Search found 165 matches

by Captain Beatnik
Sun Sep 21, 2014 9:41 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 109454

Re: [Release] Coluber HUD No. 1

Rename your hud.plist to coluberhud.plist and make a script.js file in your Config folder with this content: this.name = "coluberhud"; this.startUp = function () { player.ship.hud = this.name + ".plist"; var h = worldScripts.hudselector; if( h ) h.$HUDSelectorAddHUD("Colube...
by Captain Beatnik
Sat Sep 20, 2014 3:35 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 109454

Re: [Release] Coluber HUD No. 1

[mode="even more pedantic physicist"]273.15K=0 degrees C, to be even more of a pedantic science nerd. But it is indeed an absolute scale, not a degree one so has no degree symbol in it as Smivs rightly says.[/mode] Ooops... :oops: I will delete the degree-symbol in the next version. One s...
by Captain Beatnik
Thu Sep 18, 2014 9:20 pm
Forum: Expansion Pack
Topic: [WIP] Classics
Replies: 153
Views: 101041

Re: [WIP] Classic Shipsets

maik wrote:
Thanks for starting zhis shipset, I really like it, even more than your previuos one :)
Seconded! I like the classic style in combinaton with some extra details. Very good work! :D
by Captain Beatnik
Thu Sep 18, 2014 9:12 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 109454

[Release] Coluber HUD No. 1

http://www.triflinger.net/Oolite/15rew_coluberhudno1.png Coluber works and shipyards proudly presents the new Coluber HUD No.1. The Coluber HUD No.1 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. This HUD has individual crosshair...
by Captain Beatnik
Wed Sep 17, 2014 6:26 pm
Forum: Expansion Pack
Topic: [WIP] HPC Solaris Station - Screens 17-09-2014
Replies: 14
Views: 23172

Re: [WIP] HPC Solaris Station - Screens 17-09-2014

Wow, that looks fantastic! :D Excellent work!
by Captain Beatnik
Sun Aug 31, 2014 12:28 am
Forum: Expansion Pack
Topic: Five (5) Variable Crosshairs OXPs
Replies: 24
Views: 47558

Re: Three (3) Variable Crosshairs OXPs

Is it possible to get round crosshairs with Select-o-matic? No. That version only had the familiar four, IIRC. I had a version 2.0 with my own crosshair designs as well, which is now lost. But they were all quite traditional. Captain Beatnik has created many original crosshair files, you should ask...
by Captain Beatnik
Tue Jul 22, 2014 7:28 pm
Forum: Expansion Pack
Topic: Other color than green or yellow for a stand alone surround?
Replies: 1
Views: 4629

Other color than green or yellow for a stand alone surround?

Since 1.80 it is possible to assign individual colors to the surround of a dials. Is it now also possible to define stand alone surrounds in other colors than green an yellow in the hud.plist? If yes, how can I do that? Thanks for all answers!
by Captain Beatnik
Sat Jul 19, 2014 10:27 pm
Forum: Expansion Pack
Topic: YAH - Real ads
Replies: 10
Views: 5001

Re: YAH - Real ads

Browsing the forums today I see that someone is importing Elite:Dangerous models into Oolite, and I saw somebody else using Elite: Dangerous scrrenshots and artwork as their BGS screens... got me thinking. ... Well, the BGS backgrounds was someone's private project, and was not publicly released.. ...
by Captain Beatnik
Sat Jul 19, 2014 10:05 pm
Forum: Expansion Pack
Topic: [Release] OrangED HUD
Replies: 27
Views: 30259

Re: [Release] OrangED HUD

Can you tell what was the inspiration? Currently I´m tinkering around with a shield dial that shows different colors depending on the installed shield enhancements. I saw the blue dials in your hud an took a look at the hud.plist to find out how this works. But real life is keeping me very busy at ...
by Captain Beatnik
Thu Jul 17, 2014 9:24 pm
Forum: Expansion Pack
Topic: [Release] Simon B's Favorites
Replies: 30
Views: 38444

Re: [Release] Simon B's Favorites 1.0.1 for Oolite 1.79 and

Zireael wrote:
Oooh, those are some spiffy ships!
Seconded!
by Captain Beatnik
Thu Jul 17, 2014 9:11 pm
Forum: Expansion Pack
Topic: [Release] OrangED HUD
Replies: 27
Views: 30259

Re: [Release] OrangED HUD

Again a very nice hud, looks cool! 8) I took a look at the code to figure out the syntax for the key to change the color of the dials. I completely misunderstood the description in the wiki so till today canging the colors of the dials nerver worked in my hud desingns. :roll: Now I know how it works...
by Captain Beatnik
Wed Jul 16, 2014 7:51 pm
Forum: Expansion Pack
Topic: [RELEASE] Cyan HUD
Replies: 18
Views: 22840

Re: [RELEASE] Cyan HUD

got a weird radar echo going on here... https://lh3.googleusercontent.com/-hbH9HD2nILY/U8SpCryqcYI/AAAAAAAALLk/PpzJUTeQ_mY/w960-h523-no/oolite-026.png I´m not sure if this is a little bug or a feature. The doubled scanner is displayed once the scanner enhancement is installed because the entry in t...
by Captain Beatnik
Tue Apr 29, 2014 8:45 pm
Forum: Expansion Pack
Topic: Dogfight computer
Replies: 10
Views: 5481

Re: Dogfight computer

Hello commander dan3008 and welcome to this board, the friendliest place this side of Riedquat. :D I think the development of something like a dogfighting computer will require quite a lot of scripting. I would suggest to start at the wiki. There you will find many howtos that will give you valuable...
by Captain Beatnik
Tue Apr 29, 2014 8:21 pm
Forum: Expansion Pack
Topic: [RELEASED] - Storm class multirole craft
Replies: 8
Views: 4933

Re: WIP - Storm class multirole craft

Again a very nice ship. Good work! :)
by Captain Beatnik
Wed Apr 23, 2014 7:02 pm
Forum: Expansion Pack
Topic: [RELEASE] RNRL_Stormbrewer
Replies: 24
Views: 34767

Re: wip RNRL_Stormbrewer

Very nice new ship! Good work! :)

I also like the back-story. Maybe someday we can visit the the Darkside Moonshine Distillery and buy some noble drops there. Where is it located?