED HUD
Can you tell what was the inspiration? Currently I´m tinkering around with a shield dial that shows different colors depending on the installed shield enhancements. I saw the blue dials in your hud an took a look at the hud.plist to find out how this works. But real life is keeping me very busy at ...
- Thu Jul 17, 2014 9:24 pm
- Forum: Expansion Pack
- Topic: [Release] Simon B's Favorites
- Replies: 30
- Views: 38444
Re: [Release] Simon B's Favorites 1.0.1 for Oolite 1.79 and
Seconded!Zireael wrote:Oooh, those are some spiffy ships!
- Thu Jul 17, 2014 9:11 pm
- Forum: Expansion Pack
- Topic: [Release] OrangED HUD
- Replies: 27
- Views: 30259
Re: [Release] OrangED HUD
Again a very nice hud, looks cool! 8) I took a look at the code to figure out the syntax for the key to change the color of the dials. I completely misunderstood the description in the wiki so till today canging the colors of the dials nerver worked in my hud desingns. :roll: Now I know how it works...
- Wed Jul 16, 2014 7:51 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Cyan HUD
- Replies: 18
- Views: 22840
Re: [RELEASE] Cyan HUD
got a weird radar echo going on here... https://lh3.googleusercontent.com/-hbH9HD2nILY/U8SpCryqcYI/AAAAAAAALLk/PpzJUTeQ_mY/w960-h523-no/oolite-026.png I´m not sure if this is a little bug or a feature. The doubled scanner is displayed once the scanner enhancement is installed because the entry in t...
- Tue Apr 29, 2014 8:45 pm
- Forum: Expansion Pack
- Topic: Dogfight computer
- Replies: 10
- Views: 5481
Re: Dogfight computer
Hello commander dan3008 and welcome to this board, the friendliest place this side of Riedquat. :D I think the development of something like a dogfighting computer will require quite a lot of scripting. I would suggest to start at the wiki. There you will find many howtos that will give you valuable...
- Tue Apr 29, 2014 8:21 pm
- Forum: Expansion Pack
- Topic: [RELEASED] - Storm class multirole craft
- Replies: 8
- Views: 4933
Re: WIP - Storm class multirole craft
Again a very nice ship. Good work! 

- Wed Apr 23, 2014 7:02 pm
- Forum: Expansion Pack
- Topic: [RELEASE] RNRL_Stormbrewer
- Replies: 24
- Views: 34767
Re: wip RNRL_Stormbrewer
Very nice new ship! Good work! 
I also like the back-story. Maybe someday we can visit the the Darkside Moonshine Distillery and buy some noble drops there. Where is it located?

I also like the back-story. Maybe someday we can visit the the Darkside Moonshine Distillery and buy some noble drops there. Where is it located?